Gear: Difference between revisions

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Resistances are applied successively, so when shot with a [[Revolver]] in the torso, a human wearing a diving suit and a gunner's uniform will receive ~9 [[Gunshot Wound]]:<br>
Resistances are applied successively, so when shot with a [[Revolver]] in the torso, a human wearing a diving suit and a gunner's uniform will receive ~9 [[Gunshot Wound]]:<br>
<abbr title="Base damage">35</abbr> - <abbr title="Innate Human resistance">50%</abbr> - <abbr title="Diving Suit resistance">35%</abbr> - <abbr title="Gunner's Uniform resistance">20%</abbr> = <abbr title="Total affliction strength applied">9.1</abbr>
<abbr title="Base damage">35dmg</abbr> x <abbr title="Innate Human resistance">50%</abbr> x <abbr title="Diving Suit resistance">35%</abbr> x <abbr title="Gunner's Uniform resistance">20%</abbr> = <abbr title="Total affliction strength applied">9.1</abbr>
<!--=Toolbelt=-->
=Toolbelt=
The '''Toolbelt''' slot is for items that can be carried on the back, or strapped to the front of the body. <br>
Whilst these items do not have protection benefits, they do serve utility functions depending on the item equipped.
*{{hl|Toolbelt}}
*{{hl|Assault Rifle}}
*{{hl|Autoshotgun}}
*{{hl|Grenade Launcher}}
*{{hl|Rapid Fissile Accelerator}}
 
=Outerwear=
=Outerwear=
The '''Outerwear''' slot is for bulky items like diving gear and body armor.<br>
The '''Outerwear''' slot is for bulky items like diving gear and body armor.<br>
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! Notes
! Notes
|-
|-
| align=center | {{hl|Veteran's Jacket}}
| align=center | {{hl|Veteran's Jacket|3=icon}}
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]20% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]20% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]20% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]20%
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]20% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]20% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]20% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]20%
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|-
|-
| align=center | {{hl|Renegade's Jacket}}
| align=center | {{hl|Renegade's Jacket|3=icon}}
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]20% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]20% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]20% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]20%
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]20% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]20% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]20% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]20%
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|-
|-
| align=center | {{hl|Admiral's Uniform}}
| align=center | {{hl|Admiral's Uniform|3=icon}}
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]20% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]20% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]20% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]20%
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]20% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]20% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]20% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]20%
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|  
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|-
|-
| align=center | {{hl|Medic's Fatigues}}
| align=center | {{hl|Medic's Fatigues|3=icon}}
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]10% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]10% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]10%
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]10% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]10% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]10%
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| Has 3 pockets for medical/chemical items
| Has 3 pockets for medical/chemical items
|-
|-
| align=center | {{hl|Doctor's Uniform}}
| align=center | {{hl|Doctor's Uniform|3=icon}}
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]10% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]10% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]10%
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]10% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]10% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]10%
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| Has 3 pockets for medical/chemical items
| Has 3 pockets for medical/chemical items
|-
|-
| align=center | {{hl|Engineer's Jumpsuit}}
| align=center | {{hl|Engineer's Jumpsuit|3=icon}}
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]10% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]10% [[File:Affliction Burn.png|x24px|link=Burn]]60% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]10%
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]10% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]10% [[File:Affliction Burn.png|x24px|link=Burn]]60% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]10%
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|-
|-
| align=center | {{hl|Hazmat Suit}}
| align=center | {{hl|Hazmat Suit|3=icon}}
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]10% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]10% [[File:Affliction Burn.png|x24px|link=Burn]]30% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]10% [[File:Affliction Radiation Sickness.png|x24px|link=Radiation Sickness]]65%
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]10% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]10% [[File:Affliction Burn.png|x24px|link=Burn]]30% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]10% [[File:Affliction Radiation Sickness.png|x24px|link=Radiation Sickness]]65%
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|-
|-
| align=center | {{hl|Boiler Suit}}
| align=center | {{hl|Boiler Suit|3=icon}}
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]10% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]10% [[File:Affliction Burn.png|x24px|link=Burn]]50% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]10%
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]10% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]10% [[File:Affliction Burn.png|x24px|link=Burn]]50% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]10%
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|-
|-
| align=center | {{hl|Mechanic's Jumpsuit}}
| align=center | {{hl|Mechanic's Jumpsuit|3=icon}}
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]10% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]10% [[File:Affliction Burn.png|x24px|link=Burn]]50% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]10%
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]10% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]10% [[File:Affliction Burn.png|x24px|link=Burn]]50% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]10%
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|-
|-
| align=center | {{hl|Assistant Clothes}}
| align=center | {{hl|Assistant Clothes|3=icon}}
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| +5 Helm<br>+5 Weapons<br>+5 Medical<br>+5 Electrical Engineering<br>+5 Mechanical Engineering
| +5 Helm<br>+5 Weapons<br>+5 Medical<br>+5 Electrical Engineering<br>+5 Mechanical Engineering
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|-
|-
| align=center | {{hl|Commando's Fatigues}}
| align=center | {{hl|Commando's Fatigues|3=icon}}
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]20% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]20% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]20% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]20%
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]20% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]20% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]20% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]20%
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|-
|-
| align=center | {{hl|Security Officer's Uniform}}
| align=center | {{hl|Security Officer's Uniform|3=icon}}
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]20% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]20% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]20% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]20%
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]20% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]20% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]20% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]20%
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|-
|-
| align=center | {{hl|Gunner's Uniform}}
| align=center | {{hl|Gunner's Uniform|3=icon}}
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]20% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]20% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]20% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]20%
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]20% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]20% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]20% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]20%
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|-
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| align=center | {{hl|Clown Costume}}
| align=center | {{hl|Clown Costume|3=icon}}
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| Wearer makes bike horn noises when hit
| Wearer makes bike horn noises when hit
|-
|-
| align=center | {{hl|Pirate Costume|3=Pirate Costume sprite}}
| align=center | {{hl|Mother's Providence}}
|
|
|
|
|-
| align=center | {{hl|Pirate Costume|3=sprite}}
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]25% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]25% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]25% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]25%
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]25% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]25% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]25% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]25%
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|-
|-
| align=center | {{hl|Pirate Costume|3=Pirate Costume sprite}}
| align=center | {{hl|Pirate Costume|3=sprite}}
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]30% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]30% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]30% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]30%
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]30% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]30% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]30% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]30%
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|-
|-
| align=center | {{hl|Pirate Costume|3=Pirate Costume sprite}}
| align=center | {{hl|Pirate Costume|3=sprite}}
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]35% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]35% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]35% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]35%
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]35% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]35% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]35% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]35%
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|-
|-
| align=center | {{hl|Clown Mask}}
| align=center | {{hl|Clown Mask}}
|
|
|
| Hides the wearer's identity.
|-
| align=center | {{hl|Mother's Countenance}}
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Revision as of 11:33, 15 July 2022

Data is potentially outdated
Last updated for version 0.14.6.0
Last mentioned in changelog 1.1.18.0
The current game version is 1.3.0.4

Gear is any item that can be worn by a Human. They have various uses — some providing protection, others skill bonuses or utility.

Resistances mechanics

Along with gear resistances, Humans also have an innate 50% resistance to Gunshot Wounds, Blunt Force Trauma and Lacerations, and a 25% resistance to Bite Wounds and Bleeding.

Resistances are applied successively, so when shot with a Revolver in the torso, a human wearing a diving suit and a gunner's uniform will receive ~9 Gunshot Wound:
35dmg x 50% x 35% x 20% = 9.1

Toolbelt

The Toolbelt slot is for items that can be carried on the back, or strapped to the front of the body.
Whilst these items do not have protection benefits, they do serve utility functions depending on the item equipped.

Outerwear

The Outerwear slot is for bulky items like diving gear and body armor.
They typically provide strong protection from harm.

Item Damage Resistances Skill Modifiers Speed Modifiers Notes
Bandolier +15 Weapons Has 4 item slots.
+25% Attack Speed with ranged weapons and turrets.
Safety Harness 90% 90% 75% Only protects the arms.
Body Armor 70% 90% 80% 10% 80% 80% Only protects the chest.
Pirate Body Armor 80% 90% 80% 10% 80% 80% +10 Weapons Only protects the chest.
Mudraptor Shell 90% Type: Damage80% 10% -40% Movement Speed Only protects the chest.
Diving Suit 35% 35% 35% 25% 35% 50%/50% 35% 25% -20% Movement Speed Requires an oxygen supply.
Hides the wearer's identity.
Crush depth 4000m.
Combat Diving Suit 30% 30% 30% 25% 30% 50%/50% 30% 25% -5% Movement Speed
+40% Underwater Scooter thrust
Requires an oxygen supply.
Hides the wearer's identity.
Crush depth 6000m.
Slipsuit 30% 30% 30% 25% 30% 50%/50% 30% 25% +45% Swimming Speed
-60% Walking Speed
+40% Underwater Scooter thrust
Requires an oxygen supply.
Hides the wearer's identity.
Crush depth 6000m.
PUCS 30% 30% 30% 90% 30% 90%/50% 30% 100% -10% Movement Speed
+40% Underwater Scooter thrust
Requires an oxygen supply - underwater only.
Hides the wearer's identity.
1 Auto-injector slot: 50% vitality.
Crush depth 6000m.
Abyss Diving Suit 45% 45% 45% 25% 45% 50%/50% 45% 25% -30% Movement Speed
-50% Underwater Scooter thrust
Requires an oxygen supply.
Hides the wearer's identity.
Crush depth 10000m.

Innerwear

The Innerwear slot is for regular clothing that all classes start with. They provide nominal protection from harm.
These items protect every limb except for the head.

Item Damage Resistances Skill Modifiers Speed Modifiers Notes
File:Veteran's Jacket icon.png Veteran's Jacket 20% 20% 20% 20%
File:Renegade's Jacket icon.png Renegade's Jacket 20% 20% 20% 20%
File:Admiral's Uniform icon.png Admiral's Uniform 20% 20% 20% 20%
File:Medic's Fatigues icon.png Medic's Fatigues 10% 10% 10% Has 3 pockets for medical/chemical items
File:Doctor's Uniform icon.png Doctor's Uniform 10% 10% 10% Has 3 pockets for medical/chemical items
File:Engineer's Jumpsuit icon.png Engineer's Jumpsuit 10% 10% 60% 10%
File:Hazmat Suit icon.png Hazmat Suit 10% 10% 30% 10% 65%
File:Boiler Suit icon.png Boiler Suit 10% 10% 50% 10%
File:Mechanic's Jumpsuit icon.png Mechanic's Jumpsuit 10% 10% 50% 10%
File:Assistant Clothes icon.png Assistant Clothes +5 Helm
+5 Weapons
+5 Medical
+5 Electrical Engineering
+5 Mechanical Engineering
File:Commando's Fatigues icon.png Commando's Fatigues 20% 20% 20% 20%
File:Security Officer's Uniform icon.png Security Officer's Uniform 20% 20% 20% 20%
File:Gunner's Uniform icon.png Gunner's Uniform 20% 20% 20% 20%
File:Clown Costume icon.png Clown Costume Wearer makes bike horn noises when hit
Mother's Providence
File:Pirate Costume sprite Pirate Costume 25% 25% 25% 25%
File:Pirate Costume sprite Pirate Costume 30% 30% 30% 30%
File:Pirate Costume sprite Pirate Costume 35% 35% 35% 35%
File:BanditOutfit1.png Bandit Outfits
File:OutpostDwellerAttire1.png Outpost Dweller Outfits
VIP Outfits +15 Medical

Head

The Head slot is for helmets, hats and other headgear.
These items only protect the head.

Item Damage Resistances Skill Modifiers Speed Modifiers Notes
Diving Mask -10% Movement Speed Requires an oxygen supply.
Hides the wearer's identity.
Clown Diving Mask Requires an oxygen supply.
Health Scanner HUD Shows health information from a distance.
Thermal Goggles Highlights some living targets though walls.
Gunner's Helmet 50% 70% 60% 60% 60% +10 Weapons
Ballistic Helmet 50% 90% 80% 80% 80%
Riot Helmet 50% 90% 80% 80% 80%
Admiral's Hat 20% 20% 20% +10 Helm
Renegade's Hat 20% 20% 20% +10 Helm
Veteran's Cap 20% 20% 20% +10 Helm
Baseball Cap
Clown Mask Hides the wearer's identity.
Mother's Countenance Hides the wearer's identity.
Chitin Helmet 40% 80% 60% 60% 60%
Pirate Bandana 20% 20% 20% 20% +5 Electrical Engineering
+5 Mechanical Engineering
Pirate Helmet 80% 90% 80% 80% 80% +10 Weapons
Pirate Captain Hat 30% 30% 30% 30% +15 Helm

Headset

The Headset slot is for the Headset or Auto-Injector Headset. It allows the player to give orders to the crew and communicate using radio chat functions.

Card

The Card slot is for ID Cards. It allows the player to open doors and containers based on its identifier.

v·d·e·h
Gear
Headgear
Innerwear
Outerwear
Misc. Gear