Engines: Difference between revisions
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(→Function: Engines deteriorate according to their current force setting.) Tag: visualeditor-switched |
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{{Version|0. | {{Version|0.14.6.0}} | ||
{{Installations infobox | {{Installations infobox | ||
| name = Large Engine | | name = Large Engine | ||
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}} | }} | ||
The '''Engine''', '''Large Engine''', and '''Shuttle Engine''' are all vital installations that allow the [[submarine]] to move in water. | The '''Engine''', '''Large Engine''', and '''Shuttle Engine''' are all vital installations that allow the [[submarine]] to move in water. | ||
== Function == | == Function == | ||
The engines only work if they receive a signal. This can be accomplished by connecting the <code>velocity_x_out</code> output of the navigation terminal to the <code>set_force</code> input of the engine. | The engines only work if they receive a signal. This can be accomplished by connecting the <code>velocity_x_out</code> output of the navigation terminal to the <code>set_force</code> input of the engine. | ||
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When the <code>set_force</code> of an engine is unwired, it is possible to use the plus and minus buttons on the engine's GUI interface to set its force manually (on a slider scale from -100% to 100%). | When the <code>set_force</code> of an engine is unwired, it is possible to use the plus and minus buttons on the engine's GUI interface to set its force manually (on a slider scale from -100% to 100%). | ||
Engines deteriorate proportionally to their current force percentage. | |||
== Connection Panel == | == Connection Panel == | ||
{{Connection panel | {{Connection panel | ||
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| input2tt = Sets Engine force to the received value. | | input2tt = Sets Engine force to the received value. | ||
}} | }} | ||
== Audio == | == Audio == | ||
<gallery widths="280" heights="150"> | <gallery widths="280" heights="150"> | ||
File:Engine Track.ogg|Engine active loop | File:Engine Track.ogg|Engine active loop | ||
</gallery> | </gallery> | ||
== Trivia == | == Trivia == | ||
* It is also possible, to connect the <code>velocity_y_out</code> output of the navigation terminal to the <code>set_force</code> input of the engine to steer submarine, but the controls will be inverted when steering the submarine (vertical control will become horizontal). | * It is also possible, to connect the <code>velocity_y_out</code> output of the navigation terminal to the <code>set_force</code> input of the engine to steer submarine, but the controls will be inverted when steering the submarine (vertical control will become horizontal). | ||
{{Universal nav | {{Universal nav | ||
|show-main = yes | |show-main = yes | ||
|show-Installations = yes | |show-Installations = yes | ||
}} | }} |
Revision as of 14:54, 14 August 2021
Data is potentially outdated | |
Last updated for version 0.14.6.0 The current game version is 1.3.0.4 |
Large Engine | ||||||||
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Statistics* | ||||||||
Power Consumption | 4000 kW | |||||||
Max Force | 4000 | |||||||
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Engines | ||||||||
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Statistics* | ||||||||
Power Consumption | 2000 kW | |||||||
Max Force | 2000 | |||||||
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Shuttle Engine | ||||||||
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Statistics* | ||||||||
Power Consumption | 500 kW | |||||||
Max Force | 300 | |||||||
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The Engine, Large Engine, and Shuttle Engine are all vital installations that allow the submarine to move in water.
Function
The engines only work if they receive a signal. This can be accomplished by connecting the velocity_x_out
output of the navigation terminal to the set_force
input of the engine.
There are three types of engines in the game, the large engine, engine, and shuttle engine. The large engine is by far the fastest of the bunch but is very power hungry, take a whole 4000kW to power the beast. The normal engine is smaller than the large engine and goes half as fast, but requires half the amount of power to power it at 2000kW. Finally the shuttle engine is the smallest of the bunch and goes a minute amount of thrust, but only requires 500kW to power it.
While full-sized engines can quickly succumb to water damage, shuttle engines are 100% waterproof, not deteriorating while surrounded by water. A Mechanic is able to fix either by using a wrench. However, in the steam version, anyone is able to fix the engines this, however this is considerably slower than if a Mechanic was to fix it.
When the set_force
of an engine is unwired, it is possible to use the plus and minus buttons on the engine's GUI interface to set its force manually (on a slider scale from -100% to 100%).
Engines deteriorate proportionally to their current force percentage.
Connection Panel
Connection Panel for Engines Hover over pins to see their descriptions. | ||||||||||||||
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Requires: Screwdriver |
Audio
-
Engine active loop
Trivia
- It is also possible, to connect the
velocity_y_out
output of the navigation terminal to theset_force
input of the engine to steer submarine, but the controls will be inverted when steering the submarine (vertical control will become horizontal).