Difference between revisions of "Drunk"

From Official Barotrauma Wiki
Jump to: navigation, search
m (linkify "affliction")
m
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{version|0.13.3.11}}
+
{{Version|0.16.7.0}} __NOTOC__
{{See also|Afflictions}}
+
 
[[File:Affliction Drunk.png|60x60px|left]]
+
= [[File:Affliction Drunk.png|40px]] Drunk =
 +
Inflicted by [[Ethanol]].
 
  ''The smell of alcohol rises from them like a vapor, their speech slurs a little, and their eyes fail to focus.''
 
  ''The smell of alcohol rises from them like a vapor, their speech slurs a little, and their eyes fail to focus.''
 
+
{{Affliction table
 
+
| name = Drunk
 
+
| identifier = drunk
The '''Drunk''' [[affliction]] is gained by drinking [[Chemicals#Ethanol|Ethanol]].
+
| type = poison
Its effects include lowered vitality and speed, as well as a blurry and visually distorted screen.
+
| limb = '''No'''<br>(Shown on Head)
Characters in singleplayer and AI characters in multiplayer will have unique conversation lines.
+
| scaled = '''No'''
 
+
| evolution = 0 - 20:<br>'''None'''<br><br>20 - 40:<br>'''-0.1/s'''<br><br>40 - 100:<br>'''-0.2/s'''
Extremely drunk players can die from it, as the effect will eventually reduce the player's vitality to 0, sending them into critical condition.
+
| treatments = {{str|Stabilozine|-30|-15||30}}
However, death from alcohol poisoning is rare, as the affliction deteriorates relatively quickly (especially at high levels).
+
| causes = {{str|Ethanol|+20|||-}}
 
+
| range1 = 0 - 20
The way to cure drunk players is by injecting them with [[Stabilozine]], or simply waiting for it to wear off over time.
+
| effect1 = None
 
+
| range2 = 20 - 40
{| class="wikitable" style="text-align:center; width: 100%;"
+
| effect2 = '''-20%''' Movement Speed<br>[[File:Orders healandrescue.png|20px]]'''-0 → -10''' [[Vitality]]<br>Visual Effects
|-
+
| range3 = 40 - 80
! style="width: 13%" | Affliction
+
| effect3 = '''-30%''' Movement Speed<br>[[File:Orders healandrescue.png|20px]]'''-10 → -30''' [[Vitality]]<br>'''2%''' chance every second for[[File:Affliction Nausea.png|20px]]'''+10''' [[Nausea]]<br>Visual Effects
! style="width: 5%" |<span class="explain" title="Is the affliction able to be applied on a specific limb?">Limb Specific?</span>
+
| range4 = 80 - 100
! style="width: 5%" |<span class="explain" title="Will vitality loss be a percentage the victim's max vitality?">Scaled to Vitality?</span>
+
| effect4 = '''-50%''' Movement Speed<br>[[File:Orders healandrescue.png|20px]]'''-30 → -100''' [[Vitality]]<br>'''7.5%''' chance every second for[[File:Affliction Nausea.png|20px]]'''+20''' [[Nausea]]<br>Visual Effects
! style="width: 7%" |If left alone
+
}}
! style="width: 7%" |Strength Range
 
! style="width: 20%" |<span class="explain" title="What happens in that strength range?">Effects</span>
 
! style="width: 16%" |<span class="explain" title="Total affliction strength reduction, Success | Failure">Treatments</span><span style="float:right">Skill</span>
 
! style="width: 15%" |<span class="explain" title="Total affliction strength increase, Success | Failure. Weapons and creature attacks not included.">Causes</span><span style="float:right">Skill</span>
 
|-
 
| rowspan="3" |[[File:Affliction Drunk.png|50px]]<br>[[Drunk]]
 
| rowspan="3" |No
 
| rowspan="3" |No
 
| style="text-align:left;" |Decays (-0.1/s)
 
|20 - 40
 
| |[[File:Orders healandrescue.png|16px]] '''- 0 → - 10''' vitality <span class="explain" title="Proportional to strength">'''<nowiki>|?|</nowiki>'''</span><br />-20% speed
 
| rowspan="3" style="text-align:left;" |{{str|Stabilozine|-30|-15||20}}
 
| rowspan="3" style="text-align:left;border-left:1px solid #767D71;" |{{str|Ethanol|+20||| - }}
 
|-
 
| rowspan="2" style="text-align:left;" |Decays (-0.2/s)
 
|40 - 80
 
| style="text-align:center;" |[[File:Orders healandrescue.png|16px]] '''- 10 → - 30''' vitality <span class="explain" title="Proportional to strength">'''<nowiki>|?|</nowiki>'''</span><br>-30% speed<br>Each second, 20% chance of +10 {{hl|Nausea|20|Affliction Nausea|Nausea}}
 
|-
 
|80 - 100
 
| style="text-align:center;" |[[File:Orders healandrescue.png|16px]] '''- 30 → - 100''' vitality <span class="explain" title="Proportional to strength">'''<nowiki>|?|</nowiki>'''</span><br>-50% speed<br>Each second, 75% chance of +20 {{hl|Nausea|20|Affliction Nausea|Nausea}}
 
|}
 
 
 
  
 
{{Afflictions Nav}}
 
{{Afflictions Nav}}
 
[[Category:Afflictions]]
 
[[Category:Afflictions]]

Latest revision as of 11:45, 28 March 2022

Version Checkmark False.png Data is potentially outdated
Last updated for version 0.16.7.0
The current game version is 0.18.15.1

Affliction Drunk.png Drunk

Inflicted by Ethanol.

The smell of alcohol rises from them like a vapor, their speech slurs a little, and their eyes fail to focus.
Affliction Limb Specific Vitality Scaling Strength Change Strength Range Effects Treatments Causes
Affliction Drunk.png
Drunk
ID: drunk
Type: poison
No
(Shown on Head)
No 0 - 20:
None

20 - 40:
-0.1/s

40 - 100:
-0.2/s
0 - 20 None Stabilozine icon.png Stabilozine (-30 | -15)* Desirable Medical Skill30 Ethanol.png Ethanol (+20)* Desirable Medical Skill-
20 - 40 -20% Movement Speed
Orders healandrescue.png-0 → -10 Vitality
Visual Effects
40 - 80 -30% Movement Speed
Orders healandrescue.png-10 → -30 Vitality
2% chance every second forAffliction Nausea.png+10 Nausea
Visual Effects
80 - 100 -50% Movement Speed
Orders healandrescue.png-30 → -100 Vitality
7.5% chance every second forAffliction Nausea.png+20 Nausea
Visual Effects
v·d·e·h
Afflictions
Combat
Environmental
Poisons
Side Effects
Buffs
Genes
Tainted Genes
Talents
Other