Gear: Difference between revisions

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Reduces all other {{Affliction|Internal Damage}} by 80%.
Reduces all other {{Affliction|Internal Damage}} by 80%.
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Revision as of 16:46, 10 February 2021

Data is potentially outdated
Last updated for version 0.10.6.2
Last mentioned in changelog 1.1.18.0
The current game version is 1.2.8.0

Gear is a type of item that can be worn by a human. They have various uses, some providing protection, and others for utility.

Outerwear

The Outerwear slot is for bulky items: Diving Gear, Body Armor, and the Moloch Shell Fragment. They provide strong protection from harm.

In
Inventory
On
Ground
Item Damage resistances (percentage) Notes
Gunshot Wound Bite Wounds Blunt Force Trauma Burn Lacerations Bleeding
Diving Suit 20 50 20 40 50 50 Slows movement by 40%.

Has a light near the head

Has O2 supply

Slows movement

Hides the wearer's identity

Also grants:

50% Husk Infection Resistance

50% chance to completely prevent Husk Infections and Bleeding

100% Radiation Sickness Resistance

Body Armor 80 70 80 10 80 90 Default Security Gear
Moloch Shell Fragment 80 80 80 10 80 90 Slows movement by 40%.

Reduces all other Internal Damage by 80%.

Innerwear

The Innerwear slot is for regular clothing that all classes start with. They provide nominal protection from harm.

Humans innately have 50% resistance to Gunshot Wounds, Blunt Force Trauma, and Lacerations.

In
Inventory
On
Ground
Item Damage resistances (percentage) Notes
Gunshot Wound Bite Wounds Blunt Force Trauma Burn Lacerations Bleeding
File:Veteran's Jacket icon.png
Veteran's Jacket - - - - - -
File:Renegade's Jacket icon.png
Renegade's Jacket - - - - - -
File:Admiral's Uniform icon.png
Admiral's Uniform - - - - - -
File:Medic's Fatigues icon.png
Medic's Fatigues 20 20 - - - - Has 3 pockets for medical/chemical items
File:Doctor's Uniform icon.png
Doctor's Uniform - - - - - - Has 3 pockets for medical/chemical items
File:Engineer's Jumpsuit icon.png
Engineer's Jumpsuit - - - 60 - -
File:Hazmat Suit icon.png
Hazmat Suit - - - 30 - - Also grants:

60% Radiation Sickness Resistance

File:Boiler Suit icon.png
Boiler Suit - - - 40 - -
File:Mechanic's Jumpsuit icon.png
Mechanic's Jumpsuit - - - 40 - -
File:Assistant Clothes icon.png
Assistant Clothes - - - 30 30 -
File:Commando's Fatigues icon.png
Commando's Fatigues 20 30 20 30 20 10
File:Security Officer's Uniform icon.png
Security Officer's Uniform 20 30 20 30 20 10
File:Gunner's Uniform icon.png
Gunner's Uniform 20 30 20 30 20 10
File:Clown Costume icon.png
Clown Costume - - - - - - Wearer makes bike horn noises when hit
Outpost Dweller Outfits - - - - - -
Innate Human Resistance 50 - 50 - 50 -

Head

The Head slot is for diving masks, hats, and Health HUD scanner.

Inventory Icon Item Damage resistances (percentage) Notes
Gunshot Wound Bite Wounds Blunt Force Trauma Burn Lacerations Bleeding
Diving Mask - - - - - - Requires an oxygen supply

Slows movement by 10%

Reduces Vision

Hides the wearer's identity

Health Scanner HUD - - - - - - Shows health information from a distance
Gunner's Helmet 80 70 80 - 80 90
Ballistic Helmet 80 70 80 - 80 90
Riot Helmet 80 70 80 - 80 90
Admiral's Hat - - - - - -
Renegade's Hat - - - - - -
Veteran's Cap - - - - - -
Baseball Cap - - - - - -
Clown Mask - - - - - - Hides the wearer's identity
File:Chitin Helmet icon.png
Chitin Helmet 60 40 60 - 60 80

Headset

The Headset slot is for the Headset.

Card

The Card slot is for ID Cards.

References

Gear Resistance Spreadsheet

v·d·e·h
Items
Consumables
Ammo
Handheld Weapons
Tools
Clothing
Headgear
Innerwear
Outerwear
Other
Electrical
Alien
Gardening
Skill Books
Misc