Difference between revisions of "Game Modes"

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==Other Conditions==
 
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===Traitors===
 
===Traitors===
Traitors is a special function in multiplayer. When enabled, at least 2 players are selected to be the Traitors, and are tasked with killing at least one other player before the submarine reaches the other side of the map. The rest of the crew, likewise, is tasked with staying alive and avoiding the traitors while reaching the end point. Traitors is exclusive to multiplayer.
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Traitors is a special function in multiplayer. When enabled a player will be tasked to look for an item in a vent or locker usually an oxygen tank by the honk mother and other groups when getting the item they will then be tasked to sabotage or to destroy a bunch of items sometimes there will be an additional task like infect the crew with husk eggs and sometimes even another task, if a traitor dies another one will emerge from any crew member 
 
 
 
 
 
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Revision as of 17:30, 14 February 2020


In Barotrauma, a game mode is a format or method of playing. There currently exist three game modes: Campaign, Mission and SandBox.

Game Modes

SandBox mode

Gameplay in SandBox Mode has no direct objective. The players are free to do whatever they so desire. It is exclusive to multiplayer.

Mission mode

See: Game Mode/List of Missions


In Mission Mode, the crew are given a specific task to complete in a chosen submarine. These missions are structured around departing from a station and travelling to an area on the map to complete an objective. Once the objective is completed the sub must return back to the starting station, the destination (in case of delivery missions), or to the station on the opposite end of the map.


The players don't receive any rewards for completing the missions, and the game mode is instead a way to quickly get into the action.

There are currently four mission types available, each with a multitude of different objectives.

Salvage - Researchers of an Outpost have picked up an infrasonic signal highly similar to those emitted by alien artifacts previously discovered on Europa. Investigate the signal and retrieve the potential artifact.

Monster - Typical monster missions include things like taking down medium and large creatures, or swarms of smaller ones.

Cargo - Cargo missions are delivery runs between Europan Outposts. You can deliver things such as building materials to help construct new outposts, medical supplies, weapon materials, dangerous chemicals, explosive compounds, clown staches for the HonkMother's syndicate, and even infectious parasitic eggs for researchers!

Combat - The Coalition and Renegades participate in submarine battles.


Mission Mode is exclusive to multiplayer.

Campaign mode

This is the only gamemode available in singleplayer, but it can be played in multiplayer too.

Upon starting a campaign, the player (or admin) chooses a submarine that will be used for the campaign. The submarine cannot be changed afterwards.

Once in the campaign menu, the players can choose a destination on a map, to select missions, or use the shop, to buy additional items using the money earned in missions. In singleplayer, the player can also hire AI crewmembers.

Campaign mode's missions are identical to those of mission mode, but the players must reach the station on the opposite end for the map in order to complete the task and change their position on the campaign map, unlocking more missions.

Other Conditions

Traitors

Traitors is a special function in multiplayer. When enabled a player will be tasked to look for an item in a vent or locker usually an oxygen tank by the honk mother and other groups when getting the item they will then be tasked to sabotage or to destroy a bunch of items sometimes there will be an additional task like infect the crew with husk eggs and sometimes even another task, if a traitor dies another one will emerge from any crew member

Barotrauma