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The '''Drunk''' affliction is gained by drinking [[Chemicals#Ethanol|Ethanol]].
The '''Drunk''' [[affliction]] is gained by drinking [[Chemicals#Ethanol|Ethanol]].
Its effects include lowered vitality and speed, as well as a blurry and visually distorted screen.
Its effects include lowered vitality and speed, as well as a blurry and visually distorted screen.
Characters in singleplayer and AI characters in multiplayer will have unique conversation lines.
Characters in singleplayer and AI characters in multiplayer will have unique conversation lines.

Revision as of 15:39, 14 May 2021

Data is potentially outdated
Last updated for version 0.13.3.11
Last mentioned in changelog 1.2.7.0
The current game version is 1.3.0.4
See also: Afflictions
The smell of alcohol rises from them like a vapor, their speech slurs a little, and their eyes fail to focus.


The Drunk affliction is gained by drinking Ethanol. Its effects include lowered vitality and speed, as well as a blurry and visually distorted screen. Characters in singleplayer and AI characters in multiplayer will have unique conversation lines.

Extremely drunk players can die from it, as the effect will eventually reduce the player's vitality to 0, sending them into critical condition. However, death from alcohol poisoning is rare, as the affliction deteriorates relatively quickly (especially at high levels).

The way to cure drunk players is by injecting them with Stabilozine, or simply waiting for it to wear off over time.

Affliction Limb Specific? Scaled to Vitality? If left alone Strength Range Effects TreatmentsSkill CausesSkill

Drunk
No No Decays (-0.1/s) 20 - 40 - 0 → - 10 vitality |?|
-20% speed
Stabilozine (-30 | -15)* Desirable Medical Skill20 Ethanol (+20)* Desirable Medical Skill -
Decays (-0.2/s) 40 - 80 - 10 → - 30 vitality |?|
-30% speed
Each second, 20% chance of +10 Nausea
80 - 100 - 30 → - 100 vitality |?|
-50% speed
Each second, 75% chance of +20 Nausea


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