Game Modes: Difference between revisions

From Official Barotrauma Wiki
Jump to: navigation, search
BTGamepedia>Telyak
mNo edit summary
m (33 revisions imported)
(21 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{Stub}}
{{Version|0.10.5.1}}
In ''[[Barotrauma]]'', a game mode is a format or method of playing. There currently exist two game modes: SandBox and Mission.
There exist three '''{{PAGENAME}}''' in ''[[Barotrauma]]'' Multiplayer: '''Sandbox''', '''Mission''', and '''Campaign'''.


==Game Modes==
=[[File:Sandbox Mode.png|70px]] Sandbox=
===SandBox===
<center><blockquote>"''A game mode with no specific objectives."''</blockquote></center>
Gameplay in SandBox Mode has no direct objective. The players are free to do whatever they so desire. It is exclusive to multiplayer.
As the description suggests, there are no rules, no Missions, and no rewards in this Game Mode. The crew is free to do whatever they want in a random level seed, either for the purpose of learning the basics of the game or just for fun. The round ends when the crew reaches the end of the level or everyone in the crew has perished.
===Mission===
{{See|Game Mode/List of Missions}}
In Mission Mode, the crew are given a specific task. These missions are structured around departing from a station and travelling to an area on the map to complete an objective. Once the objective is completed the sub must return back to the starting point on the map for the mission to be completed, at which point the crew will be rewarded with credits, the game's currency. Credits can then be used in the Shop to purchase items for use in future missions.
The objectives can range from eliminating a creature to retrieving an artifact or to safely transport an item to another end of the map.
Mission Mode can be played in both singleplayer and multiplayer.
==Other Conditions==
===Traitors===
Traitors is a special function in multiplayer. When enabled, at least 2 players are selected to be the Traitors, and are tasked with killing at least one other player before the submarine reaches the other side of the map. The rest of the crew, likewise, is tasked with staying alive and avoiding the traitors while reaching the end point. Traitors is exclusive to multiplayer.


It is exclusive to Multiplayer.
=[[File:Mission Mode.png|70px]] Mission=
{{See|Missions}}
<center><blockquote>"''The crew must work together to complete a single mission, such as retrieving an alien artifact or killing a creature that's terrorizing nearby outposts."''</blockquote></center>
The players don't receive any rewards for completing the Missions, and the Game Mode is instead a way to quickly get into the action. The round ends when the crew completes the Mission and reaches the end of the level or everyone in the crew has died.
There are four Mission types available to choose from in the lobby, each with a multitude of different objectives:
* <big>'''Salvage'''</big> - Salvage Missions mainly require the crew to retrieve a specific important object such as one of the five Artifacts or the captain's Logbook with encrypted data inside a shipwreck.
* <big>'''Monster'''</big> - Monster Missions typically include things like taking down medium and large Creatures, or swarms of all kinds of Creatures.
* <big>'''Cargo'''</big> - Cargo Missions are delivery runs between Europan Outposts. You can deliver things such as building materials to help construct new Outposts, medical supplies, weapon materials, dangerous chemicals, explosive compounds, clown stashes for the Honkmother's syndicate, and even infectious parasitic eggs for researchers!
* <big>'''Combat'''</big> - The Coalition and Renegades participate in submarine battles. It is exclusive to Multiplayer.
If the host unticks all four Mission types and starts the round, no Mission will initiate, meaning the gameplay will be very much like Sandbox.
=[[File:Campaign Mode.png|70px]] Campaign=
{{Main|Campaign}}
<center><blockquote>"''Embark on a journey through the depths of Europa. Travel from location to location, complete missions to earn money for supplies, discover new biomes…"''</blockquote></center>
This is the only Game Mode available in both Singleplayer Campaign and Multiplayer.
Upon choosing this Game Mode in Multiplayer, the host can choose to either start anew or load an old Campaign save. When starting a new Campaign, a Submarine that isn't an outdated modded Sub must be chosen and once the game starts, it cannot be changed in the server lobby anymore. All purchasable Submarines, which are available in the Shipyard, are selected by default. However, the host has the option to deselect whichever Subs they want to leave out of the game. Lastly, the save name must be entered in order to start the game.
The crew will then be taken into an explorable Colony and may begin their journey from there. The gameplay is similar to Singleplayer Campaign.
=Optional=
==[[File:Traitors enabled.png|60px]] Traitors==
{{See|Traitors}}
'''Traitors''' is a special function in Multiplayer. When enabled, depending on the Traitors setting, random players will be selected as the Traitors. They will be tasked with various objectives a few minutes after the game starts. Usually, Traitors start with searching for a specific item in a [[Oxygen Generator|vent]], [[Steel Cabinet|locker]] or a supply cabinet. Once the item is obtained, the Traitors will be given further instructions. These instructions could be to sabotage specific installations, assassinate a specific crew member, and more. 


{{Universal nav
{{Universal nav
|show-main = yes
|show-main = yes
|show-Misc = yes}}
|show-Misc = yes}}

Revision as of 20:37, 12 November 2020

Data is potentially outdated
Last updated for version 0.10.5.1
The current game version is 1.2.8.0

There exist three Game Modes in Barotrauma Multiplayer: Sandbox, Mission, and Campaign.

Sandbox

"A game mode with no specific objectives."

As the description suggests, there are no rules, no Missions, and no rewards in this Game Mode. The crew is free to do whatever they want in a random level seed, either for the purpose of learning the basics of the game or just for fun. The round ends when the crew reaches the end of the level or everyone in the crew has perished.

It is exclusive to Multiplayer.

Mission

See: Missions


"The crew must work together to complete a single mission, such as retrieving an alien artifact or killing a creature that's terrorizing nearby outposts."

The players don't receive any rewards for completing the Missions, and the Game Mode is instead a way to quickly get into the action. The round ends when the crew completes the Mission and reaches the end of the level or everyone in the crew has died.

There are four Mission types available to choose from in the lobby, each with a multitude of different objectives:

  • Salvage - Salvage Missions mainly require the crew to retrieve a specific important object such as one of the five Artifacts or the captain's Logbook with encrypted data inside a shipwreck.
  • Monster - Monster Missions typically include things like taking down medium and large Creatures, or swarms of all kinds of Creatures.
  • Cargo - Cargo Missions are delivery runs between Europan Outposts. You can deliver things such as building materials to help construct new Outposts, medical supplies, weapon materials, dangerous chemicals, explosive compounds, clown stashes for the Honkmother's syndicate, and even infectious parasitic eggs for researchers!
  • Combat - The Coalition and Renegades participate in submarine battles. It is exclusive to Multiplayer.

If the host unticks all four Mission types and starts the round, no Mission will initiate, meaning the gameplay will be very much like Sandbox.

Campaign

Main article: Campaign


"Embark on a journey through the depths of Europa. Travel from location to location, complete missions to earn money for supplies, discover new biomes…"

This is the only Game Mode available in both Singleplayer Campaign and Multiplayer.

Upon choosing this Game Mode in Multiplayer, the host can choose to either start anew or load an old Campaign save. When starting a new Campaign, a Submarine that isn't an outdated modded Sub must be chosen and once the game starts, it cannot be changed in the server lobby anymore. All purchasable Submarines, which are available in the Shipyard, are selected by default. However, the host has the option to deselect whichever Subs they want to leave out of the game. Lastly, the save name must be entered in order to start the game.

The crew will then be taken into an explorable Colony and may begin their journey from there. The gameplay is similar to Singleplayer Campaign.

Optional

Traitors

See: Traitors


Traitors is a special function in Multiplayer. When enabled, depending on the Traitors setting, random players will be selected as the Traitors. They will be tasked with various objectives a few minutes after the game starts. Usually, Traitors start with searching for a specific item in a vent, locker or a supply cabinet. Once the item is obtained, the Traitors will be given further instructions. These instructions could be to sabotage specific installations, assassinate a specific crew member, and more.

v·d·e·h
Barotrauma
Creatures
Pets Cthulhu    •   Defense Bot    •   Huskified Storage Container    •   Orange Boy    •   Peanut    •   Petraptor    •   Psilotoad
Small Crawler    •   Crawler Hatchling    •   Fractal Guardian (Steam Cannon Fractal Guardian   •   EMP Fractal Guardian)    •   Hammerhead Spawn    •   Human    •   Husk    •   Husked Crawler    •   Husked Human    •   Leucocyte    •   Moloch Baby    •   Mudraptor (Mudraptor Unarmored)    •   Mudraptor Hatchling    •   Mudraptor Veteran    •   Swarm Feeder    •   Terminal Cells   •   Tiger Thresher    •   Tiger Thresher Hatchling
Large Black Moloch    •   Bone Thresher Crawler Broodmother   •   Giant Spineling    •   Golden Hammerhead    •   Hammerhead (Moping Jack)    •   Hammerhead Matriarch    •   Moloch    •   Spineling   •   Watcher
Abyssal Charybdis    •   Endworm    •   Latcher
Ending
Spoilers

Ancient     •   Cyborg Worm     •   Guardian Repair Bot     •   Jove     •   Portal Guardian

Items
Consumables
Ammo
Handheld Weapons
Tools
Clothing
Headgear
Innerwear
Outerwear
Other
Electrical
Alien
Gardening
Skill Books
Misc
Installations
Submarine Weapons
Small Turrets
Large Turrets
Loaders
Other
Navigation
Machines
Electrical
Structure
Other
Alien
Jobs
Jobs
Jobs
Skills
Skills
Talent Trees
Talents
Captain

Bounty Hunter

Inspirational Leader

Logistics Expert

Prodigy

Travelling Tradesman

Veteran

Camaraderie

Down with the Ship

Emergency Maneuvers

Gunsmith

Sailor with No Name

Steady Tune
Gunslinger Skipper Politician

Quickdraw

Leading By Example

Commendations

Deputy

Lone Wolf

Helmsman

Affiliation

Your Reputation...

Drunken Sailor

Inspiring Presence

Trickle Down

Campaigning

Networking

Big Guns

Family

Figurehead
Security Officer

Buff

First Aid Training

Physical Conditioning

Protect and Serve

Swole

War Stories

Bootcamp

By the Book

Don't Push It

Munitions Expertise

Weaponsmith
Frogman Enforcer Gunner

Boarding Party

Pacification Kit

Rifleman

Scavenger

Slayer

Beat Cop

Stonewall

Commando

Tandem Fire

Daring Dolphin

Easy Turtle

Crusty Seaman

Inordinate Exsanguination

Extra Powder

Gun Runner

Spec-Ops

Implacable

Warlord
Mechanic

Ballast Denizen

Engine Engineer

Machine Maniac

Multifunctional

Safety First

Salvage Crew

Ironman

Modular Repairs

Oiled Machinery

Pump N Dump

Retrofit
Scrapper Machinist Brawler

Miner

Hull Fixer

I Am That Guy

Mass Production

Residual Waste

Quickfixer

Tinkerer

Heavy Lifting

Mudraptor Wrestler

Scrap Savant

Tool Maintenance

Let it Drain

Berserker

Foolhardy

Iron Storm

Robotics

MECHanic
Engineer

Egghead

Grounded

Junction Junkie

Remote Monitor

Station Engineer

Aggressive Engineering

Fun With Fission

Melodic Respite

Sample Collection

Submarine Of Things
Weapons Engineer Electrician Physicist

Military Applications

Grid Maintainer

Unstoppable Curiosity

Arms Race

Heavy Hitter

Pyromaniac

Unlimited Power

Buzzin'

Cruisin'

Weapon Artisan

Better Than New

Danger Zone

Nuclear Option

Lightning Wizard

Ph.D in Nuclear Physics
Medical Doctor

Example of Health

Health Insurance

La Resistance

Nobody Important Dies

Self-care

Stayin' Alive

Blood Donor

Don't Die on Me!

Fireman's Carry

Medical Companion

No Pressure
Xenologist Medic Chemist

Gene Harvester

Medical Expertise

Plague Doctor

Bloody Business

Gene Splicer

Emergency Response

Medical Assistance

Delivery System

Lab Contacts

Blackmarket Genes

Gene Tampering

Dr. Submarine

Vitamin Supplements

Super Soldiers

What a Stench!

Genetic Genius

Miracle Worker

Macrodosing
Assistant

Crew Layabout

Mailman

Mule

Playing Catchup

Skedaddle

Starter Quest

Bag It Up

Indentured Servitude

Inspiring Tunes

Jenga Master

Peer Learning

Revenge Squad
Grayshirt Apprentice Clown

The Waiting List

Apprenticeship

Enroll into Clown College

Non-Threatening

Tasty Target

Journeyman

Logistics System

Water Prankster

An Apple A Day

Insurance Policy

Loyal Assistant

Treacherous Scum

Chonky Honks

Psycho Clown

The Friends We Made

Graduation Ceremony

True Potential
Guides
Gameplay
Hosting
In-Game Dedicated Servers

Campaign Settings

Karma

Permissions

Console Commands

Hosting a Dedicated Server

List of Config Files

Enabling Mods on a Dedicated Server

Tools & Modding
Editors XML Other

Submarine Editor

Official Guide to the Submarine Editor (Diving deeper)

Character Editor

Official Guide to the Character Editor

Creating mods

XML and how Barotrauma uses it

Content packages (Content types)

Overrides

Installing mods

Publishing to Steam Workshop

Troubleshooting