Engines

From Official Barotrauma Wiki
Revision as of 08:28, 12 January 2024 by Saevon (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Data is up-to-date
Last updated for version 1.0.7.0
The current game version is 1.3.0.4
Engine

Usable device for generating motion on the X axis.
Statistics*
Power Consumption 2000 kW
Max Force 300
Repairable
Required Skill Mechanical Engineering 55
Required Item Wrench
Technical
Identifier engine
Categories Machine
Tags engine

Large Engine

Usable device for generating motion on the X axis.
Statistics*
Power Consumption 4000 kW
Max Force 500
Repairable
Required Skill Mechanical Engineering 55
Required Item Wrench
Technical
Identifier largeengine
Categories Machine
Tags engine
Shuttle Engine

Usable device for generating motion on the X axis.
Statistics*
Power Consumption 500 kW
Max Force 300
Repairable
Required Skill Mechanical Engineering 55
Required Item Wrench
Technical
Identifier shuttleengine
Categories Machine
Tags engine

The Engine, Large Engine, and Shuttle Engine are all vital installations that allow the submarine to move horizontally in water.

Function

The engines only work if they receive an input signal. This can be accomplished by connecting the velocity_x_out output of the navigation terminal to the set_force input of the engine.

There are three types of engines in the game, the large engine, engine, and shuttle engine. The large engine is by far the fastest of the bunch requires more power than the other two. The regular engine is smaller than the large engine and produces somewhat less thrust, but only requires 2000kW to power it. Lastly, the shuttle engine produces the same thrust as the regular engine, but is smaller and only requires 500kW to power it.

While full-sized engines can quickly succumb to water damage, shuttle engines are 100% waterproof, and do not deteriorate while submerged by water.

When the set_force input of an engine is disconnected, it is possible manually control the engine's thrust with the slider in the engine's GUI interface, from -100% (full reverse) to 100% (full forward).

Engines deteriorate proportionally to their current force percentage.

Connection Panel

Connection Panel for Engines
Hover over pins to see their descriptions.
power_in
set_force
Connecting a power source to this input will supply the engine with power.
Sets Engine force to the received value.
condition_out
Outputs the Engine's current condition. (0-100)
Requires: Screwdriver

Damage Values

The propellers deal damage to creatures touching them while the sub is moving. They cannot affect structures

Item
Range
Afflictions on Hit
Kinetic Force
Sever Limbs
Touching an Engine's moving propellers
0.6
Internal Damage (5)*
Bleeding (10)*
500
100%
Touching a Large Engine's moving propellers
1.0
Internal Damage (5)*
Bleeding (10)*
500
100%
Touching a Shuttle Engine's moving propellers
0.3
Internal Damage (5)*
Bleeding (10)*
500
100%


Item
Afflictions on Hit
Kinetic Force
Explosion Radius (m)
Explosion Force
Unsuccessful Repair (all engine types)
Burn (5)*
Stun (4)*
5
1.0
100


Trivia

  • It is also possible, to connect the velocity_y_out output of the navigation terminal to the set_force input of the engine to steer submarine, but the controls will be inverted when steering the submarine (vertical control will become horizontal).

Media

v·d·e·h
Installations
Submarine Weapons
Small Turrets
Large Turrets
Loaders
Other
Navigation
Machines
Electrical
Structure
Other
Alien