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Focused Flak Shells Box

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Revision as of 21:02, 26 March 2023 by FourGreenFields (talk | contribs) (fixed severlimbsprobability; added explosionseverlimbsprobaility; added penetration; added info in text on various severance chances and penetration values)
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Data is up-to-date
Last updated for version 1.0.7.0
The current game version is 1.4.6.0
Stub Notes: can't display damage from direct hit of the main projectile
Focused Flak Shells Box

A heavy box of low spread ammo for the flak cannon. Good against single targets.
Statistics 
Used by Flak Cannon
Afflictions
Explosion Radius 0.3 m
Armor penetration 10%
Severance chance 100%
Explosion: 10%
Structure damage 30 (impact)
20 (explosion)
Shots per magazine 25
Crafting
Fabricator
Requirements
Skill: Weapons: 25
 
Alternate recipe
Skill: Weapons: 20
Deconstructor Yield
Lead(≥95%)
Aluminium
10s
Store
Base Price 140 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation 182 mk 54 mk
ColonyColony N/A 50 mk
Research OutpostResearch 182 mk 54 mk
Military OutpostMilitary 126 mk 37 mk
Mining OutpostMining 168 mk 50 mk
Medical MerchantMedical Merchant N/A 42 mk
Engineer MerchantEngineer Merchant N/A 42 mk
Armory MerchantArmory Merchant 126 mk 37 mk
Children of The HonkmotherClown Merchant N/A 42 mk
The Church of HuskHusk Merchant N/A 42 mk
Technical
Identifier flakcannondirectionalammobox
Categories Weapon
Tags flakcannonequipment, flakcannonammo, ammobox

Focused Flak Shells Boxes are Flak Cannon ammunition.

Mechanics

When loaded into a Flak Cannon shots spawn a projectile that detonates on proximity. When a creature is detected within 3.25m the shell detonates, spawning 5 pieces of shrapnel in a 25° cone, and dealing Deep Tissue Injury (20)* in a 0.3m radius.

Should the shell impact directly despite the proximity fuse, it will deal Deep Tissue Injury (70)*, Bleeding (20)*, and Stun (4)* – or 30 damage if hitting a structure. The pieces of shrapnel deal Lacerations (30)*, Bleeding (20)*, and Stun (1.5s)* each, and have a 10% chance for an additional Stun (5s)* – or 40 damage if hitting a structure.

It is important to note that the 150 Lacerations damage is the combined damage from each individual piece of shrapnel, not the total laceration damage of a single shot. Further, direct hits, the explosion, and the shrapnel have various chances of severing limbs and various armor-penetration values. A direct hit has a 100% base severance chance, the explosion 10%, and hits from the shrapnel 30%. Direct hits have 10% penetration, the explosion has no penetration, and shrapnel hits have 50% penetration.

See Also

Media

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