Gear: Difference between revisions

From Official Barotrauma Wiki
Jump to: navigation, search
m (More cleanup.)
(Added inventory icons for items.)
Line 7: Line 7:


{| class="wikitable sortable"
{| class="wikitable sortable"
! rowspan = 2 |In <br> Inventory
! rowspan = 2 |Item
! rowspan = 2 |Item
! colspan = 6 |Damage resistances (percentage)
! colspan = 6 |Damage resistances (percentage)
Line 18: Line 19:
! data-sort-type=number |{{Affliction|Bleeding}}
! data-sort-type=number |{{Affliction|Bleeding}}
|-
|-
|{{Hyperlink|Diving Suit|35|icon}}
|[[File:Diving Suit icon.png|25px|frameless|center]]
|{{Hyperlink|Diving Suit|25}}
|20
|20
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
Line 41: Line 43:
50% chance to completely prevent Husk Infections and Bleeding
50% chance to completely prevent Husk Infections and Bleeding
|-
|-
|{{Hyperlink|Body Armor|35|icon}}
|[[File:Body Armor icon.png|25px|frameless|center]]
|{{Hyperlink|Body Armor|25}}
|80
|80
|70
|70
Line 50: Line 53:
|
|
|-
|-
|{{Hyperlink|Moloch Shell Fragment|35|icon}}
|[[File:Moloch Shell Fragment icon.png|25px|frameless|center]]
|{{Hyperlink|Moloch Shell Fragment|25}}
|80
|80
|80
|80
Line 70: Line 74:


{| class="wikitable sortable"
{| class="wikitable sortable"
! rowspan = 2 |In <br> Inventory
! rowspan = 2 |Name
! rowspan = 2 |Name
! colspan = 6 |Damage resistances (percentage)
! colspan = 6 |Damage resistances (percentage)
Line 81: Line 86:
! data-sort-type=number |{{Affliction|Bleeding}}
! data-sort-type=number |{{Affliction|Bleeding}}
|-
|-
|[[File:Veteran's Jacket icon.png|25px|frameless|center]]
|{{Hyperlink|Veteran's Jacket}}
|{{Hyperlink|Veteran's Jacket}}
|50
|50
Line 90: Line 96:
|
|
|-
|-
|[[File:Renegade's Jacket icon.png|25px|frameless|center]]
|{{Hyperlink|Renegade's Jacket}}
|{{Hyperlink|Renegade's Jacket}}
|50
|50
Line 99: Line 106:
|
|
|-
|-
|[[File:Admiral's Uniform icon.png|25px|frameless|center]]
|{{Hyperlink|Admiral's Uniform}}
|{{Hyperlink|Admiral's Uniform}}
|50
|50
Line 108: Line 116:
|
|
|-
|-
|[[File:Medic's Fatigues icon.png|25px|frameless|center]]
|{{Hyperlink|Medic's Fatigues}}
|{{Hyperlink|Medic's Fatigues}}
|20
|20
Line 117: Line 126:
|Has 3 pockets for medical/chemical items
|Has 3 pockets for medical/chemical items
|-
|-
|[[File:Doctor's Uniform icon.png|25px|frameless|center]]
|{{Hyperlink|Doctor's Uniform}}
|{{Hyperlink|Doctor's Uniform}}
|50
|50
Line 126: Line 136:
|Has 3 pockets for medical/chemical items
|Has 3 pockets for medical/chemical items
|-
|-
|[[File:Engineer's Jumpsuit icon.png|25px|frameless|center]]
|{{Hyperlink|Engineer's Jumpsuit}}
|{{Hyperlink|Engineer's Jumpsuit}}
|50
|50
Line 135: Line 146:
|
|
|-
|-
|[[File:Hazmat Suit icon.png|25px|frameless|center]]
|{{Hyperlink|Hazmat Suit}}
|{{Hyperlink|Hazmat Suit}}
|50
|50
Line 146: Line 158:
60% {{Affliction|Radiation Sickness}} Resistance
60% {{Affliction|Radiation Sickness}} Resistance
|-
|-
|[[File:Boiler Suit icon.png|25px|frameless|center]]
|{{Hyperlink|Boiler Suit}}
|{{Hyperlink|Boiler Suit}}
|50
|50
Line 155: Line 168:
|
|
|-
|-
|[[File:Mechanic's Jumpsuit icon.png|25px|frameless|center]]
|{{Hyperlink|Mechanic's Jumpsuit}}
|{{Hyperlink|Mechanic's Jumpsuit}}
|50
|50
Line 164: Line 178:
|
|
|-
|-
|[[File:Assistant Clothes icon.png|25px|frameless|center]]
|{{Hyperlink|Assistant Clothes}}
|{{Hyperlink|Assistant Clothes}}
|50
|50
Line 173: Line 188:
|
|
|-
|-
|[[File:Commando's Fatigues icon.png|25px|frameless|center]]
|{{Hyperlink|Commando's Fatigues}}
|{{Hyperlink|Commando's Fatigues}}
|20
|20
Line 182: Line 198:
|
|
|-
|-
|[[File:Security Officer's Uniform icon.png|25px|frameless|center]]
|{{Hyperlink|Security Officer's Uniform}}
|{{Hyperlink|Security Officer's Uniform}}
|20
|20
Line 191: Line 208:
|
|
|-
|-
|[[File:Gunner's Uniform icon.png|25px|frameless|center]]
|{{Hyperlink|Gunner's Uniform}}
|{{Hyperlink|Gunner's Uniform}}
|20
|20
Line 200: Line 218:
|
|
|-
|-
|[[File:Clown Costume icon.png|25px|frameless|center]]
|{{Hyperlink|Clown Costume}}
|{{Hyperlink|Clown Costume}}
|50
|50
Line 209: Line 228:
|Wearer makes bike horn noises when hit
|Wearer makes bike horn noises when hit
|-
|-
|
|Outpost Dweller Outfits
|Outpost Dweller Outfits
|50
|50
Line 218: Line 238:
|
|
|-
|-
|
|No Innerwear
|No Innerwear
|50
|50

Revision as of 13:27, 14 November 2020

Data is potentially outdated
Last updated for version 0.10.6.2
Last mentioned in changelog 1.1.18.0
The current game version is 1.2.8.0

Gear is a type of item that can be worn by a human. They have various uses, some providing protection, and others for utility.

Outerwear

The Outerwear slot is for bulky items: Diving Gear, Body Armor, and the Moloch Shell Fragment. They provide strong protection from harm.

In
Inventory
Item Damage resistances (percentage) Notes
Gunshot Wound Bite Wounds Blunt Force Trauma Burn Lacerations Bleeding
Diving Suit 20 - 20 40 - 50 Has a light near the head

Has O2 supply

Slows movement

Hides the wearer's identity

Also grants:

100% Radiation Sickness Resistance

50% Husk Infection Resistance

50% chance to completely prevent Husk Infections and Bleeding

Body Armor 80 70 80 10 80 90
Moloch Shell Fragment 80 80 80 10 - 90 Slows movement by 40%.

Reduces all other Internal Damage by 80%.

Reduces bleeding from wounds by 70%

Innerwear

The Innerwear slot is for regular clothing that all classes start with. They provide nominal protection from harm.

Due to a bug, many innerwear have 50% resistances to Gunshots, Blunt Trauma, and Laceration damage.

In
Inventory
Name Damage resistances (percentage) Notes
Gunshot Wound Bite Wounds Blunt Force Trauma Burn Lacerations Bleeding
File:Veteran's Jacket icon.png
Veteran's Jacket 50 - 50 - 50 -
File:Renegade's Jacket icon.png
Renegade's Jacket 50 - 50 - 50 -
File:Admiral's Uniform icon.png
Admiral's Uniform 50 - 50 - 50 -
File:Medic's Fatigues icon.png
Medic's Fatigues 20 20 50 - 50 - Has 3 pockets for medical/chemical items
File:Doctor's Uniform icon.png
Doctor's Uniform 50 - 50 - 50 - Has 3 pockets for medical/chemical items
File:Engineer's Jumpsuit icon.png
Engineer's Jumpsuit 50 - 50 60 50 -
File:Hazmat Suit icon.png
Hazmat Suit 50 - 50 30 50 - Also grants:

60% Radiation Sickness Resistance

File:Boiler Suit icon.png
Boiler Suit 50 - 50 40 50 -
File:Mechanic's Jumpsuit icon.png
Mechanic's Jumpsuit 50 - 50 40 50 -
File:Assistant Clothes icon.png
Assistant Clothes 50 - 50 30 30 -
File:Commando's Fatigues icon.png
Commando's Fatigues 20 30 20 30 20 10
File:Security Officer's Uniform icon.png
Security Officer's Uniform 20 30 20 30 20 10
File:Gunner's Uniform icon.png
Gunner's Uniform 20 30 20 30 20 10
File:Clown Costume icon.png
Clown Costume 50 - 50 - 50 - Wearer makes bike horn noises when hit
Outpost Dweller Outfits 50 - 50 - 50 -
No Innerwear 50 - 50 - 50 -

Head

The Head slot is for diving masks, hats, and Health HUD scanner.

Item Damage resistances (percentage) Notes
Gunshot Wound Bite Wounds Blunt Force Trauma Burn Lacerations Bleeding
Diving Mask - - - - - - Requires an oxygen supply

Slows movement by 10%

Reduces Vision

Hides the wearer's identity

Health Scanner HUD - - - - - - Shows health information from a distance
Gunner's Helmet 20 30 20 30 20 90
Ballistic Helmet 20 30 20 30 20 90
Riot Helmet 20 30 20 30 20 90
Admiral's Hat - - - - - -
Renegade's Hat - - - - - -
Veteran's Cap - - - - - -
Baseball Cap - - - - - -
Clown Mask - - - - - - Hides the wearer's identity

Headset

The Headset slot is for Headsets.

Card

The Card slot is for ID Cards.

References

Gear Resistance Spreadsheet

v·d·e·h
Items
Consumables
Ammo
Handheld Weapons
Tools
Clothing
Headgear
Innerwear
Outerwear
Other
Electrical
Alien
Gardening
Skill Books
Misc