Drunk: Difference between revisions

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(Update version to 0.11.0.10. Refine summary of the affliction's effects. Use "vitality" instead of "max health". Break long sentence into two.)
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{{version|0.11.0.10}}
{{See also|Afflictions}}
{{See also|Afflictions}}
[[File:Affliction Drunk.png|60x60px|left]]
[[File:Affliction Drunk.png|60x60px|left]]
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The '''Drunk''' affliction is gained by drinking [[Chemicals#Ethanol|Ethanol]]. It has detrimental effects for player movement, communication and perception, progressively worse depending on drunkenness.  
The '''Drunk''' affliction is gained by drinking [[Chemicals#Ethanol|Ethanol]].
Its effects include lowered vitality and speed, as well as a blurry and visually distorted screen.
Characters in singleplayer and AI characters in multiplayer will have unique conversation lines.


Its effects include: Lowered max health, lowered Speed, blurry and visually distorted screen and speech impairment (only applies to AI dialog<sup>citation needed</sup>).
Extremely drunk players can die from it, as the effect will eventually reduce the player's vitality to 0, sending them into critical condition.
 
However, death from alcohol poisoning is rare, as the affliction deteriorates relatively quickly (especially at high levels).
Extremely drunk players can die from it, as the effect will eventually set the player's max health to 0, sending them into critical condition, however, death from alcohol poisoning is rare, as the affliction deteriorates relatively quickly (especially at high levels).


The way to cure drunk players is by injecting them with [[Stabilozine]], or simply waiting for it to wear off over time.
The way to cure drunk players is by injecting them with [[Stabilozine]], or simply waiting for it to wear off over time.

Revision as of 17:32, 6 February 2021

Data is potentially outdated
Last updated for version 0.11.0.10
Last mentioned in changelog 1.2.7.0
The current game version is 1.2.8.0
See also: Afflictions
The smell of alcohol rises from them like a vapor, their speech slurs a little, and their eyes fail to focus.


The Drunk affliction is gained by drinking Ethanol. Its effects include lowered vitality and speed, as well as a blurry and visually distorted screen. Characters in singleplayer and AI characters in multiplayer will have unique conversation lines.

Extremely drunk players can die from it, as the effect will eventually reduce the player's vitality to 0, sending them into critical condition. However, death from alcohol poisoning is rare, as the affliction deteriorates relatively quickly (especially at high levels).

The way to cure drunk players is by injecting them with Stabilozine, or simply waiting for it to wear off over time.

Affliction Limb Specific? Scaled to Vitality? If left alone Strength Range Effects Treatments Skill

Drunk
NO NO Decays (-0.1/s) 20 - 40 -0 → -10 vitality |?|
-20% speed
Stabilozine 30 | 15 20
Decays (-0.2/s) 40 - 80 - 10 → - 30 vitality |?|
-30% speed
80 - 100 - 30 → - 100 vitality |?|
-50% speed


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