Flamer

From Official Barotrauma Wiki
Revision as of 06:19, 3 June 2021 by 31percent (talk | contribs) (categories)
Jump to: navigation, search
Data is potentially outdated
Last updated for version 0.12.0.3
Last mentioned in changelog 1.1.18.0
The current game version is 1.2.8.0
Flamer
Click to upload a new image.Dummy link
Inventory icon


Sprite
Statistics
Fuel Welding Fuel Tank

Incendium Fuel Tank

Fuel Capacity 1 Fuel Tank
Skill Requirements
Skill Requirements
Weapons: 20
Handicap 1.5x-3.6x Higher fuel consumption rate
Crafting
Constructible? No
Deconstructor Yield
Store
Base Price 75 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation N/A 22 mk
ColonyColony N/A 20 mk
Research OutpostResearch N/A 28 mk
Military OutpostMilitary 93 mk 28 mk
Mining OutpostMining N/A 22 mk
Medical MerchantMedical Merchant N/A 22 mk
Engineer MerchantEngineer Merchant N/A 22 mk
Armory MerchantArmory Merchant N/A 22 mk
Children of The HonkmotherClown Merchant N/A 22 mk
The Church of HuskHusk Merchant N/A 22 mk
Technical
Identifier
Categories

The Flamer (also known as the Flamethrower) is a handheld weapon added as part of the Saints and Sinners update.

Function

The Flamer is a short range weapon, which spews a constant stream of flames, fed by Welding Fuel. For obvious reasons, the Flamer only works in a dry area (attempting to use it underwater will result on a stream of harmless bubbles). As a flamethrower, using it will start Fires in the Submarine, which should be considered whenever using the Flamer. The Flamer needs a source of fuel to function Welding Fuel Tank and Incendium Fuel Tank are both valid sources of Fuel (with Incendium fuel tanks lasting about twice as long).

The Flamer deliver a notable amount of Burn damage (and a small amount of Burn to the user), further increased by the Fires that it will start. As side effects, the Flamer will consume Oxygen from the room it's used in, and will stop functioning when the oxygen level drops below 10%. Additionally, fires can cause spare Fuel Tanks to explode, even when they're inside a container. Caution is advised when using the Flamer, and a Fire Extinguisher is greatly recommended for safe handling.

Unlike most weapons, the Flamer does not cause any Stun nor does it have any stopping power, while it deals a notable amount of damage in a short time, it does nothing to prevent Creatures from getting close enough to attack the user.

Weapons Skill

Welding Tanks will sustain a Flamer for ~11 seconds at level 5, up to 17 seconds at level 20 and above.
Incendium Fuel Tanks will sustain a Flamer for ~29 seconds at level 5, up to 40 seconds at level 20 and above.

Usage

The Flamer is held with both hands and must be loaded with Welding Fuel Tank or Incendium Fuel Tank to be used. As with all weapons and tools, using it is done by holding the Right Mouse Right-click to take aim, then by Left Mouse Left-clicking to shoot/use. Holding down Left Mouse lets the user fire continuously until fuel runs out. While Welding Fuel cannot be refilled, it's plentifully available on most Submarines, so ammo should not be a concern.

Damage Values

Item
Afflictions
Structure Damage
Projectile Speed
Raw materials
Welding Fuel Tank
Burn: 1.25
0
Instant
Ethanol

Aluminium

Incendium Fuel Tank
Burn: 1.25
0
Instant
Incendium Bar

Aluminium

Trivia

  • Despite being considered a Weapon, internally, the Flamer is actually a Repair Tool (like the Plasma Cutter and the Welding Tool) which does not interact with Structures, and with a chance to start Fires.

Gallery

Audio

v·d·e·h
Items
Consumables
Ammo
Handheld Weapons
Tools
Clothing
Headgear
Innerwear
Outerwear
Other
Electrical
Alien
Gardening
Skill Books
Misc