Flamer

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Revision as of 12:21, 11 October 2019 by BTGamepedia>RayTrace (Created page about the Flamer based on the Harpoon Gun)
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Flamer
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Inventory icon


Sprite
Statistics
Ammunition Welding Fuel Tank

Incendium Fuel Tank

Fuel Capacity 1 fuel tank
Skill Requirements
Skill Requirements
Weapons: 20
Handicap Fuel decreases 2.5x faster
Crafting
Constructible? No
Technical
Identifier
Categories

The Flamer (also known as the Flamethrower) is a handheld weapon added as part of the Saints and Sinners update.

Function

The Flamer is a short range weapon, which spews a constant stream of flames, fed by Welding Fuel. For obvious reasons, the Flamer only works in a dry area (attempting to use it underwater will result on a stream of harmless bubbles). As a flamethrower, using it will start Fires in the Submarine, which should be considered whenever using the Flamer. The Flamer needs a source of fuel to function Welding Fuel Tank and Incendium Fuel Tank are both valid sources of Fuel (with Incendium fuel tanks lasting about twice as long).

The Flamer deliver a notable amount of Burn damage (and a small amount of Burn to the user), further increased by the Fires that it will start. As side effects, the Flamer will eventually consume all Oxygen from it's room, at which point, it will no longer function, furthermore, the Fires started can cause spare Fuel Tanks to explode. Caution is advised when using the Flamer, and a Fire Extinguisher is greatly recommended for safe handling.

Unlike most weapons, the Flamer does not cause any Stun nor does it have any stopping power, while it deals a notable amount of damage in a short time, it does nothing to prevent Creatures from getting close enough to attack the user.

Usage

The Flamer requires both hands to be equipped and must have a valid fuel source to be able to fire. By default, the right mouse button aims the Flamer toward the cursor. Left-clicking will then fire a bullet in the corresponding direction, by holding down the Left Mouse button you can continue firing until the Fuel Tank runs out of fuel.

While Welding Fuel can not be refilled, it's plentifully available on most Submarines, so ammo should not be a concern.

Damage Values

Item
Afflictions
Structure Damage
Projectile Speed
Is Sticky?
Is Fragile?
Raw materials
Welding Fuel
Burn Strength: 1.25
0
Instant
false
false
Aluminium Aluminium
Incendium Fuel
Burn Strength: 1.25
0
Instant
false
false
Aluminium Aluminium


Trivia

  • Welding Tanks can sustain a Flamer for around 18 seconds, Incendium Fuel Tanks can sustain the Flamer for 40 seconds instead
  • Despite being considered a Weapon, internally, the Flamer is actually a Repair Tool (like the Plasma Cutter and the Welding Tool) which does not interact with Structures, and with a chance to start Fires

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