Gear: Difference between revisions
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! data-sort-type=number |{{Affliction|Lacerations}} | ! data-sort-type=number |{{Affliction|Lacerations}} | ||
! data-sort-type=number |{{Affliction|Bleeding}} | ! data-sort-type=number |{{Affliction|Bleeding}} | ||
|- | |||
|[[File:Body Armor icon.png|25px|frameless|center]] | |||
|[[File:Body Armor.png|25px|frameless|center]] | |||
|[[Body Armor]] | |||
|80 | |||
|70 | |||
|80 | |||
|10 | |||
|80 | |||
|90 | |||
|Default Security Gear | |||
|- | |||
|[[File:Moloch Shell Fragment icon.png|25px|frameless|center]] | |||
|[[File:Moloch Shell Fragment.png|25px|frameless|center]] | |||
|[[Moloch Shell Fragment]] | |||
|80 | |||
|80 | |||
|80 | |||
|10 | |||
|80 | |||
|90 | |||
|Slows movement by 40%. | |||
Reduces all other {{Affliction|Internal Damage}} by 80%. | |||
|- | |- | ||
|[[File:Diving Suit icon.png|25px|frameless|center]] | |[[File:Diving Suit icon.png|25px|frameless|center]] | ||
Line 52: | Line 76: | ||
100% {{Affliction|Radiation Sickness}} Resistance | 100% {{Affliction|Radiation Sickness}} Resistance | ||
|- | |- | ||
|[[File: | |[[File:Combat Diving Suit icon.png|25px|frameless|center]] | ||
|[[File: | |[[File:Combat Diving Suit.png|25px|frameless|center]] | ||
|[[ | |[[Combat Diving Suit]] | ||
| | |30 | ||
| | |60 | ||
| | |30 | ||
| | |40 | ||
| | |60 | ||
| | |75 | ||
| | |Slows movement by 5% | ||
Has a light near the head | |||
Requires an oxygen supply | |||
Hides the wearer's identity | |||
Also grants: | |||
60% {{Affliction|Husk Infection Resistance}} | |||
50% chance to completely prevent Husk Infections | |||
50% {{Affliction|Radiation Sickness}} Resistance | |||
|- | |- | ||
|[[File: | |[[File:Abyss Diving Suit icon.png|25px|frameless|center]] | ||
|[[File: | |[[File:Abyss Diving Suit.png|25px|frameless|center]] | ||
|[[ | |[[Abyss Diving Suit]] | ||
| | |20 | ||
| | |50 | ||
| | |20 | ||
| | |40 | ||
| | |50 | ||
| | |50 | ||
|Slows movement by 40% | |Slows movement by 40% | ||
Has a light near the head | |||
Requires an oxygen supply | |||
Hides the wearer's identity | |||
Also grants: | |||
50% {{Affliction|Husk Infection Resistance}} | |||
50% chance to completely prevent Husk Infections and Bleeding | |||
100% {{Affliction|Radiation Sickness}} Resistance | |||
|- | |||
|} | |} | ||
Revision as of 15:16, 23 April 2021
Data is potentially outdated | |
Last updated for version 0.12.0.3 Last mentioned in changelog 1.1.18.0 The current game version is 1.3.0.4 |
Gear is a type of item that can be worn by a human. They have various uses, some providing protection, and others for utility.
Resistances Mechanics
Head gear only protects the head; Innerwear protects everything except the head; Body Armors and Moloch Shell Fragments only protect the torso; Diving Suits protect all limbs.
When a human receives damage of a certain type, and if they have more than one resistance to it, these resistance values are multiplicative (they are applied successively). For example:
When shot with a Revolver in the torso, a human wearing a diving suit and a gunner's uniform will receive 8 Gunshot Wound:
30 * 50% * 20% * 30% = 8.4 (truncated)
Outerwear
The Outerwear slot is for bulky items: Diving Gear, Body Armor, and the Moloch Shell Fragment. They provide strong protection from harm.
In Inventory |
On Ground |
Item | Damage resistances (percentage) | Notes | |||||
---|---|---|---|---|---|---|---|---|---|
Gunshot Wound | Bite Wounds | Blunt Force Trauma | Burn | Lacerations | Bleeding | ||||
Body Armor | 80 | 70 | 80 | 10 | 80 | 90 | Default Security Gear | ||
Moloch Shell Fragment | 80 | 80 | 80 | 10 | 80 | 90 | Slows movement by 40%.
Reduces all other Internal Damage by 80%. | ||
Diving Suit | 20 | 50 | 20 | 40 | 50 | 50 | Slows movement by 40%
Has a light near the head Requires an oxygen supply Hides the wearer's identity Also grants: 50% chance to completely prevent Husk Infections and Bleeding 100% Radiation Sickness Resistance | ||
Combat Diving Suit | 30 | 60 | 30 | 40 | 60 | 75 | Slows movement by 5%
Has a light near the head Requires an oxygen supply Hides the wearer's identity Also grants: 50% chance to completely prevent Husk Infections 50% Radiation Sickness Resistance | ||
Abyss Diving Suit | 20 | 50 | 20 | 40 | 50 | 50 | Slows movement by 40%
Has a light near the head Requires an oxygen supply Hides the wearer's identity Also grants: 50% chance to completely prevent Husk Infections and Bleeding 100% Radiation Sickness Resistance |
Innerwear
The Innerwear slot is for regular clothing that all classes start with. They provide nominal protection from harm.
Humans innately have 50% resistance to Gunshot Wounds, Blunt Force Trauma, and Lacerations.
In Inventory |
On Ground |
Item | Damage resistances (percentage) | Notes | |||||
---|---|---|---|---|---|---|---|---|---|
Gunshot Wound | Bite Wounds | Blunt Force Trauma | Burn | Lacerations | Bleeding | ||||
Veteran's Jacket | - | - | - | - | - | - | |||
Renegade's Jacket | - | - | - | - | - | - | |||
Admiral's Uniform | - | - | - | - | - | - | |||
Medic's Fatigues | 20 | 20 | - | - | - | - | Has 3 pockets for medical/chemical items | ||
Doctor's Uniform | - | - | - | - | - | - | Has 3 pockets for medical/chemical items | ||
Engineer's Jumpsuit | - | - | - | 60 | - | - | |||
Hazmat Suit | - | - | - | 30 | - | - | Also grants:
60% Radiation Sickness Resistance | ||
Boiler Suit | - | - | - | 40 | - | - | |||
Mechanic's Jumpsuit | - | - | - | 40 | - | - | |||
Assistant Clothes | - | - | - | 30 | 30 | - | |||
Commando's Fatigues | 20 | 30 | 20 | 30 | 20 | 10 | |||
Security Officer's Uniform | 20 | 30 | 20 | 30 | 20 | 10 | |||
Gunner's Uniform | 20 | 30 | 20 | 30 | 20 | 10 | |||
Clown Costume | - | - | - | - | - | - | Wearer makes bike horn noises when hit | ||
Outpost Dweller Outfits | - | - | - | - | - | - | |||
Innate Human Resistance | 50 | - | 50 | - | 50 | - | Always in effect |
Head
The Head slot is for diving masks, hats, and Health HUD scanner.
Inventory Icon | Item | Damage resistances (percentage) | Notes | |||||
---|---|---|---|---|---|---|---|---|
Gunshot Wound | Bite Wounds | Blunt Force Trauma | Burn | Lacerations | Bleeding | |||
Diving Mask | - | - | - | - | - | - | Requires an oxygen supply
Slows movement by 10% Hides the wearer's identity | |
Health Scanner HUD | - | - | - | - | - | - | Shows health information from a distance | |
Gunner's Helmet | 80 | 70 | 80 | - | 80 | 90 | ||
Ballistic Helmet | 80 | 70 | 80 | - | 80 | 90 | ||
Riot Helmet | 80 | 70 | 80 | - | 80 | 90 | ||
Admiral's Hat | - | - | - | - | - | - | ||
Renegade's Hat | - | - | - | - | - | - | ||
Veteran's Cap | - | - | - | - | - | - | ||
Baseball Cap | - | - | - | - | - | - | ||
Clown Mask | - | - | - | - | - | - | Hides the wearer's identity | |
Chitin Helmet | 60 | 40 | 60 | - | 60 | 80 |
Headset
The Headset slot is for the Headset.
Card
The Card slot is for ID Cards.