Gear: Difference between revisions
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The '''Innerwear''' slot is for regular clothing that all classes start with. They provide nominal protection from harm. | The '''Innerwear''' slot is for regular clothing that all classes start with. They provide nominal protection from harm. | ||
Humans innately have 50% resistance to Gunshot Wounds, Blunt Force Trauma, and Lacerations. | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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|[[File:Veteran's Jacket.png|25px|frameless|center]] | |[[File:Veteran's Jacket.png|25px|frameless|center]] | ||
|[[Veteran's Jacket]] | |[[Veteran's Jacket]] | ||
| | | - | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
| | | - | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
| | | - | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
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|[[File:Renegade's Jacket.png|25px|frameless|center]] | |[[File:Renegade's Jacket.png|25px|frameless|center]] | ||
|[[Renegade's Jacket]] | |[[Renegade's Jacket]] | ||
| | | - | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
| | | - | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
| | | - | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
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|[[File:Admiral's Uniform.png|25px|frameless|center]] | |[[File:Admiral's Uniform.png|25px|frameless|center]] | ||
|[[Admiral's Uniform]] | |[[Admiral's Uniform]] | ||
| | | - | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
| | | - | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
| | | - | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
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|20 | |20 | ||
|20 | |20 | ||
| | | - | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
| | | - | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
|Has 3 pockets for medical/chemical items | |Has 3 pockets for medical/chemical items | ||
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|[[File:Doctor's Uniform.png|25px|frameless|center]] | |[[File:Doctor's Uniform.png|25px|frameless|center]] | ||
|[[Doctor's Uniform]] | |[[Doctor's Uniform]] | ||
| | | - | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
| | | - | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
| | | - | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
|Has 3 pockets for medical/chemical items | |Has 3 pockets for medical/chemical items | ||
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|[[File:Engineer's Jumpsuit.png|25px|frameless|center]] | |[[File:Engineer's Jumpsuit.png|25px|frameless|center]] | ||
|[[Engineer's Jumpsuit]] | |[[Engineer's Jumpsuit]] | ||
| | | - | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
| | | - | ||
|60 | |60 | ||
| | | - | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
| | | | ||
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|[[File:Hazmat Suit.png|25px|frameless|center]] | |[[File:Hazmat Suit.png|25px|frameless|center]] | ||
|[[Hazmat Suit]] | |[[Hazmat Suit]] | ||
| | | - | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
| | | - | ||
|30 | |30 | ||
| | | - | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
|Also grants: | |Also grants: | ||
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|[[File:Boiler Suit.png|25px|frameless|center]] | |[[File:Boiler Suit.png|25px|frameless|center]] | ||
|[[Boiler Suit]] | |[[Boiler Suit]] | ||
| | | - | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
| | | - | ||
|40 | |40 | ||
| | | - | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
| | | | ||
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|[[File:Mechanic's Jumpsuit.png|25px|frameless|center]] | |[[File:Mechanic's Jumpsuit.png|25px|frameless|center]] | ||
|[[Mechanic's Jumpsuit]] | |[[Mechanic's Jumpsuit]] | ||
| | | - | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
| | | - | ||
|40 | |40 | ||
| | | - | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
| | | | ||
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|[[File:Assistant Clothes.png|25px|frameless|center]] | |[[File:Assistant Clothes.png|25px|frameless|center]] | ||
|[[Assistant Clothes]] | |[[Assistant Clothes]] | ||
| | | - | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
| | | - | ||
|30 | |30 | ||
|30 | |30 | ||
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|[[File:Clown Costume.png|25px|frameless|center]] | |[[File:Clown Costume.png|25px|frameless|center]] | ||
|[[Clown Costume]] | |[[Clown Costume]] | ||
| | | - | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
| | | - | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
| | | - | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
|Wearer makes bike horn noises when hit | |Wearer makes bike horn noises when hit | ||
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| | | | ||
|Outpost Dweller Outfits | |Outpost Dweller Outfits | ||
| | | - | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
| | | - | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
| | | - | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
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| | | | ||
| | |Innate Human Resistance | ||
|50 | |50 | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> |
Revision as of 19:31, 3 December 2020
Data is potentially outdated | |
Last updated for version 0.10.6.2 Last mentioned in changelog 1.1.18.0 The current game version is 1.4.4.1 |
Gear is a type of item that can be worn by a human. They have various uses, some providing protection, and others for utility.
Outerwear
The Outerwear slot is for bulky items: Diving Gear, Body Armor, and the Moloch Shell Fragment. They provide strong protection from harm.
In Inventory |
On Ground |
Item | Damage resistances (percentage) | Notes | |||||
---|---|---|---|---|---|---|---|---|---|
Gunshot Wound | Bite Wounds | Blunt Force Trauma | Burn | Lacerations | Bleeding | ||||
Diving Suit | 20 | - | 20 | 40 | - | 50 | Has a light near the head
Has O2 supply Slows movement Hides the wearer's identity Also grants: 100% Radiation Sickness Resistance 50% chance to completely prevent Husk Infections and Bleeding | ||
Body Armor | 80 | 70 | 80 | 10 | 80 | 90 | Default Security Gear | ||
Moloch Shell Fragment | 80 | 80 | 80 | 10 | - | 90 | Slows movement by 40%.
Reduces all other Internal Damage by 80%. Reduces bleeding from wounds by 70% |
Innerwear
The Innerwear slot is for regular clothing that all classes start with. They provide nominal protection from harm.
Humans innately have 50% resistance to Gunshot Wounds, Blunt Force Trauma, and Lacerations.
In Inventory |
On Ground |
Item | Damage resistances (percentage) | Notes | |||||
---|---|---|---|---|---|---|---|---|---|
Gunshot Wound | Bite Wounds | Blunt Force Trauma | Burn | Lacerations | Bleeding | ||||
Veteran's Jacket | - | - | - | - | - | - | |||
Renegade's Jacket | - | - | - | - | - | - | |||
Admiral's Uniform | - | - | - | - | - | - | |||
Medic's Fatigues | 20 | 20 | - | - | - | - | Has 3 pockets for medical/chemical items | ||
Doctor's Uniform | - | - | - | - | - | - | Has 3 pockets for medical/chemical items | ||
Engineer's Jumpsuit | - | - | - | 60 | - | - | |||
Hazmat Suit | - | - | - | 30 | - | - | Also grants:
60% Radiation Sickness Resistance | ||
Boiler Suit | - | - | - | 40 | - | - | |||
Mechanic's Jumpsuit | - | - | - | 40 | - | - | |||
Assistant Clothes | - | - | - | 30 | 30 | - | |||
Commando's Fatigues | 20 | 30 | 20 | 30 | 20 | 10 | |||
Security Officer's Uniform | 20 | 30 | 20 | 30 | 20 | 10 | |||
Gunner's Uniform | 20 | 30 | 20 | 30 | 20 | 10 | |||
Clown Costume | - | - | - | - | - | - | Wearer makes bike horn noises when hit | ||
Outpost Dweller Outfits | - | - | - | - | - | - | |||
Innate Human Resistance | 50 | - | 50 | - | 50 | - |
Head
The Head slot is for diving masks, hats, and Health HUD scanner.
Inventory Icon | Item | Damage resistances (percentage) | Notes | |||||
---|---|---|---|---|---|---|---|---|
Gunshot Wound | Bite Wounds | Blunt Force Trauma | Burn | Lacerations | Bleeding | |||
Diving Mask | - | - | - | - | - | - | Requires an oxygen supply
Slows movement by 10% Reduces Vision Hides the wearer's identity | |
Health Scanner HUD | - | - | - | - | - | - | Shows health information from a distance | |
Gunner's Helmet | 80 | 70 | 80 | - | 80 | 90 | ||
Ballistic Helmet | 80 | 70 | 80 | - | 80 | 90 | ||
Riot Helmet | 80 | 70 | 80 | - | 80 | 90 | ||
Admiral's Hat | - | - | - | - | - | - | ||
Renegade's Hat | - | - | - | - | - | - | ||
Veteran's Cap | - | - | - | - | - | - | ||
Baseball Cap | - | - | - | - | - | - | ||
Clown Mask | - | - | - | - | - | - | Hides the wearer's identity |
Headset
The Headset slot is for the Headset.
Card
The Card slot is for ID Cards.