Flamer: Difference between revisions
(Fixed infobox) |
(v0.10.5.1) |
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{{Version|0.10.5.1}} | |||
{{Items infobox | {{Items infobox | ||
| image = Flamer.png | | image = Flamer.png | ||
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| weapons = 20 | | weapons = 20 | ||
| handicap = 1.5x-3.6x Higher fuel consumption rate | | handicap = 1.5x-3.6x Higher fuel consumption rate | ||
| cost = | | cost = <span class="explain" title="Military: 93 • Prices may be further reduced by up to 10% (100RP) or increased by up to 8% (-80RP)">93</span> | ||
| fabricator = No | | fabricator = No | ||
| deconstructor = Yes | | deconstructor = Yes | ||
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The Flamer is a short range weapon, which spews a constant stream of flames, fed by Welding Fuel. For obvious reasons, the Flamer only works in a dry area (attempting to use it underwater will result on a stream of harmless bubbles). As a flamethrower, using it will start Fires in the Submarine, which should be considered whenever using the Flamer. The Flamer needs a source of fuel to function {{Hyperlink|Welding Fuel Tank}} and {{Hyperlink|Incendium Fuel Tank}} are both valid sources of Fuel (with Incendium fuel tanks lasting about twice as long). | The Flamer is a short range weapon, which spews a constant stream of flames, fed by Welding Fuel. For obvious reasons, the Flamer only works in a dry area (attempting to use it underwater will result on a stream of harmless bubbles). As a flamethrower, using it will start Fires in the Submarine, which should be considered whenever using the Flamer. The Flamer needs a source of fuel to function {{Hyperlink|Welding Fuel Tank}} and {{Hyperlink|Incendium Fuel Tank}} are both valid sources of Fuel (with Incendium fuel tanks lasting about twice as long). | ||
The Flamer deliver a notable amount of [[Afflictions#Burn|Burn damage]] (and a small amount of [[Afflictions#Burn|Burn]] to the user), further increased by the Fires that it will start. As side effects, the Flamer will | The Flamer deliver a notable amount of [[Afflictions#Burn|Burn damage]] (and a small amount of [[Afflictions#Burn|Burn]] to the user), further increased by the Fires that it will start. As side effects, the Flamer will consume Oxygen from the room it's used in, and will stop functioning when the oxygen level drops below 10%. Additionally, fires can cause spare Fuel Tanks to explode, even when they're inside a container. Caution is advised when using the Flamer, and a [[Fire Extinguisher]] is greatly recommended for safe handling. | ||
Unlike most weapons, the Flamer does not cause any Stun nor does it have any stopping power, while it deals a notable amount of damage in a short time, it does nothing to prevent [[Creatures]] from getting close enough to attack the user. | Unlike most weapons, the Flamer does not cause any Stun nor does it have any stopping power, while it deals a notable amount of damage in a short time, it does nothing to prevent [[Creatures]] from getting close enough to attack the user. | ||
== Usage == | == Usage == | ||
The Flamer | The Flamer is held with both hands and must have a valid fuel source to fire. By default, the right mouse button aims the Flamer toward the cursor. Left-clicking will then fire a bullet in the corresponding direction, by holding down the Left Mouse button you can continue firing until the Fuel Tank runs out of fuel. | ||
While Welding Fuel | While Welding Fuel cannot be refilled, it's plentifully available on most Submarines, so ammo should not be a concern. | ||
== Damage Values == | == Damage Values == | ||
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== Trivia == | == Trivia == | ||
* Welding Tanks can sustain a Flamer for around | * Welding Tanks can sustain a Flamer for around 17 seconds, Incendium Fuel Tanks can sustain the Flamer for 40 seconds, and both will only last 11 seconds if the user's Weapons Skill is below 20. | ||
* Despite being considered a Weapon, internally, the Flamer is actually a Repair Tool (like the [[Plasma Cutter]] and the [[Welding Tool]]) which does not interact with Structures, and with a chance to start Fires | * Despite being considered a Weapon, internally, the Flamer is actually a Repair Tool (like the [[Plasma Cutter]] and the [[Welding Tool]]) which does not interact with Structures, and with a chance to start Fires. | ||
== Gallery == | == Gallery == |
Revision as of 21:44, 9 October 2020
Data is potentially outdated | |
Last updated for version 0.10.5.1 Last mentioned in changelog 1.1.18.0 The current game version is 1.2.8.0 |
Flamer | ||||||||
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Inventory icon Sprite | ||||||||
Statistics | ||||||||
Fuel | Welding Fuel Tank | |||||||
Fuel Capacity | 1 Fuel Tank | |||||||
Skill Requirements | ||||||||
Skill Requirements | Weapons: 20
| |||||||
Handicap | 1.5x-3.6x Higher fuel consumption rate | |||||||
Crafting | ||||||||
Constructible? | No | |||||||
Deconstructor Yield | ||||||||
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The Flamer (also known as the Flamethrower) is a handheld weapon added as part of the Saints and Sinners update.
Function
The Flamer is a short range weapon, which spews a constant stream of flames, fed by Welding Fuel. For obvious reasons, the Flamer only works in a dry area (attempting to use it underwater will result on a stream of harmless bubbles). As a flamethrower, using it will start Fires in the Submarine, which should be considered whenever using the Flamer. The Flamer needs a source of fuel to function Welding Fuel Tank and Incendium Fuel Tank are both valid sources of Fuel (with Incendium fuel tanks lasting about twice as long).
The Flamer deliver a notable amount of Burn damage (and a small amount of Burn to the user), further increased by the Fires that it will start. As side effects, the Flamer will consume Oxygen from the room it's used in, and will stop functioning when the oxygen level drops below 10%. Additionally, fires can cause spare Fuel Tanks to explode, even when they're inside a container. Caution is advised when using the Flamer, and a Fire Extinguisher is greatly recommended for safe handling.
Unlike most weapons, the Flamer does not cause any Stun nor does it have any stopping power, while it deals a notable amount of damage in a short time, it does nothing to prevent Creatures from getting close enough to attack the user.
Usage
The Flamer is held with both hands and must have a valid fuel source to fire. By default, the right mouse button aims the Flamer toward the cursor. Left-clicking will then fire a bullet in the corresponding direction, by holding down the Left Mouse button you can continue firing until the Fuel Tank runs out of fuel.
While Welding Fuel cannot be refilled, it's plentifully available on most Submarines, so ammo should not be a concern.
Damage Values
Item |
Afflictions |
Structure Damage |
Projectile Speed |
Is Sticky? |
Is Fragile? |
Raw materials |
---|---|---|---|---|---|---|
Welding Fuel |
Burn Strength: 1.25 |
0 |
Instant |
false |
false |
Aluminium |
Incendium Fuel |
Burn Strength: 1.25 |
0 |
Instant |
false |
false |
Aluminium |
Trivia
- Welding Tanks can sustain a Flamer for around 17 seconds, Incendium Fuel Tanks can sustain the Flamer for 40 seconds, and both will only last 11 seconds if the user's Weapons Skill is below 20.
- Despite being considered a Weapon, internally, the Flamer is actually a Repair Tool (like the Plasma Cutter and the Welding Tool) which does not interact with Structures, and with a chance to start Fires.
Gallery
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Example of a player flaming a crew member.
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Range Up
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Range Sides
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Using a Flamer heavily will cause fires in the sub.
Audio
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Flamer loop