Flamer: Difference between revisions

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(Added precisions about fuel consumption rate (and moved this out of trivia to a new weapons skill section). Handicap is scaled from level 5 to [skill lvl req]. Version check.)
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{{Version|0.10.6.2}}
{{Version|1.2.6.0}}
{{Items infobox
{{Items infobox  
| image = Flamer.png
| description = An incendiary weapon that fires a stream of burning welding fuel.
| caption = Inventory icon.
| type = weapon
| fuel = {{Hyperlink|Welding Fuel Tank}}
{{Hyperlink|Incendium Fuel Tank}}
| fuelcount = 1 Fuel Tank
| weapons = 20
| handicap = 1.5x-3.6x Higher fuel consumption rate
| baseprice = 75


| outpostunbuyable = true
<!-- Supply -->
| cityunbuyable = true
| supplyname = Fuel Supply
| researchunbuyable = true
| supplyitems = {{hl|Welding Fuel Tank}} (16.7s)<br>{{hl|Incendium Fuel Tank}} (40s)
| mineunbuyable = true
| supplycount = 1
 
<!-- Weapon info-->
| weapontype = ranged
| weapons = 50
| handicap = {{Hyperlink|Burn|20|Affliction Burn|s=s}} applied to user<br>Lower fire rate<br>Spread 25 (No penalty)
| attackspeed = 1
 
| firedamage = 20
| afflictions =
burn = 1.25, note = "Affects every limb it hits."; 
 
 
 
<!-- Fabricating -->
| fabricator = Yes
| talent = {{hl|Pyromaniac||Engineer Job Icon}}
| fabricatortime = 20
| fabricatorskill = mechanical
| fabricatorskilllevel = 30
| fabricatorskill2 = weapons
| fabricatorskilllevel2 = 20
| fabricatormaterials = {{hl|Steel Bar}} (x2)<br>{{hl|Rubber}} (x2)
 
<!-- Deconstructing -->
| deconstructor = Yes
| deconstructortime = 10
| deconstructormaterials = {{hl|Steel Bar}}<br>{{hl|Rubber}}
 
<!-- Price -->
| baseprice = 105
| unbuyable = true


| outpostmultiplier = 1
| citymultiplier = 0.9
| citymultiplier = 0.9
| researchmultiplier = 1.25
| researchmultiplier = 1.25
| militarymultiplier = 1.25
| militarymultiplier = 1.25 | militaryminavailable = 1 | militarysold = true
| minemultiplier = 1
| armorymultiplier = 1.25 | armoryminavailable = 1
 
<!-- Technical -->
| identifier = flamer
| category = Equipment
| tags = smallitem, weapon, gun, mountableweapon
}}
<!-- What is the weapon -->
The '''Flamer'''  is a [[Handheld_Weapons#Ranged_Weapons|Handheld Ranged Weapon]] in [[Barotrauma]].
 
= Description =
The Flamer (also known as the Flamethrower) is a two-handed medium-range small-size weapon. It spews a constant stream of flames, fed by {{hl|Welding Fuel Tank|20}}. For obvious reasons, the Flamer only works in a dry area and attempting to use it underwater will only result in a stream of harmless bubbles. Using it will start [[Fire]]s in the [[Submarine]] or other dry locations, which should be considered whenever using the Flamer. As side effects, the Flamer will consume [[Oxygen]] from the room it's used in, and will stop functioning when the oxygen level drops below 10%. Additionally, fires can cause spare {{hl|Welding Fuel Tank|20}}s to explode, unless they're inside of a {{hl|Storage Container|20}}.
 
It can be crafted by an {{hl|Engineer||Engineer Job Icon}} with the {{hl|Pyromaniac||Talent pyromaniac}} unlocked.


| militaryminavailable = 1
= Function =
{{Controls|two|{{hl|Welding Fuel Tank|20}} or {{hl|Incendium Fuel Tank|20}}}} Holding down {{Key|mouse|left}} lets the user fire continuously until fuel runs out.


| fabricator = No
* It has a single slot for ammunition which can contain a single {{hl|Welding Fuel Tank|20}}.
| deconstructor = Yes
** Using the Flamer while there is an {{hl|Oxygen Tank|20}} or {{hl|Oxygenite Tank|20}} in the slot will cause an explosion after a 1-second delay.
| deconstructortime = 10
* Caution is advised when using the Flamer, and when using it on board of the submarine a {{hl|Fire Extinguisher|20}} is greatly recommended for safe handling.
| deconstructormaterials = {{Hyperlink|Steel Bar}}
* Using the Flamer without the required skill level may inflict {{hl|Burn|20|s=s}} to the user.
{{Hyperlink|Plastic}}
* Unlike most weapons, the Flamer does not cause any {{hl|Stun|20}}, nor does it have any stopping power. While it deals a notable amount of damage in a short time, it does nothing to prevent [[Creatures]] from getting close enough to attack the user.
|image2=Flamer_sprite.png|imagewidth=62|imagewidth2=144|caption2=''An incendiary weapon that fires a stream of burning welding fuel.''}}
* Unlike most two-handed weapons, it doesn't have a {{hl|Flashlight|20}} slot.
The '''Flamer''' (also known as the Flamethrower) is a handheld weapon added as part of the '''Saints and Sinners''' update.
* It can be stored in the inventory.
== Function ==
 
The Flamer is a short range weapon, which spews a constant stream of flames, fed by Welding Fuel. For obvious reasons, the Flamer only works in a dry area (attempting to use it underwater will result on a stream of harmless bubbles). As a flamethrower, using it will start Fires in the Submarine, which should be considered whenever using the Flamer. The Flamer needs a source of fuel to function {{Hyperlink|Welding Fuel Tank}} and {{Hyperlink|Incendium Fuel Tank}} are both valid sources of Fuel (with Incendium fuel tanks lasting about twice as long).
= Damage Values =


The Flamer deliver a notable amount of [[Afflictions#Burn|Burn damage]] (and a small amount of [[Afflictions#Burn|Burn]] to the user), further increased by the Fires that it will start. As side effects, the Flamer will consume Oxygen from the room it's used in, and will stop functioning when the oxygen level drops below 10%. Additionally, fires can cause spare Fuel Tanks to explode, even when they're inside a container. Caution is advised when using the Flamer, and a [[Fire Extinguisher]] is greatly recommended for safe handling.
{| class = "wikitable"
! Item
! Damage
! Fuel Duration
|-
|{{Hyperlink|Welding Fuel Tank}}
|{{Hyperlink|Burn||Affliction Burn}}: 1.25/s to every affected limb
{{Hyperlink|Burn||Affliction Burn}}: 0.5/s to the user (50% chance if [[Skills#Weapons|Weapons]] &lt;50)
| 16.7s
|-
|{{Hyperlink|Incendium Fuel Tank}}
|{{Hyperlink|Burn||Affliction Burn}}: 1.25/s to every affected limb
{{Hyperlink|Burn||Affliction Burn}}: 0.5/s to the user (50% chance if [[Skills#Weapons|Weapons]] &lt;50)
| 40s
|}


Unlike most weapons, the Flamer does not cause any Stun nor does it have any stopping power, while it deals a notable amount of damage in a short time, it does nothing to prevent [[Creatures]] from getting close enough to attack the user.
= Explosion Values =
== Weapons Skill ==
Welding Tanks will sustain a Flamer for ~11 seconds at level 5, up to 17 seconds at level 20 and above.<br>
Incendium Fuel Tanks will sustain a Flamer for ~29 seconds at level 5, up to 40 seconds at level 20 and above.
== Usage ==
{{Controls|two|{{Hyperlink|Welding Fuel Tank|20}} or {{Hyperlink|Incendium Fuel Tank|20}}}} Holding down {{Key|mouse|left}} lets the user fire continuously until fuel runs out.
While Welding Fuel cannot be refilled, it's plentifully available on most Submarines, so ammo should not be a concern.
== Damage Values ==
{{Weapon table
{{Weapon table
| item = [[Welding Fuel Tank]]
| item = {{Hyperlink|Oxygen Tank}}
| image = Welding_Fuel_Tank.png
| force = 3
| afflictions = {{Hyperlink|Burn||Affliction Burn}}: 1.25
| explosion = 1.5
| structuredamage = 0
| explosionafflictions = {{Affliction|Burn|||25}}<br>{{Affliction|Stun|||5}}
| projectile = Instant
 
| raw = {{Hyperlink|Ethanol}}
| item2 = {{Hyperlink|Oxygenite Tank}}
{{Hyperlink|Aluminium}}
| force2 = 6
| item2 = [[Incendium Fuel Tank]]
| explosion2 = 1.5
| image2 = Incendium_Fuel_Tank.png
| explosionafflictions2 = {{Affliction|Burn|||50}}<br>{{Affliction|Stun|||10}}
| afflictions2 = {{Hyperlink|Burn||Affliction Burn}}: 1.25
| structuredamage2 = 0
| projectile2 = Instant
| raw2 = {{Hyperlink|Incendium Bar}}
{{Hyperlink|Aluminium}}
}}
}}
== Trivia ==
 
* Despite being considered a Weapon, internally, the Flamer is actually a Repair Tool (like the [[Plasma Cutter]] and the [[Welding Tool]]) which does not interact with Structures, and with a chance to start Fires.
= Related Talents =
== Gallery ==
<!-- Talents that are required to craft the weapon, or are affecting it in some way, use the RelatedTalents template -->
<gallery widths="250">
{{RelatedTalents|Pyromaniac}}
Ingame_flamer_1.png|Example of a player flaming a crew member.
 
Flamer1.png|Range Up
= See Also = 
flamer3.png|Range Sides
* {{hl|Prototype Steam Cannon}}
Flamer2.png|Using a Flamer heavily will cause fires in the sub.
 
= Trivia =
 
* Despite being considered a weapon, internally, the Flamer is actually a Repair Tool (like the {{hl|Plasma Cutter|20}} and the {{hl|Welding Tool|20}}) which does not interact with structures, and with a chance to start [[Fire]]s.
 
= Media =
<!-- Images or videos showing off the weapon -->
<gallery widths=280 heights=200>
File:Flamer_Shooting.mp4|An Engineer using the Flamer loaded with an Incendium Fuel Tank.
</gallery>
</gallery>
== Audio ==
 
<gallery widths="280" heights="150">
<!-- Audio files -->
<gallery widths=200 heights=100>
File:FlameThrowerLoop.ogg|Flamer loop
File:FlameThrowerLoop.ogg|Flamer loop
</gallery>
</gallery>
{{Items nav}}
 
{{Weapons nav|show-Handheldweapons=yes}}
[[Category:Ranged Weapons]]
[[Category:Talent_Items]]

Latest revision as of 19:21, 14 December 2023

Data is up-to-date
Last updated for version 1.2.6.0
Last mentioned in changelog 1.1.18.0
The current game version is 1.3.0.4
Flamer

Inventory icon


Sprite
An incendiary weapon that fires a stream of burning welding fuel.
Statistics
Afflictions
 Burn (1.25)*
 Affects every limb it hits.
Attack Speed 1
Ballast Flora Damage
20/s
Fuel Supply Welding Fuel Tank (16.7s)
Incendium Fuel Tank (40s)
Fuel Supply Capacity 1
Skill Requirements
Skill Requirements
Weapons: 50
Handicap Burns applied to user
Lower fire rate
Spread 25 (No penalty)
Crafting
Fabricator
Requirements
Talent: Pyromaniac
Skill: Mechanical: 30, Weapons: 20
Steel Bar (x2)
Rubber (x2)
Fabrication time 20s
Deconstructor Yield
Store
Base Price 105 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation N/A 31 mk
ColonyColony N/A 28 mk
Research OutpostResearch N/A 39 mk
Military OutpostMilitary 131 mk 39 mk
Mining OutpostMining N/A 31 mk
Medical MerchantMedical Merchant N/A 31 mk
Engineer MerchantEngineer Merchant N/A 31 mk
Armory MerchantArmory Merchant N/A 39 mk
Children of The HonkmotherClown Merchant N/A 31 mk
The Church of HuskHusk Merchant N/A 31 mk
Technical
Identifier flamer
Categories Equipment
Tags smallitem, weapon, gun, mountableweapon

The Flamer is a Handheld Ranged Weapon in Barotrauma.

Description

The Flamer (also known as the Flamethrower) is a two-handed medium-range small-size weapon. It spews a constant stream of flames, fed by Welding Fuel Tank. For obvious reasons, the Flamer only works in a dry area and attempting to use it underwater will only result in a stream of harmless bubbles. Using it will start Fires in the Submarine or other dry locations, which should be considered whenever using the Flamer. As side effects, the Flamer will consume Oxygen from the room it's used in, and will stop functioning when the oxygen level drops below 10%. Additionally, fires can cause spare Welding Fuel Tanks to explode, unless they're inside of a Storage Container.

It can be crafted by an Engineer with the Pyromaniac unlocked.

Function

The Flamer is held with both hands and must be loaded with Welding Fuel Tank or Incendium Fuel Tank to be used. As with all weapons and tools, using it is done by holding the Right Mouse Right-click to take aim, then by Left Mouse Left-clicking to shoot/use. Holding down Left Mouse lets the user fire continuously until fuel runs out.

  • It has a single slot for ammunition which can contain a single Welding Fuel Tank.
  • Caution is advised when using the Flamer, and when using it on board of the submarine a Fire Extinguisher is greatly recommended for safe handling.
  • Using the Flamer without the required skill level may inflict Burns to the user.
  • Unlike most weapons, the Flamer does not cause any Stun, nor does it have any stopping power. While it deals a notable amount of damage in a short time, it does nothing to prevent Creatures from getting close enough to attack the user.
  • Unlike most two-handed weapons, it doesn't have a Flashlight slot.
  • It can be stored in the inventory.

Damage Values

Item Damage Fuel Duration
Welding Fuel Tank Burn: 1.25/s to every affected limb

Burn: 0.5/s to the user (50% chance if Weapons <50)

16.7s
Incendium Fuel Tank Burn: 1.25/s to every affected limb

Burn: 0.5/s to the user (50% chance if Weapons <50)

40s

Explosion Values

Item
Explosion Range (m)
Explosion Afflictions
Force
Oxygen Tank
1.5
Burn (25)*
Stun (5)*
3
Oxygenite Tank
1.5
Burn (50)*
Stun (10)*
6


Related Talents

Talent Tree Description

Pyromaniac
ID: pyromaniac
Engineer
Electrician
Spec. 2
Inflict 25% more burning damage. Doubled when fighting against Ballast Flora.

Unlock recipe: Flamer.

See Also

Trivia

  • Despite being considered a weapon, internally, the Flamer is actually a Repair Tool (like the Plasma Cutter and the Welding Tool) which does not interact with structures, and with a chance to start Fires.

Media

v·d·e·h
Weapons
Submarine Weapons
Turrets
Large Turrets
Loaders
Other
Handheld Weapons
Ranged Weapons
Melee Weapons
Throwable
Ammunition & Explosives
Ammunition
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