Difference between revisions of "Game Modes"

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{{Version|0.10.5.1}}
In ''[[Barotrauma]]'', a game mode is a format or method of playing. There currently exist three game modes: Campaign, Mission and SandBox.
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There exist three '''{{PAGENAME}}''' in ''[[Barotrauma]]'' Multiplayer: '''Sandbox''', '''Mission''', and '''Campaign'''.
  
==Game Modes==
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=[[File:Sandbox Mode.png|70px]] Sandbox=
===SandBox mode===
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<center><blockquote>"''A game mode with no specific objectives."''</blockquote></center>
A game mode with no specific objectives. It is exclusive to Multiplayer.
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As the description suggests, there are no rules, no Missions, and no rewards in this Game Mode. The crew is free to do whatever they want in a random level seed, either for the purpose of learning the basics of the game or just for fun. The round ends when the crew reaches the end of the level or everyone in the crew has perished.
  
===Mission mode===
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It is exclusive to Multiplayer.
{{See|Game Mode/List of Missions}}
 
The crew must work together to complete a specific task, such as retrieving an alien artifact or killing a creature that's terrorizing nearby outposts. The game ends when the task is completed or everyone in the crew has died.
 
  
The players don't receive any rewards for completing the missions, and the game mode is instead a way to quickly get into the action.  
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=[[File:Mission Mode.png|70px]] Mission=
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{{See|Missions}}
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<center><blockquote>"''The crew must work together to complete a single mission, such as retrieving an alien artifact or killing a creature that's terrorizing nearby outposts."''</blockquote></center>
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The players don't receive any rewards for completing the Missions, and the Game Mode is instead a way to quickly get into the action. The round ends when the crew completes the Mission and reaches the end of the level or everyone in the crew has died.
  
There are currently four mission types available, each with a multitude of different objectives.
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There are four Mission types available to choose from in the lobby, each with a multitude of different objectives:
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* <big>'''Salvage'''</big> - Salvage Missions mainly require the crew to retrieve a specific important object such as one of the five Artifacts or the captain's Logbook with encrypted data inside a shipwreck.
  
Salvage - Researchers of an Outpost have picked up an infrasonic signal highly similar to those emitted by alien artifacts previously discovered on Europa. Investigate the signal and retrieve the potential artifact.
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* <big>'''Monster'''</big> - Monster Missions typically include things like taking down medium and large Creatures, or swarms of all kinds of Creatures.
  
Monster - Typical monster missions include things like taking down medium and large creatures, or swarms of smaller ones.
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* <big>'''Cargo'''</big> - Cargo Missions are delivery runs between Europan Outposts. You can deliver things such as building materials to help construct new Outposts, medical supplies, weapon materials, dangerous chemicals, explosive compounds, clown stashes for the Honkmother's syndicate, and even infectious parasitic eggs for researchers!
 
 
Cargo - Cargo missions are delivery runs between Europan Outposts. You can deliver things such as building materials to help construct new outposts, medical supplies, weapon materials, dangerous chemicals, explosive compounds, clown  
 
staches for the HonkMother's syndicate, and even infectious parasitic eggs for researchers!
 
 
 
Combat - The Coalition and Renegades participate in submarine battles.
 
 
 
It is exclusive to Multiplayer.
 
  
===Campaign mode===
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* <big>'''Combat'''</big> - The Coalition and Renegades participate in submarine battles. It is exclusive to Multiplayer.
Embark on a journey through the depths of Europa. Travel from location to location, complete missions to earn money for supplies, discover new biomes—and perhaps eventually uncover the secrets of Europa.
 
  
This is the only gamemode available in singleplayer, but it can be played in multiplayer too.
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If the host unticks all four Mission types and starts the round, no Mission will initiate, meaning the gameplay will be very much like Sandbox.
  
Upon starting a campaign, the player (or admin) chooses a submarine that will be used for the campaign. The submarine cannot be changed afterwards.
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=[[File:Campaign Mode.png|70px]] Campaign=
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{{Main|Campaign}}
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<center><blockquote>"''Embark on a journey through the depths of Europa. Travel from location to location, complete missions to earn money for supplies, discover new biomes…"''</blockquote></center>
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This is the only Game Mode available in both Singleplayer Campaign and Multiplayer.
  
Once in the campaign menu, the players can choose a destination on a map, to select missions, or use the shop, to buy additional items using the money earned in missions. In singleplayer, the player can also hire AI crewmembers.
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Upon choosing this Game Mode in Multiplayer, the host can choose to either start anew or load an old Campaign save. When starting a new Campaign, a Submarine that isn't an outdated modded Sub must be chosen and once the game starts, it cannot be changed in the server lobby anymore. All purchasable Submarines, which are available in the Shipyard, are selected by default. However, the host has the option to deselect whichever Subs they want to leave out of the game. Lastly, the save name must be entered in order to start the game.
  
Campaign mode's missions are identical to those of mission mode, but the players must reach the station on the opposite end for the map in order to complete the task and change their position on the campaign map, unlocking more missions.
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The crew will then be taken into an explorable Colony and may begin their journey from there. The gameplay is similar to Singleplayer Campaign.
  
==Other Conditions==
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=Optional=
===Traitors===
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==[[File:Traitors enabled.png|60px]] Traitors==
Traitors is a special function in multiplayer. When enabled a player will be tasked to look for an item in a vent or locker usually an oxygen tank by the honk mother and other groups when getting the item they will then be tasked to sabotage or to destroy a bunch of items sometimes there will be an additional task like infect the crew with husk eggs and sometimes even another task, if a traitor dies another one will emerge from any crew member   
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{{See|Traitors}}
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'''Traitors''' is a special function in Multiplayer. When enabled, depending on the Traitors setting, random players will be selected as the Traitors. They will be tasked with various objectives a few minutes after the game starts. Usually, Traitors start with searching for a specific item in a [[Oxygen Generator|vent]], [[Steel Cabinet|locker]] or a supply cabinet. Once the item is obtained, the Traitors will be given further instructions. These instructions could be to sabotage specific installations, assassinate a specific crew member, and more.    
  
 
{{Universal nav
 
{{Universal nav
 
|show-main = yes
 
|show-main = yes
 
|show-Misc = yes}}
 
|show-Misc = yes}}

Latest revision as of 22:37, 12 November 2020

Version Checkmark False.png
Versioning - Potentially Outdated

Last updated for version: 0.10.5.1
Current game version: 0.12.0.3

There exist three Game Modes in Barotrauma Multiplayer: Sandbox, Mission, and Campaign.

Sandbox Mode.png Sandbox

"A game mode with no specific objectives."

As the description suggests, there are no rules, no Missions, and no rewards in this Game Mode. The crew is free to do whatever they want in a random level seed, either for the purpose of learning the basics of the game or just for fun. The round ends when the crew reaches the end of the level or everyone in the crew has perished.

It is exclusive to Multiplayer.

Mission Mode.png Mission

See: Missions


"The crew must work together to complete a single mission, such as retrieving an alien artifact or killing a creature that's terrorizing nearby outposts."

The players don't receive any rewards for completing the Missions, and the Game Mode is instead a way to quickly get into the action. The round ends when the crew completes the Mission and reaches the end of the level or everyone in the crew has died.

There are four Mission types available to choose from in the lobby, each with a multitude of different objectives:

  • Salvage - Salvage Missions mainly require the crew to retrieve a specific important object such as one of the five Artifacts or the captain's Logbook with encrypted data inside a shipwreck.
  • Monster - Monster Missions typically include things like taking down medium and large Creatures, or swarms of all kinds of Creatures.
  • Cargo - Cargo Missions are delivery runs between Europan Outposts. You can deliver things such as building materials to help construct new Outposts, medical supplies, weapon materials, dangerous chemicals, explosive compounds, clown stashes for the Honkmother's syndicate, and even infectious parasitic eggs for researchers!
  • Combat - The Coalition and Renegades participate in submarine battles. It is exclusive to Multiplayer.

If the host unticks all four Mission types and starts the round, no Mission will initiate, meaning the gameplay will be very much like Sandbox.

Campaign Mode.png Campaign

Main article: Campaign


"Embark on a journey through the depths of Europa. Travel from location to location, complete missions to earn money for supplies, discover new biomes…"

This is the only Game Mode available in both Singleplayer Campaign and Multiplayer.

Upon choosing this Game Mode in Multiplayer, the host can choose to either start anew or load an old Campaign save. When starting a new Campaign, a Submarine that isn't an outdated modded Sub must be chosen and once the game starts, it cannot be changed in the server lobby anymore. All purchasable Submarines, which are available in the Shipyard, are selected by default. However, the host has the option to deselect whichever Subs they want to leave out of the game. Lastly, the save name must be entered in order to start the game.

The crew will then be taken into an explorable Colony and may begin their journey from there. The gameplay is similar to Singleplayer Campaign.

Optional

Traitors enabled.png Traitors

See: Traitors


Traitors is a special function in Multiplayer. When enabled, depending on the Traitors setting, random players will be selected as the Traitors. They will be tasked with various objectives a few minutes after the game starts. Usually, Traitors start with searching for a specific item in a vent, locker or a supply cabinet. Once the item is obtained, the Traitors will be given further instructions. These instructions could be to sabotage specific installations, assassinate a specific crew member, and more.

Barotrauma