Flare

From Official Barotrauma Wiki
Revision as of 09:08, 10 October 2022 by Vyk (talk | contribs) (updated (This page is still missing a gif!))
Jump to: navigation, search
Data is potentially outdated
Last updated for version 0.19.11.0
Last mentioned in changelog 1.2.6.0
The current game version is 1.3.0.4
Notes: Missing image.
Flare
Click to upload a new image.Dummy link
Inventory icon


Sprite
Crafting
Fabricator
Requirements
(produces 12 items)
Deconstructible? No
Store
Base Price 30 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation 30 mk 9 mk
ColonyColony 27 mk 8 mk
Research OutpostResearch 37 mk 11 mk
Military OutpostMilitary 37 mk 11 mk
Mining OutpostMining 30 mk 9 mk
Medical MerchantMedical Merchant N/A 9 mk
Engineer MerchantEngineer Merchant N/A 9 mk
Armory MerchantArmory Merchant 30 mk 9 mk
Children of The HonkmotherClown Merchant N/A 9 mk
The Church of HuskHusk Merchant N/A 9 mk
Technical
Identifier flare
Categories

The Flare is a consumable, throwable item in Barotrauma.

Usage

Flares are a single-use item that can be lit, carried, and/or thrown to create a temporary source of light. They can be used in low-light situations such as reactor power-up, power failure, cave diving, and Alien Ruin exploration.

A lit flare will burn for 400 seconds, or 6 minutes and 40 seconds. Lit flares flicker throughout their burn time.

Flares will continue to burn outside of the submarine at no duration or brightness penalty.


Media

See also

v·d·e·h
Items
Consumables
Ammo
Handheld Weapons
Tools
Clothing
Headgear
Innerwear
Outerwear
Other
Electrical
Alien
Gardening
Skill Books
Misc