Gear: Difference between revisions
Wheatley1001 (talk | contribs) mNo edit summary |
Wheatley1001 (talk | contribs) m (uncommented toolbelt slot) |
||
(5 intermediate revisions by 2 users not shown) | |||
Line 6: | Line 6: | ||
Resistances are applied successively, so when shot with a [[Revolver]] in the torso, a human wearing a diving suit and a gunner's uniform will receive ~9 [[Gunshot Wound]]:<br> | Resistances are applied successively, so when shot with a [[Revolver]] in the torso, a human wearing a diving suit and a gunner's uniform will receive ~9 [[Gunshot Wound]]:<br> | ||
<abbr title="Base damage"> | <abbr title="Base damage">35dmg</abbr> x <abbr title="Innate Human resistance">50%</abbr> x <abbr title="Diving Suit resistance">35%</abbr> x <abbr title="Gunner's Uniform resistance">20%</abbr> = <abbr title="Total affliction strength applied">9.1</abbr> | ||
=Toolbelt= | |||
The '''Toolbelt''' slot is for items that can be carried on the back, or strapped to the front of the body. <br> | |||
Whilst these items do not have protection benefits, they do serve utility functions depending on the item equipped. | |||
*{{hl|Toolbelt}} | |||
*{{hl|Assault Rifle}} | |||
*{{hl|Autoshotgun}} | |||
*{{hl|Grenade Launcher}} | |||
*{{hl|Rapid Fissile Accelerator}} | |||
=Outerwear= | =Outerwear= | ||
The '''Outerwear''' slot is for bulky items like diving gear and body armor.<br> | The '''Outerwear''' slot is for bulky items like diving gear and body armor.<br> | ||
Line 89: | Line 97: | ||
! Notes | ! Notes | ||
|- | |- | ||
| align=center | {{hl|Veteran's Jacket}} | | align=center | {{hl|Veteran's Jacket|3=icon}} | ||
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]20% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]20% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]20% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]20% | | [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]20% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]20% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]20% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]20% | ||
| | | | ||
Line 95: | Line 103: | ||
| | | | ||
|- | |- | ||
| align=center | {{hl|Renegade's Jacket}} | | align=center | {{hl|Renegade's Jacket|3=icon}} | ||
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]20% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]20% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]20% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]20% | | [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]20% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]20% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]20% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]20% | ||
| | | | ||
Line 101: | Line 109: | ||
| | | | ||
|- | |- | ||
| align=center | {{hl|Admiral's Uniform}} | | align=center | {{hl|Admiral's Uniform|3=icon}} | ||
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]20% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]20% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]20% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]20% | | [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]20% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]20% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]20% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]20% | ||
| | | | ||
Line 107: | Line 115: | ||
| | | | ||
|- | |- | ||
| align=center | {{hl|Medic's Fatigues}} | | align=center | {{hl|Medic's Fatigues|3=icon}} | ||
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]10% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]10% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]10% | | [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]10% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]10% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]10% | ||
| | | | ||
Line 113: | Line 121: | ||
| Has 3 pockets for medical/chemical items | | Has 3 pockets for medical/chemical items | ||
|- | |- | ||
| align=center | {{hl|Doctor's Uniform}} | | align=center | {{hl|Doctor's Uniform|3=icon}} | ||
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]10% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]10% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]10% | | [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]10% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]10% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]10% | ||
| | | | ||
Line 119: | Line 127: | ||
| Has 3 pockets for medical/chemical items | | Has 3 pockets for medical/chemical items | ||
|- | |- | ||
| align=center | {{hl|Engineer's Jumpsuit}} | | align=center | {{hl|Engineer's Jumpsuit|3=icon}} | ||
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]10% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]10% [[File:Affliction Burn.png|x24px|link=Burn]]60% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]10% | | [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]10% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]10% [[File:Affliction Burn.png|x24px|link=Burn]]60% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]10% | ||
| | | | ||
Line 125: | Line 133: | ||
| | | | ||
|- | |- | ||
| align=center | {{hl|Hazmat Suit}} | | align=center | {{hl|Hazmat Suit|3=icon}} | ||
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]10% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]10% [[File:Affliction Burn.png|x24px|link=Burn]]30% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]10% [[File:Affliction Radiation Sickness.png|x24px|link=Radiation Sickness]]65% | | [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]10% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]10% [[File:Affliction Burn.png|x24px|link=Burn]]30% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]10% [[File:Affliction Radiation Sickness.png|x24px|link=Radiation Sickness]]65% | ||
| | | | ||
Line 131: | Line 139: | ||
| | | | ||
|- | |- | ||
| align=center | {{hl|Boiler Suit}} | | align=center | {{hl|Boiler Suit|3=icon}} | ||
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]10% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]10% [[File:Affliction Burn.png|x24px|link=Burn]]50% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]10% | | [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]10% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]10% [[File:Affliction Burn.png|x24px|link=Burn]]50% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]10% | ||
| | | | ||
Line 137: | Line 145: | ||
| | | | ||
|- | |- | ||
| align=center | {{hl|Mechanic's Jumpsuit}} | | align=center | {{hl|Mechanic's Jumpsuit|3=icon}} | ||
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]10% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]10% [[File:Affliction Burn.png|x24px|link=Burn]]50% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]10% | | [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]10% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]10% [[File:Affliction Burn.png|x24px|link=Burn]]50% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]10% | ||
| | | | ||
Line 143: | Line 151: | ||
| | | | ||
|- | |- | ||
| align=center | {{hl|Assistant Clothes}} | | align=center | {{hl|Assistant Clothes|3=icon}} | ||
| | | | ||
| +5 Helm<br>+5 Weapons<br>+5 Medical<br>+5 Electrical Engineering<br>+5 Mechanical Engineering | | +5 Helm<br>+5 Weapons<br>+5 Medical<br>+5 Electrical Engineering<br>+5 Mechanical Engineering | ||
Line 149: | Line 157: | ||
| | | | ||
|- | |- | ||
| align=center | {{hl|Commando's Fatigues}} | | align=center | {{hl|Commando's Fatigues|3=icon}} | ||
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]20% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]20% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]20% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]20% | | [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]20% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]20% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]20% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]20% | ||
| | | | ||
Line 155: | Line 163: | ||
| | | | ||
|- | |- | ||
| align=center | {{hl|Security Officer's Uniform}} | | align=center | {{hl|Security Officer's Uniform|3=icon}} | ||
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]20% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]20% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]20% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]20% | | [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]20% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]20% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]20% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]20% | ||
| | | | ||
Line 161: | Line 169: | ||
| | | | ||
|- | |- | ||
| align=center | {{hl|Gunner's Uniform}} | | align=center | {{hl|Gunner's Uniform|3=icon}} | ||
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]20% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]20% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]20% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]20% | | [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]20% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]20% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]20% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]20% | ||
| | | | ||
Line 167: | Line 175: | ||
| | | | ||
|- | |- | ||
| align=center | {{hl|Clown Costume}} | | align=center | {{hl|Clown Costume|3=icon}} | ||
| | | | ||
| | | | ||
Line 173: | Line 181: | ||
| Wearer makes bike horn noises when hit | | Wearer makes bike horn noises when hit | ||
|- | |- | ||
| align=center | {{hl|Pirate Costume|3= | | align=center | {{hl|Mother's Providence}} | ||
| | |||
| | |||
| | |||
| | |||
|- | |||
| align=center | {{hl|Pirate Costume|3=sprite}} | |||
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]25% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]25% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]25% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]25% | | [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]25% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]25% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]25% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]25% | ||
| | | | ||
Line 179: | Line 193: | ||
| | | | ||
|- | |- | ||
| align=center | {{hl|Pirate Costume|3= | | align=center | {{hl|Pirate Costume|3=sprite}} | ||
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]30% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]30% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]30% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]30% | | [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]30% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]30% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]30% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]30% | ||
| | | | ||
Line 185: | Line 199: | ||
| | | | ||
|- | |- | ||
| align=center | {{hl|Pirate Costume|3= | | align=center | {{hl|Pirate Costume|3=sprite}} | ||
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]35% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]35% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]35% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]35% | | [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]35% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]35% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]35% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]35% | ||
| | | | ||
Line 287: | Line 301: | ||
|- | |- | ||
| align=center | {{hl|Clown Mask}} | | align=center | {{hl|Clown Mask}} | ||
| | |||
| | |||
| | |||
| Hides the wearer's identity. | |||
|- | |||
| align=center | {{hl|Mother's Countenance}} | |||
| | | | ||
| | | |
Revision as of 11:33, 15 July 2022
Data is potentially outdated | |
Last updated for version 0.14.6.0 Last mentioned in changelog 1.1.18.0 The current game version is 1.3.0.4 |
Gear is any item that can be worn by a Human. They have various uses — some providing protection, others skill bonuses or utility.
Resistances mechanics
Along with gear resistances, Humans also have an innate 50% resistance to Gunshot Wounds, Blunt Force Trauma and Lacerations, and a 25% resistance to Bite Wounds and Bleeding.
Resistances are applied successively, so when shot with a Revolver in the torso, a human wearing a diving suit and a gunner's uniform will receive ~9 Gunshot Wound:
35dmg x 50% x 35% x 20% = 9.1
Toolbelt
The Toolbelt slot is for items that can be carried on the back, or strapped to the front of the body.
Whilst these items do not have protection benefits, they do serve utility functions depending on the item equipped.
Outerwear
The Outerwear slot is for bulky items like diving gear and body armor.
They typically provide strong protection from harm.
Item | Damage Resistances | Skill Modifiers | Speed Modifiers | Notes |
---|---|---|---|---|
Bandolier | +15 Weapons | Has 4 item slots. +25% Attack Speed with ranged weapons and turrets. | ||
Safety Harness | 90% 90% 75% | Only protects the arms. | ||
Body Armor | 70% 90% 80% 10% 80% 80% | Only protects the chest. | ||
Pirate Body Armor | 80% 90% 80% 10% 80% 80% | +10 Weapons | Only protects the chest. | |
Mudraptor Shell | 90% 80% 10% | -40% Movement Speed | Only protects the chest. | |
Diving Suit | 35% 35% 35% 25% 35% 50%/50% 35% 25% | -20% Movement Speed | Requires an oxygen supply. Hides the wearer's identity. Crush depth 4000m. | |
Combat Diving Suit | 30% 30% 30% 25% 30% 50%/50% 30% 25% | -5% Movement Speed +40% Underwater Scooter thrust |
Requires an oxygen supply. Hides the wearer's identity. Crush depth 6000m. | |
Slipsuit | 30% 30% 30% 25% 30% 50%/50% 30% 25% | +45% Swimming Speed -60% Walking Speed +40% Underwater Scooter thrust |
Requires an oxygen supply. Hides the wearer's identity. Crush depth 6000m. | |
PUCS | 30% 30% 30% 90% 30% 90%/50% 30% 100% | -10% Movement Speed +40% Underwater Scooter thrust |
Requires an oxygen supply - underwater only. Hides the wearer's identity. 1 Auto-injector slot: 50% vitality. Crush depth 6000m. | |
Abyss Diving Suit | 45% 45% 45% 25% 45% 50%/50% 45% 25% | -30% Movement Speed -50% Underwater Scooter thrust |
Requires an oxygen supply. Hides the wearer's identity. Crush depth 10000m. |
Innerwear
The Innerwear slot is for regular clothing that all classes start with. They provide nominal protection from harm.
These items protect every limb except for the head.
Head
The Head slot is for helmets, hats and other headgear.
These items only protect the head.
Item | Damage Resistances | Skill Modifiers | Speed Modifiers | Notes |
---|---|---|---|---|
Diving Mask | -10% Movement Speed | Requires an oxygen supply. Hides the wearer's identity. | ||
Clown Diving Mask | Requires an oxygen supply. | |||
Health Scanner HUD | Shows health information from a distance. | |||
Thermal Goggles | Highlights some living targets though walls. | |||
Gunner's Helmet | 50% 70% 60% 60% 60% | +10 Weapons | ||
Ballistic Helmet | 50% 90% 80% 80% 80% | |||
Riot Helmet | 50% 90% 80% 80% 80% | |||
Admiral's Hat | 20% 20% 20% | +10 Helm | ||
Renegade's Hat | 20% 20% 20% | +10 Helm | ||
Veteran's Cap | 20% 20% 20% | +10 Helm | ||
Baseball Cap | ||||
Clown Mask | Hides the wearer's identity. | |||
Mother's Countenance | Hides the wearer's identity. | |||
Chitin Helmet | 40% 80% 60% 60% 60% | |||
Pirate Bandana | 20% 20% 20% 20% | +5 Electrical Engineering +5 Mechanical Engineering |
||
Pirate Helmet | 80% 90% 80% 80% 80% | +10 Weapons | ||
Pirate Captain Hat | 30% 30% 30% 30% | +15 Helm |
Headset
The Headset slot is for the Headset or Auto-Injector Headset. It allows the player to give orders to the crew and communicate using radio chat functions.
Card
The Card slot is for ID Cards. It allows the player to open doors and containers based on its identifier.