Enabling Mods on a Dedicated Server

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Revision as of 19:41, 4 August 2021 by Jlobblet (talk | contribs) (Further update guide)
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Procedure

To enable mods on a dedicated server, you will need to subscribe to the mods you wish to use on your own client (your PC) then copy the files to your server and enable them in the config_player.xml. This method is simple and does not rely on SteamCMD mod subscription. You can also acquire mods on the server side using SteamCMD, however the names of the folders SteamCMD downloads are incorrect and require manual renaming.

Downloading mods

Go the the Steam Workshop and subscribe to the mods you wish to use. Launch Barotrauma. It will download the mods and save them on your PC.

Navigate and Copy the Mod Folders

The Mods folder (where the mods are stored) is located in the root game directory (Barotrauma/Mods), which in turn is in steamapps/common where Steam is installed. If you're unsure where you installed Barotrauma, right click on the game in your Steam library and click Properties... -> LOCAL FILES -> Browse.... This will open the game's root directory.

You will need to copy the mods you wish to have activated to your dedicated server Barotrauma/Mods directory, via RDP/FTP/SMB/SSH etc. depending on your server setup.

Enabling the Mods on the Server

Now that the mod files have been copied to the server, start the server. This will update the configuration file used for mods (`config_player.xml`). Stop the server immediately after starting it, then edit the contents of `config_player.xml` with a text editor (such as Notepad, Notepad++, Visual Studio Code, Sublime Text, Vim).

Find the content packages section of the file, and enable each content package you want to enable by adding the attribute `enabled="true"` to them.

The attribute `enabled="true"` has been added to each of the desired content packages.

Run the server again. The mods should now be enabled.