Explosives: Difference between revisions
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{{Version|0. | {{Version|0.12.0.3}} | ||
'''Explosives''' are a [[item]]s that can explode, damaging their surroundings. They can be detonated through various means: detonation (detonator, weapon shells), physical shock (if thrown, impacted, or in a weapon shell), [https://wikipedia.org/wiki/Water-reactive_substances water], fire, or simply deterioration. | '''Explosives''' are a [[item]]s that can explode, damaging their surroundings. They can be detonated through various means: detonation (detonator, weapon shells), physical shock (if thrown, impacted, or in a weapon shell), [https://wikipedia.org/wiki/Water-reactive_substances water], fire, or simply deterioration. | ||
==Storage== | ==Storage== | ||
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|YES | |YES | ||
|5.0 | |5.0 | ||
| | |250 | ||
|75 | |75 | ||
|50 | |50 | ||
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! class="unsortable" rowspan = 2|Crafting | ! class="unsortable" rowspan = 2|Crafting | ||
!rowspan = 2|<abbr title="Radius">Range (m)</abbr> | !rowspan = 2|<abbr title="Radius">Range (m)</abbr> | ||
!colspan = | ! colspan="5" |Damage | ||
| | |||
! class="unsortable" rowspan = 2|Notes | ! class="unsortable" rowspan = 2|Notes | ||
|- | |- | ||
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![[File:Affliction Bleeding.png|24x24px]]Bleeding | ![[File:Affliction Bleeding.png|24x24px]]Bleeding | ||
![[File:Affliction Deep Tissue Injury.png|24x24px]] Deep Tissue Injury | ![[File:Affliction Deep Tissue Injury.png|24x24px]] Deep Tissue Injury | ||
!|[[File:Affliction Stun.png|24x24px|link=Afflictions#Stun]] <abbr title="(Seconds)">Stun </abbr> | |||
!Structure | !Structure | ||
|- | |- | ||
|{{Hyperlink|Frag Grenade|30}} | |{{Hyperlink|Frag Grenade|30}} | ||
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|6 | |6 | ||
| | | | ||
| | |||
|80 | |||
|180 | |180 | ||
|5 | |5 | ||
|5 | |5 | ||
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| | | | ||
| | | | ||
|5 | |||
|1 | |1 | ||
| | | | ||
|Deals 40 EMP damage to [[installations]]. | |Deals 40 EMP damage to [[installations]]. | ||
Drains [[Battery]] and [[Supercapacitor]] charge. | Drains [[Battery]] and [[Supercapacitor]] charge. | ||
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|5 | |5 | ||
|25 | |||
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|- | |- | ||
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|5 | |5 | ||
|25 | |||
| | | | ||
|Sets the area on [[Maintenance|Fire]]. | |Sets the area on [[Maintenance|Fire]]. | ||
|} | |} | ||
==Uncraftable== | ==Uncraftable== | ||
These items are not craftable, but may be acquired via deconstruction of other items or other means. | These items are not craftable, but may be acquired via deconstruction of other items or other means. | ||
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|5.0 | |5.0 | ||
|50 | |50 | ||
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|2 | |2 | ||
|3 | |3 | ||
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|- | |- | ||
|{{Hyperlink|Oxygenite Shard|30}} | |{{Hyperlink|Oxygenite Shard|30}} | ||
|Alien | |[[Skyholder Artifact]] | ||
[[Alien Trinket]] | |||
|8 | |8 | ||
| | | | ||
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|3.0 | |3.0 | ||
|30 | |30 | ||
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|50 | |50 | ||
|2 | |2 | ||
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|- | |- | ||
|{{Hyperlink|Nitroglycerin|30}} | |{{Hyperlink|Nitroglycerin|30}} | ||
|Mission | |Mission, Store | ||
|6 | |6 | ||
|YES | |YES | ||
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| | | | ||
| | |0.5 | ||
|50 | |50 | ||
|10 | |10 | ||
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| 2.5 | | 2.5 | ||
| 20 | | 20 | ||
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| 10 | | 10 | ||
| 3 | | 3 | ||
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|2.5 | |2.5 | ||
|20 | |20 | ||
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| | |7 | ||
|3 | |3 | ||
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|YES | |YES | ||
| | |1.5 | ||
|20 | |20 | ||
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| | |7 | ||
|3 | |3 | ||
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|YES | |YES | ||
| | |1.5 | ||
|10 | |10 | ||
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|7 | |||
|3 | |3 | ||
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|YES | |YES | ||
| | |1.5 | ||
|20 | |20 | ||
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| | |7 | ||
|3 | |3 | ||
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|} | |} | ||
[[Category:Explosives]] | [[Category:Explosives]] |
Revision as of 13:50, 22 February 2021
Data is potentially outdated | |
Last updated for version 0.12.0.3 Last mentioned in changelog 1.0.7.0 The current game version is 1.3.0.4 |
Explosives are a items that can explode, damaging their surroundings. They can be detonated through various means: detonation (detonator, weapon shells), physical shock (if thrown, impacted, or in a weapon shell), water, fire, or simply deterioration.
Storage
While explosives are dangerous, they can be safely stored. Some types of loose explosives are at risk at being detonated from hard impacts. Some containers are waterproof and it is recommended to store water reactive materials in those when not in use. There is no way to protect explosives from fires.
Crafted
These items are all water-safe.
Item | Crafting | Method of Detonation | Range (m) | Damage | Notes | |||||
---|---|---|---|---|---|---|---|---|---|---|
Detonation | Impact Threshold | Fire | Burn | Lacerations | Structure | Stun | ||||
Flash Powder | Potassium | YES | 8 | YES | 5.0 | 5 | 0 | 3 | ||
UEX | Sodium | YES | YES | 8.0 | 100 | 50 | 150 | 5 | ||
C-4 Block | UEX | YES | 5.0 | 150 | 75 | 250 | 5 | |||
IC-4 Block | C-4 Block | YES | YES | 5.0 | 250 | 75 | 50 | 5 | Sets the area on Fire | |
Compound N | Aluminium | YES | YES | 6.0 | 200 | 50 | 150 | 5 | ||
Volatile Compound N | Compound N | YES | YES | 6.0 | 200 | 50 | 150 | 5 | Deteriorates at a rate of 3.5%/second, explodes when fully deteriorated. | |
Welding Fuel Tank | Aluminum | YES | 2.5 | 25 | 15 | 5 | Used as fuel for Welding Tanks and Flamers | |||
Oxygen Tank | Aluminum | YES | 2.5 | 5 | 10 | 5 | Used as fuel for Diving Masks, Diving Suits, and Plasma Cutters | |||
Oxygenite Tank | Liquid Oxygenite | YES | 2.8 | 10 | 20 | 8 | Used as fuel for Diving Masks, Diving Suits, and Plasma Cutters | |||
Incendium Fuel Tank | Incendium Bar | YES | 2.5 | 50 | 15 | 5 | Used as fuel for Welding Tanks and Flamers |
Grenades
These are hand thrown explosives that explode 3 seconds after being thrown. They can also be detonated via detonator.
Item | Crafting | Range (m) | Damage | Notes | |||||
---|---|---|---|---|---|---|---|---|---|
Burn | Lacerations | Bleeding | Deep Tissue Injury | Stun | Structure | ||||
Frag Grenade | Iron | 6 | 80 | 180 | 5 | 5 | |||
EMP Grenade | Iron | 5 | 5 | 1 | Deals 40 EMP damage to installations.
Drains Battery and Supercapacitor charge. | ||||
Stun Grenade | Iron | 5 | 5 | 25 | |||||
Incendium Grenade | Iron | 5 | 100 | 5 | 25 | Sets the area on Fire. |
Uncraftable
These items are not craftable, but may be acquired via deconstruction of other items or other means.
Item | Source | Method of Detonation | Range (m) | Damage | Notes | |||||
---|---|---|---|---|---|---|---|---|---|---|
Impact Threshold | Fire | Water | Burn | Laceration | Structure | Stun | ||||
Incendium Bar | Thermal Alien Artifact | 5.0 | 50 | 2 | 3 | Starts a Fire.
Can be detonated. | ||||
Oxygenite Shard | Skyholder Artifact | 8 | 6.0 | 0 | 300 | 400 | 5 | Can be thrown. | ||
Liquid Oxygenite | Oxygenite Shard | 8 | 3.0 | 30 | 50 | 2 | Acceptable Ammo for Syringe Gun.
Hitting a character applies its chemical effect instead of exploding. | |||
Nitroglycerin | Mission, Store | 6 | YES | 6.0 | 50 | 50 | 100 | 5 | Can be thrown. | |
Mutated Pomegrenade | Pomegrenade Plant | 1 | 0.5 | 50 | 10 | 50 | 0 | Can be thrown.
Starts a Fire | ||
Salt Bulb | Saltbulb Plant | 5 | YES | 2.5 | 20 | 10 | 3 | Can be thrown. | ||
Lithium | Basic Material | YES | 2.5 | 20 | 7 | 3 | ||||
Sodium | Basic Material | YES | 1.5 | 20 | 7 | 3 | ||||
Magnesium | Basic Material | YES | 1.5 | 10 | 7 | 3 | ||||
Potassium | Basic Material | YES | 1.5 | 20 | 7 | 3 |