Experience & Talent Points
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Data is up-to-date |
Last updated for version 1.0.7.0 The current game version is 1.1.19.3 |
Experience is gained by journeying through Europa, and can be used to pick Talents, powerful buffs that are unique to each Job.
Experience can be gained in three ways:
- Completing Missions
- Commendations and Medals
- Various Talents
Experience per Talent Point
Required experience begins at 450 points for 1 talent, then increases by 500 experience for each point earned, as can be seen in the following table:
Talent Points |
Required Experience |
Total Required Experience |
---|---|---|
1 | 450 | 450 |
2 | 950 | 1400 |
3 | 1450 | 2850 |
4 | 1950 | 4800 |
5 | 2450 | 7250 |
6 | 2950 | 10200 |
7 | 3450 | 13650 |
8 | 3950 | 17600 |
9 | 4450 | 22050 |
10 | 4950 | 27000 |
11 | 5450 | 32450 |
12 | 5950 | 38400 |
13 | 6450 | 44850 |
14 | 6950 | 51800 |
15 | 7450 | 59250 |
16 | 7950 | 67200 |
17 | 8450 | 75650 |
18 | 8950 | 84600 |
19 | 9450 | 94050 |
20 | 9950 | 104000 |
21 | 10450 | 114450 |
22 | 10950 | 125400 |
23 | 11450 | 136850 |
24 | 11950 | 148800 |
Missions
At the end of a level, all members of the crew will gain experience from any completed missions. Experience gain from completing missions depends on how much money the mission gives, and the difficulty of the level. Level missions - such as reactivating a beacon station or killing an abyss creature - give experience just the same as a mission from an outpost.
The formula for experience gain is as follows: Experience = Money * 0.09 * (1 + (Level Diff. / 100))
Commendations & Medals
These are consumable items which give experience when used. Only the recipient of the medal receives the experience.
Commendations give 275 experience, while Medals give 550 experience.
These items are given to captains with the Commendations and Figurehead talents, or can be purchased from some outposts at level difficulties above 40 and 65 respectively.
Talents
Each Job has several Talents that can increase experience. Some talents give an instant experience boost, and others increase experience gained by a percentage amount.
Talent | Tree | Description |
---|---|---|
![]() Mailman ID: mailman
|
![]() General Tier 1 |
Gain 15% bonus XP and 150 bonus money when completing a Cargo mission. |
![]() Playing Catchup ID: playingcatchup
|
![]() General Tier 1 |
If you are 2 or more levels behind your most highest-leveled crewmember, gain an additional 100% mission experience. |
![]() Peer Learning ID: peerlearning
|
![]() General Tier 2 |
When completing a mission, give the lowest level crew members 50% bonus XP. |
![]() Bounty Hunter ID: bountyhunter
|
![]() General Tier 1 |
Gain 15% bonus XP and 15% bonus money when completing a Monster or Nest mission. |
![]() Logistics Expert ID: logisticsexpert
|
![]() General Tier 1 |
Gain 15% bonus XP and 15% bonus money when completing a Cargo or Personnel Transport mission. |
![]() Camaraderie ID: camaraderie
|
![]() General Tier 2 |
Whenever you finish a mission without a crewmember dying, your crew gains an additional 20% experience. The deaths of assistants do not count. |
![]() Junction Junkie ID: junctionjunkie
|
![]() General Tier 1 |
Gain 80 bonus XP when completing a mission in which you repaired at least 5 electrical devices. |
![]() Station Engineer ID: stationengineer
|
![]() General Tier 1 |
Gain 30% bonus XP when reactivating a Beacon Station. |
![]() Machine Maniac ID: machinemaniac
|
![]() General Tier 1 |
Gain 80 bonus XP when completing a mission in which you repaired at least 3 mechanical devices. |
![]() Salvage Crew ID: salvagecrew
|
![]() General Tier 1 |
Gain 15% bonus XP when completing a Salvage mission. |
![]() Health Insurance ID: healthinsurance
|
![]() General Tier 1 |
Gain 15% bonus XP and 15% bonus money when completing an Escort mission. |
![]() Nobody Important Dies ID: nobodyimportantdies
|
![]() General Tier 1 |
Gain 7.5% bonus XP when completing a mission, if all crewmembers survived. The deaths of assistants do not count. |
![]() Protect and Serve ID: protectandserve
|
![]() General Tier 1 |
Gain 15% bonus XP when completing a Escort mission. |
![]() War Stories ID: warstories
|
![]() General Tier 1 |
Gain 80 bonus XP when completing a mission in which you killed at least 2 creatures. |
![]() Bootcamp ID: bootcamp
|
![]() General Tier 2 |
Whenever you finish a mission without a crewmember dying, you gain an additional 35% experience. The deaths of assistants do not count. |
![]() By the Book ID: bythebook
|
![]() General Tier 2 |
Whenever you finish at least one mission, your crew gains an additional 1250 marks and 200 experience for each captured, live enemy human on board your ship, up to a maximum of 2500 marks and 400 experience. |
Talent practicality
XP boosting talents themselves cost a talent point, so they should be seen as an investment that should pay off later. However, one should ask themselves whether they will pay off at all?
Let's consider a Protect and Serve talent that gives an extra 15% experience upon completion of an escort mission (the exact mission type eligible for the boost does not matter). Taking this talent would increase the cost of all further talents by 500XP, so for the talent to be worth it, it needs to provide at least 500XP *per level*. If we assume - very optimistically - that we would only do Escort missions, and thus all the experience would enjoy a 15% boost, then we would need experience for level up / 1.15 > experience for level up - 500
, or experience for level up > 500 *1.15/0.15 = 3,884
. Looking up 3884XP in the table above we conclude that the talent starts being profitable at level 8.
Of course, this assumes that 100% of our experience was coming from escort missions. If we only half of our missions are esocrts, then the level of profitability roughly doubles and becomes 16. If we spread evenly across 3 mission types, the profitability threshold rises to level 24 (the maximum one), and even worse after that
The latter concern does not apply to xp boosts not dependent on mission type such as Nobody Important Dies or Bootcamp, however with their bonus XP factor at only 7.5% they still pay off only after level 16.
However, in the above we neglected to account for the initial XP required get the original skill point. And the "talent starts becoming profitable" phrase only means that future levels would be positives on XP balance, but neglects to account for the "debt" accumulated to getting there.
A bit more careful math shows that 15% bonys talents "pay off" their investment only by level 15 in ideal circumstances, and 7.5% bonus ones - by level 28. Which implies that none of those are probably worth taking in practice. See the following table for illustration, and note that total xp + bonus needs to be higher than the *next* level without bonus to be "worth it":
Talent Points |
Required Experience |
Total Required Experience | Total Required Experience with +15% bonus |
Total Required Experience with +7.5% bonus |
---|---|---|---|---|
1 | 450 | 450 | 391 | 418 |
2 | 950 | 1400 | 1217 | 1302 |
3 | 1450 | 2850 | 2478 | 2651 |
4 | 1950 | 4800 | 4173 | 4465 |
5 | 2450 | 7250 | 6304 | 6744 |
6 | 2950 | 10200 | 8869 | 9488 |
7 | 3450 | 13650 | 11869 | 12697 |
8 | 3950 | 17600 | 15304 | 16372 |
9 | 4450 | 22050 | 19173 | 20511 |
10 | 4950 | 27000 | 23478 | 25116 |
11 | 5450 | 32450 | 28217 | 30186 |
12 | 5950 | 38400 | 33391 | 35720 |
13 | 6450 | 44850 | 39000 | 41720 |
14 | 6950 | 51800 | 45043 | 48186 |
15 | 7450 | 59250 | 51521 | 55116 |
16 | 7950 | 67200 | 58434 | 62511 |
17 | 8450 | 75650 | 65782 | 70372 |
18 | 8950 | 84600 | 73565 | 78697 |
19 | 9450 | 94050 | 81782 | 87488 |
20 | 9950 | 104000 | 90434 | 96744 |
21 | 10450 | 114450 | 99521 | 106465 |
22 | 10950 | 125400 | 109043 | 116651 |
23 | 11450 | 136850 | 119000 | 127302 |
24 | 11950 | 148800 | 129391 | 138418 |
25 | 12450 | 161250 | 140217 | 150000 |
26 | 12950 | 174200 | 151478 | 162046 |
27 | 13450 | 187650 | 163173 | 174558 |
28 | 13950 | 201600 | 175304 | 187534 |
29 | 14450 | 216050 | 187869 | 200976 |
30 | 14950 | 231000 | 200869 | 214883 |
31 | 15450 | 246450 | 214304 | 229255 |
32 | 15950 | 262400 | 228173 | 244093 |
33 | 16450 | 278850 | 242478 | 259395 |
34 | 16950 | 295800 | 257217 | 275162 |
35 | 17450 | 313250 | 272391 | 291395 |