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{{Version|0.14.6.0}} __NOTOC__ <!--Add Mother's Providence.-->
{{Version|1.2.6.0}}  
'''Gear''' is any item that can be worn by a [[Human]]. They have various uses — some providing protection, others skill bonuses or utility.
'''Gear''' is any item that can be worn by a [[Human]]. They have various uses — some providing protection, others skill bonuses or utility.


=Resistances mechanics=
Along with gear resistances, Humans also have an innate 50% resistance to [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]] [[Gunshot Wound]]s, [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]] [[Blunt Force Trauma]] and [[File:Affliction Lacerations.png|x24px|link=Lacerations]] [[Lacerations]], and a 25% resistance to [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]] [[Bite Wounds]] and [[File:Affliction Bleeding.png|x24px|link=Bleeding]] [[Bleeding]].


Resistances are applied successively, so when shot with a [[Revolver]] in the torso, a human wearing a diving suit and a gunner's uniform will receive ~9 [[Gunshot Wound]]:<br>
__TOC__
<abbr title="Base damage">35dmg</abbr> x <abbr title="Innate Human resistance">50%</abbr> x <abbr title="Diving Suit resistance">35%</abbr> x <abbr title="Gunner's Uniform resistance">20%</abbr> = <abbr title="Total affliction strength applied">9.1</abbr>
 
<!--=Toolbelt=-->
 
=Outerwear=
=Resistances Mechanics=
{{main|Armor Mechanics}}
Along with gear resistances, Humans also have innate resistances to damage depending on the limb. The torso, for example, has a 50% resistance to [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]] [[Gunshot Wound]]s, [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]] [[Blunt Force Trauma]] and [[File:Affliction Lacerations.png|x24px|link=Lacerations]] [[Lacerations]], and a 25% resistance to [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]] [[Bite Wounds]] and [[File:Affliction Bleeding.png|x24px|link=Bleeding]] [[Bleeding]].
 
Resistances are applied successively, so when shot with a [[Revolver]] using [[Revolver Round]]s in the torso, a human wearing a diving suit and a gunner's uniform will receive ~8.8 [[Gunshot Wound]]:<br>
<abbr title="Base damage">28dmg</abbr> - <abbr title="Innate Human resistance">50%</abbr> - <abbr title="Diving Suit resistance">30%</abbr> - <abbr title="Gunner's Uniform resistance">10%</abbr> = <abbr title="Total affliction strength applied">8.8</abbr>
<div style="float:right">__TOC__</div>
 
 
= Outerwear =
The '''Outerwear''' slot is for bulky items like diving gear and body armor.<br>
The '''Outerwear''' slot is for bulky items like diving gear and body armor.<br>
They typically provide strong protection from harm.
They typically provide strong protection from harm.
{| class="wikitable sortable"
! Item
! Damage Resistances
! Skill Modifiers
! Speed Modifiers
! Notes
|-
| align=center | {{hl|Bandolier}}
|
| +15 Weapons
|
| Has 4 item slots.<br>+25% Attack Speed with ranged weapons and turrets.
|-
| align=center | {{hl|Safety Harness}}
| [[File:Affliction Burn.png|x24px|link=Burn]]90% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]90% [[File:Affliction Stun.png|x24px|link=Stun]]75%
|
|
| Only protects the arms.
|-
| align=center | {{hl|Body Armor}}
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]70% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]90% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]80% [[File:Affliction Burn.png|x24px|link=Burn]]10% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]80% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]80%
|
|
| Only protects the chest.
|-
| align=center | {{hl|Pirate Body Armor}}
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]80% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]90% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]80% [[File:Affliction Burn.png|x24px|link=Burn]]10% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]80%  [[File:Affliction Lacerations.png|x24px|link=Lacerations]]80%
| +10 Weapons
|
| Only protects the chest.
|-
| align=center | {{hl|Mudraptor Shell}}
| [[File:Affliction Bleeding.png|x24px|link=Bleeding]]90% [[File:Affliction Internal Damage.png|x24px|link=Afflictions|Type: Damage]]80% [[File:Affliction Burn.png|x24px|link=Burn]]10%
|
| -40% Movement Speed
| Only protects the chest.
|-
| align=center | {{hl|Diving Suit}}
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]35% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]35% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]35% [[File:Affliction Burn.png|x24px|link=Burn]]25% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]35% [[File:Affliction Husk Infection.png|x24px|link=Husk Infection]]<span class="explain" title="Chance to completely resist damage/Normal damage resistance">50%/50%</span> [[File:Affliction Lacerations.png|x24px|link=Lacerations]]35% [[File:Affliction Radiation Sickness.png|x24px|link=Radiation Sickness]]25%
|
| -20% Movement Speed
| Requires an oxygen supply.<br>Hides the wearer's identity.<br>Crush depth 4000m.
|-
| align=center | {{hl|Combat Diving Suit}}
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]30% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]30% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]30% [[File:Affliction Burn.png|x24px|link=Burn]]25% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]30% [[File:Affliction Husk Infection.png|x24px|link=Husk Infection]]<span class="explain" title="Chance to completely resist damage/Normal damage resistance">50%/50%</span> [[File:Affliction Lacerations.png|x24px|link=Lacerations]]30% [[File:Affliction Radiation Sickness.png|x24px|link=Radiation Sickness]]25%
|
| -5% Movement Speed<br>+40% [[Underwater Scooter]] thrust
| Requires an oxygen supply.<br>Hides the wearer's identity.<br>Crush depth 6000m.
|-
| align=center | {{hl|Slipsuit}}
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]30% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]30% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]30% [[File:Affliction Burn.png|x24px|link=Burn]]25% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]30% [[File:Affliction Husk Infection.png|x24px|link=Husk Infection]]<span class="explain" title="Chance to completely resist damage/Normal damage resistance">50%/50%</span> [[File:Affliction Lacerations.png|x24px|link=Lacerations]]30% [[File:Affliction Radiation Sickness.png|x24px|link=Radiation Sickness]]25%
|
| +45% Swimming Speed<br>-60% Walking Speed<br>+40% [[Underwater Scooter]] thrust
| Requires an oxygen supply.<br>Hides the wearer's identity.<br>Crush depth 6000m.
|-
| align=center | {{hl|PUCS}}
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]30% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]30% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]30% [[File:Affliction Burn.png|x24px|link=Burn]]90%  [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]30% [[File:Affliction Husk Infection.png|x24px|link=Husk Infection]]<span class="explain" title="Chance to completely resist damage/Normal damage resistance">90%/50%</span> [[File:Affliction Lacerations.png|x24px|link=Lacerations]]30% [[File:Affliction Radiation Sickness.png|x24px|link=Radiation Sickness]]100%
|
| -10% Movement Speed<br>+40% [[Underwater Scooter]] thrust
| Requires an oxygen supply - underwater only.<br>Hides the wearer's identity.<br>1 Auto-injector slot: 50% vitality.<br>Crush depth 6000m.
|-
| align=center | {{hl|Abyss Diving Suit}}
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]45% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]45% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]45% [[File:Affliction Burn.png|x24px|link=Burn]]25% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]45% [[File:Affliction Husk Infection.png|x24px|link=Husk Infection]]<span class="explain" title="Chance to completely resist damage/Normal damage resistance">50%/50%</span> [[File:Affliction Lacerations.png|x24px|link=Lacerations]]45% [[File:Affliction Radiation Sickness.png|x24px|link=Radiation Sickness]]25%
|
| -30% Movement Speed<br>-50% [[Underwater Scooter]] thrust
| Requires an oxygen supply.<br>Hides the wearer's identity.<br>Crush depth 10000m.
|}


=Innerwear=
{{GearTable|tabletype=outerwear}}
 
 
= Innerwear =
The '''Innerwear''' slot is for regular clothing that all classes start with. They provide nominal protection from harm.<br>
The '''Innerwear''' slot is for regular clothing that all classes start with. They provide nominal protection from harm.<br>
These items protect every limb except for the head.
These items protect every limb except for the head.
{| class="wikitable sortable"
! Item
! Damage Resistances
! Skill Modifiers
! Speed Modifiers
! Notes
|-
| align=center | {{hl|Veteran's Jacket}}
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]20% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]20% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]20% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]20%
|
|
|
|-
| align=center | {{hl|Renegade's Jacket}}
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]20% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]20% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]20% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]20%
|
|
|
|-
| align=center | {{hl|Admiral's Uniform}}
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]20% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]20% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]20% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]20%
|
|
|
|-
| align=center | {{hl|Medic's Fatigues}}
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]10% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]10% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]10%
|
|
| Has 3 pockets for medical/chemical items
|-
| align=center | {{hl|Doctor's Uniform}}
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]10% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]10% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]10%
|
|
| Has 3 pockets for medical/chemical items
|-
| align=center | {{hl|Engineer's Jumpsuit}}
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]10% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]10% [[File:Affliction Burn.png|x24px|link=Burn]]60% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]10%
|
|
|
|-
| align=center | {{hl|Hazmat Suit}}
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]10% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]10% [[File:Affliction Burn.png|x24px|link=Burn]]30% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]10% [[File:Affliction Radiation Sickness.png|x24px|link=Radiation Sickness]]65%
|
|
|
|-
| align=center | {{hl|Boiler Suit}}
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]10% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]10% [[File:Affliction Burn.png|x24px|link=Burn]]50% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]10%
|
|
|
|-
| align=center | {{hl|Mechanic's Jumpsuit}}
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]10% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]10% [[File:Affliction Burn.png|x24px|link=Burn]]50% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]10%
|
|
|
|-
| align=center | {{hl|Assistant Clothes}}
|
| +5 Helm<br>+5 Weapons<br>+5 Medical<br>+5 Electrical Engineering<br>+5 Mechanical Engineering
|
|
|-
| align=center | {{hl|Commando's Fatigues}}
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]20% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]20% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]20% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]20%
|
|
|
|-
| align=center | {{hl|Security Officer's Uniform}}
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]20% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]20% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]20% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]20%
|
|
|
|-
| align=center | {{hl|Gunner's Uniform}}
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]20% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]20% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]20% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]20%
|
|
|
|-
| align=center | {{hl|Clown Costume}}
|
|
|
| Wearer makes bike horn noises when hit
|-
| align=center | {{hl|Pirate Costume|3=Pirate Costume sprite}}
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]25% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]25% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]25% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]25%
|
|
|
|-
| align=center | {{hl|Pirate Costume|3=Pirate Costume sprite}}
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]30% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]30% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]30% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]30%
|
|
|
|-
| align=center | {{hl|Pirate Costume|3=Pirate Costume sprite}}
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]35% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]35% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]35% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]35%
|
|
|
|-
| align=center | {{hl|Bandit Outfits|3=BanditOutfit1}}
|
|
|
|
|-
| align=center | {{hl|Outpost Dweller Outfits|3=OutpostDwellerAttire1}}
|
|
|
|
|-
| align=center | {{hl|VIP Outfits|3=VIP Outfit sprite}}
|
| +15 Medical
|
|
|}


=Head=
{{GearTable|tabletype=innerwear}}
 
 
= Headgear =
The '''Head''' slot is for helmets, hats and other headgear.<br>
The '''Head''' slot is for helmets, hats and other headgear.<br>
These items only protect the head.
These items only protect the head.
{| class="wikitable sortable"
! Item
! Damage Resistances
! Skill Modifiers
! Speed Modifiers
! Notes
|-
| align=center | {{hl|Diving Mask}}
|
|
| -10% Movement Speed
| Requires an oxygen supply.<br>Hides the wearer's identity.
|-
| align=center | {{hl|Clown Diving Mask}}
|
|
|
| Requires an oxygen supply.
|-
| align=center | {{hl|Health Scanner HUD}}
|
|
|
| Shows health information from a distance.
|-
| align=center | {{hl|Thermal Goggles}}
|
|
|
| Highlights some living targets though walls.
|-
| align=center | {{hl|Gunner's Helmet}}
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]50% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]70% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]60% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]60% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]60%
| +10 Weapons
|
|
|-
| align=center | {{hl|Ballistic Helmet}}
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]50% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]90% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]80% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]80% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]80%
|
|
|
|-
| align=center | {{hl|Riot Helmet}}
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]50% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]90% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]80% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]80% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]80%
|
|
|
|-
| align=center | {{hl|Admiral's Hat}}
| [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]20% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]20% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]20%
| +10 Helm
|
|
|-
| align=center | {{hl|Renegade's Hat}}
| [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]20% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]20% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]20%
| +10 Helm
|
|
|-
| align=center | {{hl|Veteran's Cap}}
| [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]20% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]20% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]20%
| +10 Helm
|
|
|-
| align=center | {{hl|Baseball Cap}}
|
|
|
|
|-
| align=center | {{hl|Clown Mask}}
|
|
|
| Hides the wearer's identity.
|-
| align=center | {{hl|Mother's Countenance}}
|
|
|
| Hides the wearer's identity.
|-
| align=center | {{hl|Chitin Helmet}}
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]40% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]80% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]60% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]60% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]60%
|
|
|
|-
| align=center | {{hl|Pirate Bandana}}
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]20% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]20% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]20% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]20%
| +5 Electrical Engineering<br>+5 Mechanical Engineering
|
|
|-
| align=center | {{hl|Pirate Helmet}}
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]80% [[File:Affliction Bleeding.png|x24px|link=Bleeding]]90% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]80% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]80% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]80%
| +10 Weapons
|
|
|-
| align=center | {{hl|Pirate Captain Hat}}
| [[File:Affliction Bite Wounds.png|x24px|link=Bite Wounds]]30% [[File:Affliction Blunt Force Trauma.png|x24px|link=Blunt Force Trauma]]30% [[File:Affliction Gunshot Wound.png|x24px|link=Gunshot Wound]]30% [[File:Affliction Lacerations.png|x24px|link=Lacerations]]30%
| +15 Helm
|
|
|}


=Headset=
{{GearTable|tabletype=headgear}}
The '''Headset''' slot is for the {{Hyperlink|Headset|3=icon}} or {{Hyperlink|Auto-Injector Headset|3=icon}}. It allows the player to give orders to the crew and communicate using radio chat functions.
 
 
= Toolbelt =
The '''Toolbelt''' slot is for items that can be carried on the back or strapped to the front of the body. <br>
Whilst these items do not have protection benefits, they do serve utility functions depending on the item equipped. <br>The following items can be equipped in the Toolbelt slot:
 
{{GearTable|tabletype=toolbelt}}
 
 
= Headset =
The '''Headset''' slot is for the {{Hyperlink|Headset|3=icon}} or {{Hyperlink|Auto-Injector Headset|3=icon}}. They allow the player to give orders to the crew and communicate using radio chat functions. The Auto-Injector Headset allows for medicines to be automatically administered to the player once inserted into the Auto-Injector slot.
 
{{GearTable|tabletype=headset}}
 
 
= Gene Splicer =
{{main|Genes}}
[[Gene Splicer]]s allow you to equip [[Genetic Materials]], allowing the player to gain semi-permanent new abilities. Removing the Gene Splicer will destroy any genetic material in it and inflict 10 {{hl|Organ Damage}} and 0.5 {{hl|Stun}}. The [[Advanced Gene Splicer]] allows a player to utilize two Genetic Materials simultaneously.
 
{{GearTable|tabletype=splicer}}
 
 
The gene slot for Gene Splicers can be found in the Health UI, on the left.
<gallery widths="200" heights="280">
File:GearSlot_GeneSplicer_HealthUI.jpg|Health UI with Gene Splicer in Gear Slot
</gallery>


=Card=
= Card =
The '''Card''' slot is for {{Hyperlink|ID Card|s=s}}. It allows the player to open doors and containers based on its identifier.
The '''Card''' slot is for {{Hyperlink|ID Card|s=s}}. It allows the player to open doors and containers based on its identifier.


{{Clothing nav}}
{{Clothing nav}}
[[Category:Items]]
[[Category:Items]]

Latest revision as of 14:49, 30 December 2023

Data is up-to-date
Last updated for version 1.2.6.0
Last mentioned in changelog 1.1.18.0
The current game version is 1.2.8.0

Gear is any item that can be worn by a Human. They have various uses — some providing protection, others skill bonuses or utility.



Resistances Mechanics

Main article: Armor Mechanics


Along with gear resistances, Humans also have innate resistances to damage depending on the limb. The torso, for example, has a 50% resistance to Gunshot Wounds, Blunt Force Trauma and Lacerations, and a 25% resistance to Bite Wounds and Bleeding.

Resistances are applied successively, so when shot with a Revolver using Revolver Rounds in the torso, a human wearing a diving suit and a gunner's uniform will receive ~8.8 Gunshot Wound:
28dmg - 50% - 30% - 10% = 8.8


Outerwear

The Outerwear slot is for bulky items like diving gear and body armor.
They typically provide strong protection from harm.


Gear Name Protected Limbs Damage Resistances Effects when worn Pressure Protection Notes

Makeshift Armor
Torso, Arms, Legs
 (60%)*
 (60%)*
 (70%)*
 (50%)*
-30% Movement Speed
-50% Scooter Propulsion Speed
50% Water flow resistance

Safety Harness
Torso, Arms
 (90%)*
 (90%)*
 (75%)*
90% Water flow resistance

Body Armor
Torso
 (70%)*
 (70%)*
 (60%)*
 (70%)*
 (10%)*
 (80%)*

Mudraptor Shell
Torso
 (80%)*
 (80%)*
 (90%)*
 (80%)*
 (10%)*
 (90%)*
 (40%)*
-30% Movement Speed

Separatist Body Armor
Torso
 (70%)*
 (70%)*
 (70%)*
 (70%)*
 (10%)*
 (85%)*

Broken Diving Suit
All
 (15%)*
 (15%)*
 (15%)*
 (15%)*
 (25%)*
 (15%)*
-20% Movement Speed

Bandolier
Weapons +15
+25% Ranged Attack Speed
+25% Turret Attack Speed
Has 4 small Item slots.

Diving Suit
All
 (30%)*
 (30%)*
 (30%)*
 (30%)*
 (25%)*
 (0% | 50%)*
 (25%)*
 (30%)*
-20% Movement Speed
Up to 4000 meters Requires Breathing Supply.

Combat Diving Suit
All
 (40%)*
 (40%)*
 (40%)*
 (40%)*
 (45%)*
 (0% | 50%)*
 (25%)*
 (40%)*
-5% Movement Speed
+40% Scooter Propulsion Speed
Up to 6000 meters Requires Breathing Supply.

PUCS
All
 (35%)*
 (35%)*
 (35%)*
 (35%)*
 (90%)*
 (0% | 90%)*
 (90%)*
 (35%)*
-10% Movement Speed
-10% Scooter Propulsion Speed
Up to 6000 meters Requires Breathing Supply.
Has a built-in Auto-Injector.

Slipsuit
All
 (40%)*
 (40%)*
 (40%)*
 (40%)*
 (25%)*
 (0% | 50%)*
 (25%)*
 (40%)*
-60% Walking Speed
+45% Swimming Speed
+40% Scooter Propulsion Speed
Up to 6000 meters Requires Breathing Supply.

Abyss Diving Suit
All
 (45%)*
 (45%)*
 (45%)*
 (45%)*
 (25%)*
 (0% | 50%)*
 (25%)*
 (45%)*
-30% Movement Speed
-50% Scooter Propulsion Speed
Up to 10000 meters Requires Breathing Supply.

Disposable Diving Suit
All
 (20%)*
 (20%)*
 (20%)*
 (20%)*
 (25%)*
 (0% | 50%)*
 (25%)*
 (20%)*
-30% Movement Speed
-50% Scooter Propulsion Speed
Up to 10000 meters Has a built-in Oxygen Supply that lasts for 8 minutes and 20 seconds.

Exosuit
All
 (70%)*
 (70%)*
 (70%)*
 (70%)*
 (50%)*
 (90%)*
 (0% | 50%)*
 (25%)*
 (70%)*
-60% Movement Speed
-75% Scooter Propulsion Speed
90% Water flow resistance
Up to 10000 meters Requires Breathing & Power Supply.
Hides the user's identity.
Has 10 small Item slots.

Funbringer 3000
All
 (70%)*
 (70%)*
 (70%)*
 (70%)*
 (50%)*
 (0% | 50%)*
 (25%)*
 (70%)*
-60% Movement Speed
-75% Scooter Propulsion Speed
90% Water flow resistance
Up to 10000 meters Requires Breathing & Power Supply.
Hides the user's identity.


Innerwear

The Innerwear slot is for regular clothing that all classes start with. They provide nominal protection from harm.
These items protect every limb except for the head.


Gear Name Protected Limbs Damage Resistances Effects when worn Notes

Admiral's Uniform
Torso, Arms, Legs
 (10%)*
 (5%)*
 (10%)*

Assistant Clothes
Torso, Arms, Legs
 (5%)*
 (5%)*

Bandit Outfit
Torso, Arms, Legs
 (10%)*
 (5%)*
 (10%)*

Bandit Outfit
Torso, Arms, Legs
 (10%)*
 (5%)*
 (10%)*

Boiler Suit
Torso, Arms, Legs
 (15%)*
 (10%)*
 (20%)*

Commando's Fatigues
Torso, Arms, Legs
 (10%)*
 (5%)*
 (10%)*

Crew Chief's Outfit
Torso, Arms, Legs
 (10%)*
 (5%)*
 (10%)*

Doctor's Uniform
Torso, Arms, Legs
 (5%)*
 (5%)*
Has 3 slots for medical/chemical items

Engineer's Jumpsuit
Torso, Arms, Legs
 (5%)*
 (30%)*

Gunner's Uniform
Torso, Arms, Legs
 (10%)*
 (5%)*
 (10%)*

Hazmat Suit
Torso, Arms, Legs
 (20%)*
 (60%)*

Mechanic's Jumpsuit
Torso, Arms, Legs
 (15%)*
 (10%)*
 (20%)*

Medic's Fatigues
Torso, Arms, Legs
 (5%)*
 (5%)*
Has 3 slots for medical/chemical items

Miner's Overalls
Torso, Arms, Legs
 (5%)*
 (15%)*
 (20%)*

Outpost Dweller's Outfit
Torso, Arms, Legs
 (5%)*
 (5%)*

Outpost Dweller's Outfit
Torso, Arms, Legs
 (5%)*
 (5%)*

Outpost Dweller's Outfit
Torso, Arms, Legs
 (5%)*
 (5%)*

Outpost Dweller's Outfit
Torso, Arms, Legs
 (5%)*
 (5%)*

Outpost Dweller's Outfit
Torso, Arms, Legs
 (5%)*
 (5%)*

Outpost Security Uniform
Torso, Arms, Legs
 (10%)*
 (5%)*
 (10%)*

Prisoner Outfit
Torso, Arms, Legs
 (5%)*
 (5%)*

Quartermaster's Outfit
Torso, Arms, Legs
 (10%)*
 (5%)*
 (10%)*

Renegade's Jacket
Torso, Arms, Legs
 (10%)*
 (5%)*
 (10%)*

Researcher's Outfit
Torso, Arms, Legs
 (5%)*
 (5%)*

Security Officer's Uniform
Torso, Arms, Legs
 (10%)*
 (5%)*
 (10%)*

Separatist Costume
Torso, Arms, Legs
 (10%)*
 (10%)*

Separatist Costume (Hard)
Torso, Arms, Legs
 (15%)*
 (5%)*
 (15%)*

Separatist Costume (Novice)
Torso, Arms, Legs
 (5%)*
 (5%)*

Station Administrator's Outfit
Torso, Arms, Legs
 (5%)*
 (5%)*

Veteran's Jacket
Torso, Arms, Legs
 (10%)*
 (5%)*
 (10%)*

VIP Outfit
Torso, Arms, Legs
 (10%)*
 (5%)*
 (10%)*

VIP Outfit
Torso, Arms, Legs
 (10%)*
 (5%)*
 (10%)*

VIP Outfit
Torso, Arms, Legs
 (10%)*
 (5%)*
 (10%)*

Watchman Clothes
Torso, Arms, Legs
 (10%)*
 (10%)*

Clown Costume
It's a part of the Clown Ensemble.

Cultist Robes

Cultist Robes (Faulty)
Doesn't make Husks ignore the wearer.

Medical Officer's Outfit
Medical +15

Mother's Providence
It's a part of the Clown Ensemble.

Zealot Robes


Headgear

The Head slot is for helmets, hats and other headgear.
These items only protect the head.


Gear Name Protected Limbs Damage Resistances Effects when worn Notes

Admiral's Hat
head
 (10%)*
 (10%)*
 (10%)*
Helm +10

Ballistic Helmet
Head
 (70%)*
 (80%)*
 (70%)*
 (80%)*
 (90%)*
 (100%)*

Chitin Helmet
Head
 (40%)*
 (60%)*
 (60%)*
 (60%)*
 (80%)*

Gunner's Helmet
Head
 (50%)*
 (60%)*
 (60%)*
 (60%)*
 (70%)*
 (100%)*
Weapons +10

Iron Helmet
Head
 (85%)*
 (85%)*
 (80%)*
-10% Movement Speed
Hides the wearer's identity.
Reduces field of view.

Renegade's Hat
head
 (10%)*
 (10%)*
 (10%)*
Helm +10

Riot Helmet
Head
 (70%)*
 (80%)*
 (80%)*
 (70%)*
 (90%)*
 (100%)*

Separatist Bandana
Head
 (20%)*
 (20%)*
 (20%)*
 (20%)*

Separatist Captain Hat
Head
 (10%)*
 (10%)*
 (10%)*
Helm +12

Separatist Helmet
Head
 (70%)*
 (80%)*
 (70%)*
 (80%)*
 (90%)*
 (100%)*

Veteran's Cap
Head
 (10%)*
 (10%)*
 (10%)*
Helm +10

Clown Diving Mask
Requires an oxygen supply.
It's a part of the Clown Ensemble.

Clown Mask
It's a part of the Clown Ensemble.

Crawler Mask
Makes one of the three noises of an idle Crawler every 7 seconds.

Diving Mask
Requires an oxygen supply.
Hides the wearer's identity.

Electrician's Goggles

Health Scanner HUD
Shows health information from a distance.

Mother's Countenance
It's a part of the Clown Ensemble.

Thermal Goggles
Highlights some living targets though walls.


Toolbelt

The Toolbelt slot is for items that can be carried on the back or strapped to the front of the body.
Whilst these items do not have protection benefits, they do serve utility functions depending on the item equipped.
The following items can be equipped in the Toolbelt slot:


Gear Name Notes

Arc Emitter

Assault Rifle

Autoshotgun

Backpack
Has 12 small Item slots.

Grenade Launcher

HMG

Rapid Fissile Accelerator

Riot Shield

Scrap Cannon

Toolbelt
Has 6 small Item slots.


Headset

The Headset slot is for the Headset or Auto-Injector Headset. They allow the player to give orders to the crew and communicate using radio chat functions. The Auto-Injector Headset allows for medicines to be automatically administered to the player once inserted into the Auto-Injector slot.


Gear Name Notes

Auto-Injector Headset
Allows giving orders to the crew and communicating using radio chat functions, and injecting inserted Medical Items when the user drops below 50% Vitality.

Headset
Allows giving orders to the crew and communicating using radio chat functions.


Gene Splicer

Main article: Genes


Gene Splicers allow you to equip Genetic Materials, allowing the player to gain semi-permanent new abilities. Removing the Gene Splicer will destroy any genetic material in it and inflict 10 Organ Damage and 0.5 Stun. The Advanced Gene Splicer allows a player to utilize two Genetic Materials simultaneously.


Gear Name Gene Capacity Notes

Advanced Gene Splicer
2

Gene Splicer
1


The gene slot for Gene Splicers can be found in the Health UI, on the left.

Card

The Card slot is for ID Cards. It allows the player to open doors and containers based on its identifier.

v·d·e·h
Gear
Headgear
Innerwear
Outerwear
Misc. Gear