Drunk: Difference between revisions
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Revision as of 12:56, 18 December 2020
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Last updated for an unknown version Last mentioned in changelog 1.2.7.0 The current game version is 1.3.0.4 |
- See also: Afflictions
The smell of alcohol rises from them like a vapor, their speech slurs a little, and their eyes fail to focus.
The Drunk affliction is gained by drinking Ethanol. It has detrimental effects for player movement, communication and perception, progressively worse depending on drunkenness.
Its effects include: Lowered max health, lowered Speed, blurry and visually distorted screen and speech impairment (only applies to AI dialogcitation needed).
Extremely drunk players can die from it, as the effect will eventually set the player's max health to 0, sending them into critical condition, however, death from alcohol poisoning is rare, as the affliction deteriorates relatively quickly (especially at high levels).
The way to cure drunk players is by injecting them with Stabilozine, or simply waiting for it to wear off over time.
Affliction | Limb Specific? | Scaled to Vitality? | If left alone | Strength Range | Effects | Treatments | Skill |
---|---|---|---|---|---|---|---|
Drunk |
NO | NO | Decays (-0.1/s) | 20 - 40 | -0 → -10 vitality |?| -20% speed |
Stabilozine 30 | 15 | 20 |
Decays (-0.2/s) | 40 - 80 | - 10 → - 30 vitality |?| -30% speed | |||||
80 - 100 | - 30 → - 100 vitality |?| -50% speed |