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{{Version|0.10.5.1|search=Sandbox,PvP,Mission,Campaign,Traitor}}
In ''[[Barotrauma]]'', a game mode is a format or method of playing. There currently exist three game modes: Campaign, Mission and SandBox.
There exist four '''{{PAGENAME}}''' in ''[[Barotrauma]]'' Multiplayer: '''Sandbox''', '''PvP''', '''Mission''', and '''Campaign'''.
=[[File:Sandbox Mode.png|70px]] Sandbox=
<center><blockquote>"''A game mode with no specific objectives."''</blockquote></center>
As the description suggests, there are no rules, no Missions, and no rewards in this Game Mode. The crew is free to do whatever they want in a random level seed, either for the purpose of learning the basics of the game or just for fun. The round ends when the crew reaches the end of the level or everyone in the crew has perished.


==Game Modes==
It is exclusive to Multiplayer.
===SandBox mode===
A game mode with no specific objectives. It is exclusive to Multiplayer.


===Mission mode===
=[[File:PvP_Mode.png|70px]] PvP=
{{See|Game Mode/List of Missions}}
<center><blockquote>"''The players are split up into two separate subs, tasked with destroying each other."''</blockquote></center>
The crew must work together to complete a specific task, such as retrieving an alien artifact or killing a creature that's terrorizing nearby outposts. The game ends when the task is completed or everyone in the crew has died.
In this mode, players are divided into two teams: Coalition and Separatists. Players can select their preferred team or allow the server to assign it automatically.  


The players don't receive any rewards for completing the missions, and the game mode is instead a way to quickly get into the action.  
Both teams will play on a copy of the selected submarine with the Coalition, starting on the left side of the map, facing right (as players will be accustomed to from the other game modes), while the Separatists, starting on the right side of the map, will face to the left.


There are currently four mission types available, each with a multitude of different objectives.
The round ends when all crew on either side are dead or unconscious, or if there are no more living players (i.e., only bots remaining).


Salvage - Researchers of an Outpost have picked up an infrasonic signal highly similar to those emitted by alien artifacts previously discovered on Europa. Investigate the signal and retrieve the potential artifact.
PVP mode is exclusive to Multiplayer.


Monster - Typical monster missions include things like taking down medium and large creatures, or swarms of smaller ones.
=[[File:Mission Mode.png|70px]] Mission=
{{See|Missions}}
<center><blockquote>"''The crew must work together to complete a single mission, such as retrieving an alien artifact or killing a creature that's terrorizing nearby outposts."''</blockquote></center>
The players don't receive any rewards for completing the Missions, and the Game Mode is instead a way to quickly get into the action. The round ends when the crew completes the Mission and reaches the end of the level or everyone in the crew has died.


Cargo - Cargo missions are delivery runs between Europan Outposts. You can deliver things such as building materials to help construct new outposts, medical supplies, weapon materials, dangerous chemicals, explosive compounds, clown
There are four Mission types available to choose from in the lobby, each with a multitude of different objectives:
staches for the HonkMother's syndicate, and even infectious parasitic eggs for researchers!
* <big>'''Salvage'''</big> - Gather a logbook from a wreck, or an artifact from a cave or ruin.


Combat - The Coalition and Renegades participate in submarine battles.
* <big>'''Monster'''</big> - Eliminate creatures. They may be a swarm, or a single larger creature.


It is exclusive to Multiplayer.
* <big>'''Cargo'''</big> - Travel to the end of the level without losing the cargo.
 
* <big>'''Beacon'''</big> - Activate a beacon station's active sonar. The beacon may be damaged, unwired or require a fuel rod to power it.
 
* <big>'''Nest'''</big> - Destroy creature eggs within a cave. Eggs are typically defended by a small group of their respective creature types.
 
* <big>'''Mining'''</big> - Mine minerals. Minerals must be delivered to the end of the level, and deconstructing them will fail the mission.
 
* <big>'''Abandoned Outpost'''</big> - Destroy creature eggs, rescue hostages or detonate the reactor of an abandoned outpost. The submarine is initially docked to the outpost, undocking will end the round. The submarine cannot be undocked before mission completion.
 
* <big>'''Escort'''</big> - Travel to the end of the level with escorted personnel still alive. They may become hostile, require special treatment or simply need to be kept alive, depending on the exact mission.
 
* <big>'''Pirate'''</big> - Eliminate the crew of a pirate vessel.
 
* <big>'''Scan'''</big> - Place scanners inside an alien ruin, and return them to the submarine when they finish scanning. Alien ruins may or may not contain guardians.


===Campaign mode===
* <big>'''Alien Ruins'''</big> - Destroy guardians and their pods within alien ruins. Guardian pods can be detonated using attached alien terminals, or destroyed with weapons and tools.
Embark on a journey through the depths of Europa. Travel from location to location, complete missions to earn money for supplies, discover new biomes—and perhaps eventually uncover the secrets of Europa.
If the host unticks all Mission types and starts the round, no Mission will initiate, meaning the gameplay will be very much like Sandbox.


This is the only gamemode available in singleplayer, but it can be played in multiplayer too.
=[[File:Campaign Mode.png|70px]] Campaign=
{{Main|Campaign}}
<center><blockquote>"''Embark on a journey through the depths of Europa. Travel from location to location, complete missions to earn money for supplies, discover new biomes…"''</blockquote></center>
This is the only Game Mode available in both Singleplayer Campaign and Multiplayer.


Upon starting a campaign, the player (or admin) chooses a submarine that will be used for the campaign. The submarine cannot be changed afterwards.
Upon choosing this Game Mode in Multiplayer, the host can choose to either start anew or load an old Campaign save. When starting a new Campaign, a Submarine that isn't an outdated modded Sub must be chosen and once the game starts, it cannot be changed in the server lobby anymore. All purchasable Submarines, which are available in the Shipyard, are selected by default. However, the host has the option to deselect whichever Subs they want to leave out of the game. Lastly, the save name must be entered in order to start the game.


Once in the campaign menu, the players can choose a destination on a map, to select missions, or use the shop, to buy additional items using the money earned in missions. In singleplayer, the player can also hire AI crewmembers.
The crew will then be taken into an explorable Colony and may begin their journey from there. The gameplay is similar to Singleplayer Campaign.
=Optional=
==[[File:Traitors enabled.png|60px]] Traitors==
{{See|Traitors}}
'''Traitors''' is a special function in Multiplayer. When enabled, depending on the Traitors setting, random players will be selected as the Traitors. They will be tasked with various objectives a few minutes after the game starts. Usually, Traitors start with searching for a specific item in a [[Oxygen Generator|vent]], [[Steel Cabinet|locker]] or a supply cabinet. Once the item is obtained, the Traitors will be given further instructions. These instructions could be to sabotage specific installations, assassinate a specific crew member, and more.  


Campaign mode's missions are identical to those of mission mode, but the players must reach the station on the opposite end for the map in order to complete the task and change their position on the campaign map, unlocking more missions.


==Other Conditions==
{{Game Mechanics nav}}
===Traitors===
Traitors is a special function in multiplayer. When enabled a player will be tasked to look for an item in a vent or locker usually an oxygen tank by the honk mother and other groups when getting the item they will then be tasked to sabotage or to destroy a bunch of items sometimes there will be an additional task like infect the crew with husk eggs and sometimes even another task, if a traitor dies another one will emerge from any crew member 
{{Universal nav
|show-main = yes
|show-Misc = yes}}

Latest revision as of 12:17, 30 December 2023

Data is potentially outdated
Last updated for version 0.10.5.1
Last mentioned in changelog 1.2.7.0
The current game version is 1.2.8.0

There exist four Game Modes in Barotrauma Multiplayer: Sandbox, PvP, Mission, and Campaign.

Sandbox

"A game mode with no specific objectives."

As the description suggests, there are no rules, no Missions, and no rewards in this Game Mode. The crew is free to do whatever they want in a random level seed, either for the purpose of learning the basics of the game or just for fun. The round ends when the crew reaches the end of the level or everyone in the crew has perished.

It is exclusive to Multiplayer.

PvP

"The players are split up into two separate subs, tasked with destroying each other."

In this mode, players are divided into two teams: Coalition and Separatists. Players can select their preferred team or allow the server to assign it automatically.

Both teams will play on a copy of the selected submarine with the Coalition, starting on the left side of the map, facing right (as players will be accustomed to from the other game modes), while the Separatists, starting on the right side of the map, will face to the left.

The round ends when all crew on either side are dead or unconscious, or if there are no more living players (i.e., only bots remaining).

PVP mode is exclusive to Multiplayer.

Mission

See: Missions


"The crew must work together to complete a single mission, such as retrieving an alien artifact or killing a creature that's terrorizing nearby outposts."

The players don't receive any rewards for completing the Missions, and the Game Mode is instead a way to quickly get into the action. The round ends when the crew completes the Mission and reaches the end of the level or everyone in the crew has died.

There are four Mission types available to choose from in the lobby, each with a multitude of different objectives:

  • Salvage - Gather a logbook from a wreck, or an artifact from a cave or ruin.
  • Monster - Eliminate creatures. They may be a swarm, or a single larger creature.
  • Cargo - Travel to the end of the level without losing the cargo.
  • Beacon - Activate a beacon station's active sonar. The beacon may be damaged, unwired or require a fuel rod to power it.
  • Nest - Destroy creature eggs within a cave. Eggs are typically defended by a small group of their respective creature types.
  • Mining - Mine minerals. Minerals must be delivered to the end of the level, and deconstructing them will fail the mission.
  • Abandoned Outpost - Destroy creature eggs, rescue hostages or detonate the reactor of an abandoned outpost. The submarine is initially docked to the outpost, undocking will end the round. The submarine cannot be undocked before mission completion.
  • Escort - Travel to the end of the level with escorted personnel still alive. They may become hostile, require special treatment or simply need to be kept alive, depending on the exact mission.
  • Pirate - Eliminate the crew of a pirate vessel.
  • Scan - Place scanners inside an alien ruin, and return them to the submarine when they finish scanning. Alien ruins may or may not contain guardians.
  • Alien Ruins - Destroy guardians and their pods within alien ruins. Guardian pods can be detonated using attached alien terminals, or destroyed with weapons and tools.

If the host unticks all Mission types and starts the round, no Mission will initiate, meaning the gameplay will be very much like Sandbox.

Campaign

Main article: Campaign


"Embark on a journey through the depths of Europa. Travel from location to location, complete missions to earn money for supplies, discover new biomes…"

This is the only Game Mode available in both Singleplayer Campaign and Multiplayer.

Upon choosing this Game Mode in Multiplayer, the host can choose to either start anew or load an old Campaign save. When starting a new Campaign, a Submarine that isn't an outdated modded Sub must be chosen and once the game starts, it cannot be changed in the server lobby anymore. All purchasable Submarines, which are available in the Shipyard, are selected by default. However, the host has the option to deselect whichever Subs they want to leave out of the game. Lastly, the save name must be entered in order to start the game.

The crew will then be taken into an explorable Colony and may begin their journey from there. The gameplay is similar to Singleplayer Campaign.

Optional

Traitors

See: Traitors


Traitors is a special function in Multiplayer. When enabled, depending on the Traitors setting, random players will be selected as the Traitors. They will be tasked with various objectives a few minutes after the game starts. Usually, Traitors start with searching for a specific item in a vent, locker or a supply cabinet. Once the item is obtained, the Traitors will be given further instructions. These instructions could be to sabotage specific installations, assassinate a specific crew member, and more.

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