Flamer

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Revision as of 10:17, 23 June 2022 by Thraaros (talk | contribs) (fixed handicap values)
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Data is potentially outdated
Last updated for version 0.18.12.0
Last mentioned in changelog 1.1.18.0
The current game version is 1.2.8.0
Flamer
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Inventory icon


Sprite
Statistics
Fuel Welding Fuel Tank
Incendium Fuel Tank
Fuel Capacity 1 Fuel Tank
Skill Requirements
Skill Requirements
Weapons: 20
Handicap 1.5x Welding Fuel consumption

3.6x Incendium Fuel consumption

Crafting
Constructible? No
Deconstructor Yield
Store
Base Price 75 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation N/A 22 mk
ColonyColony N/A 20 mk
Research OutpostResearch N/A 28 mk
Military OutpostMilitary 93 mk 28 mk
Mining OutpostMining N/A 22 mk
Medical MerchantMedical Merchant N/A 22 mk
Engineer MerchantEngineer Merchant N/A 22 mk
Armory MerchantArmory Merchant 93 mk 28 mk
Children of The HonkmotherClown Merchant N/A 22 mk
The Church of HuskHusk Merchant N/A 22 mk
Technical
Identifier flamer
Categories

The Flamer (also known as the Flamethrower) is a handheld weapon added as part of the Saints and Sinners update.

Function

The Flamer is a short range weapon, which spews a constant stream of flames, fed by Welding Fuel. For obvious reasons, the Flamer only works in a dry area (attempting to use it underwater will result on a stream of harmless bubbles). As a flamethrower, using it will start Fires in the Submarine, which should be considered whenever using the Flamer. The Flamer needs a source of fuel to function Welding Fuel Tank and Incendium Fuel Tank are both valid sources of Fuel (with Incendium fuel tanks lasting about twice as long).

The Flamer deliver a notable amount of Burn damage (and a small amount of Burn to the user), further increased by the Fires that it will start. As side effects, the Flamer will consume Oxygen from the room it's used in, and will stop functioning when the oxygen level drops below 10%. Additionally, fires can cause spare Fuel Tanks to explode, even when they're inside a container. Caution is advised when using the Flamer, and a Fire Extinguisher is greatly recommended for safe handling.

Unlike most weapons, the Flamer does not cause any Stun nor does it have any stopping power, while it deals a notable amount of damage in a short time, it does nothing to prevent Creatures from getting close enough to attack the user.

Weapons Skill

Welding Tanks will sustain a Flamer for ~11 seconds at level 5, up to 17 seconds at level 20 and above.
Incendium Fuel Tanks will sustain a Flamer for ~29 seconds at level 5, up to 40 seconds at level 20 and above.

Usage

The Flamer is held with both hands and must be loaded with Welding Fuel Tank or Incendium Fuel Tank to be used. As with all weapons and tools, using it is done by holding the Right Mouse Right-click to take aim, then by Left Mouse Left-clicking to shoot/use. Holding down Left Mouse lets the user fire continuously until fuel runs out.

Item Damage Fuel Duration
Welding Fuel Tank Burn: 1.25/s to every affected limb

Burn 0.1/s to the user

16.7s
Incendium Fuel Tank Burn: 1.25/s to every affected limb

Burn 0.1/s to the user

40s

Trivia

  • Despite being considered a Weapon, internally, the Flamer is actually a Repair Tool (like the Plasma Cutter and the Welding Tool) which does not interact with Structures, and with a chance to start Fires.

Media

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