Endworm: Difference between revisions

From Official Barotrauma Wiki
Jump to: navigation, search
m (empty note cell)
(Linking to Creatures instead of Category:Creatures)
 
(25 intermediate revisions by 9 users not shown)
Line 1: Line 1:
{{version|0.18.12.0}}
{{version|1.0.8.0}}
{{Creatures infobox
{{Creatures infobox
| imagewidth = 350px
| imagewidth = 350px
| hp = 10 000
| species = Endworm
| combatstrength = 10 000
| hp = 10000
| mass = 9281.527
| combatstrength = 10000
| swimspeed = 17
| swimspeed = 17
| walkspeed = N/A
| walkspeed = N/A
Line 11: Line 13:
| sight = 2
| sight = 2
| hearing = 10
| hearing = 10
| drops = None
| drops = {{Hyperlink|Endworm Shell Fragment}}
| chance = 100
| drops2 = {{Hyperlink|Endworm Shell Fragment}} (+1) '''*'''
| chance2 = 4.76
| drops3 = {{Hyperlink|Scrap}} (x2) '''*'''
| chance3 = 23.81


| stunimmunity = 1
| stunimmunity = 1
| poisonimmunity = 1
| poisonvulnerability = 0.16


| limb1 = Armor Plates
| limb1 = Armor Plates
Line 37: Line 44:
| attack1cooldown = 5
| attack1cooldown = 5
| attack1force = 1000
| attack1force = 1000
| attack1bitewounds = 300
| attack1afflictions =
| attack1bleeding = 1000
bitewounds = 300;
| attack1stun = 3
bleeding = 1000;
stun = 3;
| attack1structuredamage = 0
| attack1structuredamage = 0
| attack1itemdamage = 0
| attack1itemdamage = 0
Line 51: Line 59:
| attack2itemdamage = 100
| attack2itemdamage = 100
| attack2aoestructuredamage = 600
| attack2aoestructuredamage = 600
| attack2stuninside = 5
| attack2stuninside = 7.5
| attack2explosionrange = 9
| attack2explosionrange = 9
}}
}}
The '''Endworm''' is a titanic, worm-like [[:Category:Creatures|creature]], named after its ability to "end" the lives of anybody who comes across it. It is the second largest and most destructive creature in Europa's ocean.
The '''Endworm''' is a titanic, worm-like [[Creatures|creature]], named after its ability to "end" the lives of anybody who comes across it. It is the largest and most destructive naturally encountered creature in Europa's ocean.
__TOC__
=Description=
=Description=
The Endworm itself is a colossal behemoth, a serpent-like leviathan covered in an incredibly durable, stone-like armor shell.
The Endworm itself is a colossal behemoth, a serpent-like leviathan covered in an incredibly durable, stone-like armor shell.
It is incredibly fast, aggressive, and durable enough to withstand nuclear ordinance, but still has certain vulnerabilities.
It is incredibly fast, aggressive, and durable enough to withstand nuclear ordnance, but still has certain vulnerabilities.
Its presence is often preluded by its constant monstrous roaring, which is often visible on a [[submarine]]'s sonar due to its intensity.
Its presence is often preluded by its constant monstrous roaring, which is often visible on a [[submarine]]'s sonar due to its intensity.
=In-game=
 
=In-Game=
The Endworm is extremely aggressive, to the point of mercilessly and rapidly slaughtering any living creature around itself before assaulting the submarine (or unlucky shuttle) itself.
The Endworm is extremely aggressive, to the point of mercilessly and rapidly slaughtering any living creature around itself before assaulting the submarine (or unlucky shuttle) itself.
Once the Endworm decides to attack the submarine proper, it will quickly beeline towards it from a considerable distance and random angle before delivering a catastrophic blow.
Once the Endworm decides to attack the submarine proper, it will quickly beeline towards it from a considerable distance and random angle before delivering a catastrophic blow.
Line 66: Line 76:
The Endworm spawns in the [[Abyss]] at great depths, or as the target of a Hunting Grounds [[Missions]]. It makes its presence known from afar with its constant roaring and obviously large signature on sonar screens.
The Endworm spawns in the [[Abyss]] at great depths, or as the target of a Hunting Grounds [[Missions]]. It makes its presence known from afar with its constant roaring and obviously large signature on sonar screens.


=Combat strategies=
=Combat Strategies=
The Endworm's armored plates can be destroyed, leaving the flesh beneath exposed. These sections can then be severed using attacks that deal 200 damage or more, however the probability of this depends on how far away the tail chunk was from the head. The closer to the head the tail chunk is, the lower the chance that chunk will be severed. [[Nuclear Shell]]s are often especially effective for this purpose, as their significant explosion radius strips away a large amount of armor and increases the chance that a vulnerable section will be destroyed. Using [[Piercing Ammunition Box|Piercing Ammunition]] fired from the [[Coilgun]] against the armored plates is equally as effective, as this ammo type is specifically designed to destroy armor. Alternatively, the player can utilise the [[Chaingun]] to target the armor plates specifically, as the high quantity of rounds fired combined with the length of the Endworm allows the player to efficiently destroy them.
The Endworm's armored plates can be destroyed, leaving the flesh beneath exposed. These sections can then be severed using attacks that deal 200 damage or more, however the probability of this depends on how far away the tail chunk was from the head. The closer to the head the tail chunk is, the lower the chance that chunk will be severed. [[Nuclear Shell]]s are often especially effective for this purpose, as their significant explosion radius strips away a large amount of armor and increases the chance that a vulnerable section will be destroyed. Using [[Piercing Ammunition Box|Piercing Ammunition]] fired from the [[Coilgun]] against the armored plates is equally as effective, as this ammo type is specifically designed to destroy armor. Alternatively, the player can utilize the [[Chaingun]] to target the armor plates specifically, as the high quantity of rounds fired combined with the length of the Endworm allows the player to efficiently destroy them.


Cutting the Endworm's tail can do as much damage as 6,000 [[Internal Damage]] and 8,000 [[Bleeding]], or as little as 500 Internal Damage and 500 Bleeding. The numbers vary depending on how close the severed chunk was to the head, with chunks further away dealing less total damage.
Cutting the Endworm's tail can do between 500-6000 [[Internal Damage]] and 500-8000 [[Bleeding]]. The amount depends on how close the severed chunk was to the head, with chunks further away dealing less total damage.


Leaving the submarine at any point for any reason is considered madness. Abandon any crew member who attempts to leave the submarine during your encounter with the Endworm, for they will not live long enough to regret their actions.
Leaving the submarine at any point for any reason is considered madness. Abandon any crew member who attempts to leave the submarine during your encounter with the Endworm, for they will not live long enough to regret their actions.
Line 86: Line 96:
*The Endworm was temporarily removed from the game, then brought back in {{v|0.13.0.11 (Embrace the Abyss)}}. The [[Endworm (Legacy)]] bears a strong resemblance to the [[wikipedia:Nereididae|Nereididae family]] of marine worms, in particular the orange-brown [[wikipedia:Alitta_succinea|Alitta succinea]].
*The Endworm was temporarily removed from the game, then brought back in {{v|0.13.0.11 (Embrace the Abyss)}}. The [[Endworm (Legacy)]] bears a strong resemblance to the [[wikipedia:Nereididae|Nereididae family]] of marine worms, in particular the orange-brown [[wikipedia:Alitta_succinea|Alitta succinea]].
*The Endworm will never be hostile to [[Terminal Cells]] or the [[Leucocyte]].
*The Endworm will never be hostile to [[Terminal Cells]] or the [[Leucocyte]].
=See Also=
* {{hl|Charybdis|100}}
* {{hl|Latcher|100}}
=Media=
=Media=
<gallery widths=280 heights=200>
<gallery widths=280 heights=200>

Latest revision as of 11:04, 29 December 2023

Data is up-to-date
Last updated for version 1.0.8.0
The current game version is 1.3.0.4


Endworm

ID: Endworm
Stats
Health

10,000

Sight: 2
Hearing: 10
Armor

Armor Plates (see values in Defense section)

Weakpoints

Broken armor sections, mouth

Immunities Vulnerabilities
Poisons x 0.16
Behavior
Walk speed

N/A

Swim speed

17

Aggressive?

Always

Can Enter Submarine?

No

Drops
only 1 of the items marked with an asterisk * may drop at a time
Items Chance
Endworm Shell Fragment 100% (1/1)
Endworm Shell Fragment (+1) *
4.76% (1/21)
Scrap (x2) *
23.81% (1/4.2)

The Endworm is a titanic, worm-like creature, named after its ability to "end" the lives of anybody who comes across it. It is the largest and most destructive naturally encountered creature in Europa's ocean.

Description

The Endworm itself is a colossal behemoth, a serpent-like leviathan covered in an incredibly durable, stone-like armor shell. It is incredibly fast, aggressive, and durable enough to withstand nuclear ordnance, but still has certain vulnerabilities. Its presence is often preluded by its constant monstrous roaring, which is often visible on a submarine's sonar due to its intensity.

In-Game

The Endworm is extremely aggressive, to the point of mercilessly and rapidly slaughtering any living creature around itself before assaulting the submarine (or unlucky shuttle) itself. Once the Endworm decides to attack the submarine proper, it will quickly beeline towards it from a considerable distance and random angle before delivering a catastrophic blow. Said blow will often violently push the submarine, causing subsequent damage from impact with cave walls. The Endworm will then retreat and circle the submarine from afar before attacking again.

The Endworm spawns in the Abyss at great depths, or as the target of a Hunting Grounds Missions. It makes its presence known from afar with its constant roaring and obviously large signature on sonar screens.

Combat Strategies

The Endworm's armored plates can be destroyed, leaving the flesh beneath exposed. These sections can then be severed using attacks that deal 200 damage or more, however the probability of this depends on how far away the tail chunk was from the head. The closer to the head the tail chunk is, the lower the chance that chunk will be severed. Nuclear Shells are often especially effective for this purpose, as their significant explosion radius strips away a large amount of armor and increases the chance that a vulnerable section will be destroyed. Using Piercing Ammunition fired from the Coilgun against the armored plates is equally as effective, as this ammo type is specifically designed to destroy armor. Alternatively, the player can utilize the Chaingun to target the armor plates specifically, as the high quantity of rounds fired combined with the length of the Endworm allows the player to efficiently destroy them.

Cutting the Endworm's tail can do between 500-6000 Internal Damage and 500-8000 Bleeding. The amount depends on how close the severed chunk was to the head, with chunks further away dealing less total damage.

Leaving the submarine at any point for any reason is considered madness. Abandon any crew member who attempts to leave the submarine during your encounter with the Endworm, for they will not live long enough to regret their actions.

Attacks

Attack Target type Afflictions on hitAfflictions InsideArea of EffectStructure DamageItem DamageDurationCooldownKinetic Force
Character Attack Character
 Bite Wounds (300)*
 Bleeding (1000)*
 Stun (3)*
0 0 0.5s 5 1000
Submarine Attack Structure Stun 7.5s 9m 150 (Direct hit)
600 (AoE)
100 0.5s 7 0


Defense

 

Limb Burn Bleeding Damage (all)Min
Severance Damage
Severance Chance
Modifier
Note
Armor Plates x 0.25 x 0 x 0.1 0.5 20%   
Tail Chunk x 1 x 1 x 1 200 0.25% The severance chance for the Tail Chunk ranges from as low as 0.25%, to as high as 10%. The value changes depending on how far away the tail chunk is from the head.


Variants

Trivia

See Also

Media

v·d·e·h
Creatures
Pets Cthulhu    •   Defense Bot    •   Huskified Storage Container    •   Orange Boy    •   Peanut    •   Petraptor    •   Psilotoad
Small Crawler    •   Crawler Hatchling    •   Fractal Guardian (Steam Cannon Fractal Guardian   •   EMP Fractal Guardian)    •   Hammerhead Spawn    •   Human    •   Husk    •   Husked Crawler    •   Husked Human    •   Leucocyte    •   Moloch Baby    •   Mudraptor (Mudraptor Unarmored)    •   Mudraptor Hatchling    •   Mudraptor Veteran    •   Swarm Feeder    •   Terminal Cells   •   Tiger Thresher    •   Tiger Thresher Hatchling
Large Black Moloch    •   Bone Thresher Crawler Broodmother   •   Giant Spineling    •   Golden Hammerhead    •   Hammerhead (Moping Jack)    •   Hammerhead Matriarch    •   Moloch    •   Spineling   •   Watcher
Abyssal Charybdis    •   Endworm    •   Latcher
Ending
Spoilers

Ancient     •   Cyborg Worm     •   Guardian Repair Bot     •   Jove     •   Portal Guardian