Difference between revisions of "Game Modes"

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{{Version|0.10.5.1}}
In ''[[Barotrauma]]'', a game mode is a format or method of playing. There currently exist three game modes: Campaign, Mission and SandBox.
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There exist three '''{{PAGENAME}}''' in ''[[Barotrauma]]'' Multiplayer: '''Sandbox''', '''Mission''', and '''Campaign'''.
  
==Game Modes==
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=[[File:Sandbox Mode.png|70px]] Sandbox=
===SandBox mode===
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<center><blockquote>"''A game mode with no specific objectives."''</blockquote></center>
Gameplay in SandBox Mode has no direct objective. The players are free to do whatever they so desire. It is exclusive to multiplayer.
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As the description suggests, there are no rules, no Missions, and no rewards in this Game Mode. The crew is free to do whatever they want in a random level seed, either for the purpose of learning the basics of the game or just for fun. The round ends when the crew reaches the end of the level or everyone in the crew has perished.
===Mission mode===
 
{{See|Game Mode/List of Missions}}
 
In Mission Mode, the crew are given a specific task to complete in a chosen submarine. These missions are structured around departing from a station and travelling to an area on the map to complete an objective. Once the objective is completed the sub must return back to the starting station, the destination (in case of delivery missions), or to the station on the opposite end of the map.  
 
  
The players don't receive any rewards for completing the missions, and the game mode is instead a way to quickly get into the action.  
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It is exclusive to Multiplayer.
  
The objectives of mission mode can range from eliminating a creature to retrieving an artifact or to safely transport an item to another end of the map.
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=[[File:Mission Mode.png|70px]] Mission=
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{{See|Missions}}
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<center><blockquote>"''The crew must work together to complete a single mission, such as retrieving an alien artifact or killing a creature that's terrorizing nearby outposts."''</blockquote></center>
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The players don't receive any rewards for completing the Missions, and the Game Mode is instead a way to quickly get into the action. The round ends when the crew completes the Mission and reaches the end of the level or everyone in the crew has died.
  
Mission Mode is exclusive to multiplayer.
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There are four Mission types available to choose from in the lobby, each with a multitude of different objectives:
===Campaign mode===
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* <big>'''Salvage'''</big> - Salvage Missions mainly require the crew to retrieve a specific important object such as one of the five Artifacts or the captain's Logbook with encrypted data inside a shipwreck.
This is the only gamemode available in singleplayer, but it can be played in multiplayer too.
 
  
Upon starting a campaign, the player (or admin) chooses a submarine that will be used for the campaign. The submarine cannot be changed afterwards.
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* <big>'''Monster'''</big> - Monster Missions typically include things like taking down medium and large Creatures, or swarms of all kinds of Creatures.
  
Once in the campaign menu, the players can choose a destination on a map, to select missions, or use the shop, to buy additional items using the money earned in missions. In singleplayer, the player can also hire AI crewmembers.
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* <big>'''Cargo'''</big> - Cargo Missions are delivery runs between Europan Outposts. You can deliver things such as building materials to help construct new Outposts, medical supplies, weapon materials, dangerous chemicals, explosive compounds, clown stashes for the Honkmother's syndicate, and even infectious parasitic eggs for researchers!
  
Campaign mode's missions are identical to those of mission mode, but the players must reach the station on the opposite end for the map in order to complete the task and change their position on the campaign map, unlocking more missions.
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* <big>'''Combat'''</big> - The Coalition and Renegades participate in submarine battles. It is exclusive to Multiplayer.
  
==Other Conditions==
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If the host unticks all four Mission types and starts the round, no Mission will initiate, meaning the gameplay will be very much like Sandbox.
===Traitors===
 
Traitors is a special function in multiplayer. When enabled, at least 2 players are selected to be the Traitors, and are tasked with killing at least one other player before the submarine reaches the other side of the map. The rest of the crew, likewise, is tasked with staying alive and avoiding the traitors while reaching the end point. Traitors is exclusive to multiplayer.
 
  
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=[[File:Campaign Mode.png|70px]] Campaign=
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{{Main|Campaign}}
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<center><blockquote>"''Embark on a journey through the depths of Europa. Travel from location to location, complete missions to earn money for supplies, discover new biomes…"''</blockquote></center>
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This is the only Game Mode available in both Singleplayer Campaign and Multiplayer.
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Upon choosing this Game Mode in Multiplayer, the host can choose to either start anew or load an old Campaign save. When starting a new Campaign, a Submarine that isn't an outdated modded Sub must be chosen and once the game starts, it cannot be changed in the server lobby anymore. All purchasable Submarines, which are available in the Shipyard, are selected by default. However, the host has the option to deselect whichever Subs they want to leave out of the game. Lastly, the save name must be entered in order to start the game.
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The crew will then be taken into an explorable Colony and may begin their journey from there. The gameplay is similar to Singleplayer Campaign.
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=Optional=
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==[[File:Traitors enabled.png|60px]] Traitors==
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{{See|Traitors}}
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'''Traitors''' is a special function in Multiplayer. When enabled, depending on the Traitors setting, random players will be selected as the Traitors. They will be tasked with various objectives a few minutes after the game starts. Usually, Traitors start with searching for a specific item in a [[Oxygen Generator|vent]], [[Steel Cabinet|locker]] or a supply cabinet. Once the item is obtained, the Traitors will be given further instructions. These instructions could be to sabotage specific installations, assassinate a specific crew member, and more. 
  
 
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Latest revision as of 22:37, 12 November 2020

Version Checkmark False.png
Versioning - Potentially Outdated

Last updated for version: 0.10.5.1
Current game version: 0.12.0.3

There exist three Game Modes in Barotrauma Multiplayer: Sandbox, Mission, and Campaign.

Sandbox Mode.png Sandbox

"A game mode with no specific objectives."

As the description suggests, there are no rules, no Missions, and no rewards in this Game Mode. The crew is free to do whatever they want in a random level seed, either for the purpose of learning the basics of the game or just for fun. The round ends when the crew reaches the end of the level or everyone in the crew has perished.

It is exclusive to Multiplayer.

Mission Mode.png Mission

See: Missions


"The crew must work together to complete a single mission, such as retrieving an alien artifact or killing a creature that's terrorizing nearby outposts."

The players don't receive any rewards for completing the Missions, and the Game Mode is instead a way to quickly get into the action. The round ends when the crew completes the Mission and reaches the end of the level or everyone in the crew has died.

There are four Mission types available to choose from in the lobby, each with a multitude of different objectives:

  • Salvage - Salvage Missions mainly require the crew to retrieve a specific important object such as one of the five Artifacts or the captain's Logbook with encrypted data inside a shipwreck.
  • Monster - Monster Missions typically include things like taking down medium and large Creatures, or swarms of all kinds of Creatures.
  • Cargo - Cargo Missions are delivery runs between Europan Outposts. You can deliver things such as building materials to help construct new Outposts, medical supplies, weapon materials, dangerous chemicals, explosive compounds, clown stashes for the Honkmother's syndicate, and even infectious parasitic eggs for researchers!
  • Combat - The Coalition and Renegades participate in submarine battles. It is exclusive to Multiplayer.

If the host unticks all four Mission types and starts the round, no Mission will initiate, meaning the gameplay will be very much like Sandbox.

Campaign Mode.png Campaign

Main article: Campaign


"Embark on a journey through the depths of Europa. Travel from location to location, complete missions to earn money for supplies, discover new biomes…"

This is the only Game Mode available in both Singleplayer Campaign and Multiplayer.

Upon choosing this Game Mode in Multiplayer, the host can choose to either start anew or load an old Campaign save. When starting a new Campaign, a Submarine that isn't an outdated modded Sub must be chosen and once the game starts, it cannot be changed in the server lobby anymore. All purchasable Submarines, which are available in the Shipyard, are selected by default. However, the host has the option to deselect whichever Subs they want to leave out of the game. Lastly, the save name must be entered in order to start the game.

The crew will then be taken into an explorable Colony and may begin their journey from there. The gameplay is similar to Singleplayer Campaign.

Optional

Traitors enabled.png Traitors

See: Traitors


Traitors is a special function in Multiplayer. When enabled, depending on the Traitors setting, random players will be selected as the Traitors. They will be tasked with various objectives a few minutes after the game starts. Usually, Traitors start with searching for a specific item in a vent, locker or a supply cabinet. Once the item is obtained, the Traitors will be given further instructions. These instructions could be to sabotage specific installations, assassinate a specific crew member, and more.

Barotrauma