Drunk: Difference between revisions

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{{version|0.12.0.2}}
{{Version|0.16.7.0}} __NOTOC__
{{See also|Afflictions}}
 
[[File:Affliction Drunk.png|60x60px|left]]
= [[File:Affliction Drunk.png|40px]] Drunk =
Inflicted by [[Ethanol]].
  ''The smell of alcohol rises from them like a vapor, their speech slurs a little, and their eyes fail to focus.''
  ''The smell of alcohol rises from them like a vapor, their speech slurs a little, and their eyes fail to focus.''
 
{{Affliction table
 
| name = Drunk
The '''Drunk''' affliction is gained by drinking [[Chemicals#Ethanol|Ethanol]].
| identifier = drunk
Its effects include lowered vitality and speed, as well as a blurry and visually distorted screen.
| type = poison
Characters in singleplayer and AI characters in multiplayer will have unique conversation lines.
| limb = '''No'''<br>(Shown on Head)
 
| scaled = '''No'''
Extremely drunk players can die from it, as the effect will eventually reduce the player's vitality to 0, sending them into critical condition.
| evolution = 0 - 20:<br>'''None'''<br><br>20 - 40:<br>'''-0.1/s'''<br><br>40 - 100:<br>'''-0.2/s'''
However, death from alcohol poisoning is rare, as the affliction deteriorates relatively quickly (especially at high levels).
| treatments = {{str|Stabilozine|-30|-15||30}}
 
| causes = {{str|Ethanol|+20|||-}}
The way to cure drunk players is by injecting them with [[Stabilozine]], or simply waiting for it to wear off over time.
| range1 = 0 - 20
 
| effect1 = None
{| class="wikitable" style="text-align:center; width: 100%;"
| range2 = 20 - 40
|-
| effect2 = '''-20%''' Movement Speed<br>[[File:Orders healandrescue.png|20px]]'''-0 → -10''' [[Vitality]]<br>Visual Effects
! style="width: 13%" | Affliction
| range3 = 40 - 80
! style="width: 5%" | <span class="explain" title="Is the affliction able to be applied on a specific limb?">Limb Specific?</span>
| effect3 = '''-30%''' Movement Speed<br>[[File:Orders healandrescue.png|20px]]'''-10 → -30''' [[Vitality]]<br>'''2%''' chance every second for[[File:Affliction Nausea.png|20px]]'''+10''' [[Nausea]]<br>Visual Effects
! style="width: 5%" | <span class="explain" title="Will the max strength be aligned to the max vitality of the victim?">Scaled to Vitality?</span>
| range4 = 80 - 100
! style="width: 10%" | If left alone
| effect4 = '''-50%''' Movement Speed<br>[[File:Orders healandrescue.png|20px]]'''-30 → -100''' [[Vitality]]<br>'''7.5%''' chance every second for[[File:Affliction Nausea.png|20px]]'''+20''' [[Nausea]]<br>Visual Effects
! style="width: 9%" | Strength Range
}}
! style="width: 30%" | <span class="explain" title="What happens in that strength range?">Effects</span>
! style="width: 16%" | <span class="explain" title="Total affliction strength reduction, Skilled | Unskilled">Treatments</span>
! style="width: 7%" | Skill
|-
| rowspan="3" | [[File:Affliction Drunk.png|50px]]<br>'''Drunk'''
| rowspan="3" | NO
| rowspan="3" | NO
| style="text-align:left;" | Decays (-0.1/s)
| 20 - 40
| |[[File:Orders healandrescue.png|16px]] '''-0 → -10''' vitality <span class="explain" title="Proportional to strength">'''|?|'''</span><br>-20% speed
| rowspan="3" | [[Afflictions#Stabilozine|Stabilozine]] 30 | <span style="color:#c90c0c;">15</span>
| rowspan="3" | 20
|-
| rowspan="2" style="text-align:left;" | Decays (-0.2/s)
| 40 - 80
| style="text-align:center;" | [[File:Orders healandrescue.png|16px]] '''- 10 → - 30''' vitality <span class="explain" title="Proportional to strength">'''|?|'''</span><br>-30% speed<br>Each second, 20% chance of +10 {{hl|Nausea|20|Affliction Nausea|Nausea}}
|-
| 80 - 100
| style="text-align:center;" | [[File:Orders healandrescue.png|16px]] '''- 30 → - 100''' vitality <span class="explain" title="Proportional to strength">'''|?|'''</span><br>-50% speed<br>Each second, 75% chance of +20 {{hl|Nausea|20|Affliction Nausea|Nausea}}
|-
|}
 


{{Afflictions Nav}}
{{Afflictions Nav}}
[[Category:Afflictions]]
[[Category:Afflictions]]

Revision as of 09:45, 28 March 2022

Data is potentially outdated
Last updated for version 0.16.7.0
Last mentioned in changelog 1.2.7.0
The current game version is 1.3.0.4

Drunk

Inflicted by Ethanol.

The smell of alcohol rises from them like a vapor, their speech slurs a little, and their eyes fail to focus.
Affliction Limb Specific Vitality Scaling Strength Change Strength Range Effects Treatments Caused By

Drunk
ID: drunk
Type: poison
No
(Shown on Head)
No 0 - 20:
None

20 - 40:
-0.1/s

40 - 100:
-0.2/s
0 - 20 None Stabilozine (-30 | -15)* Desirable Medical Skill30 Ethanol (+20)* Desirable Medical Skill-
20 - 40 -20% Movement Speed
-0 → -10 Vitality
Visual Effects
40 - 80 -30% Movement Speed
-10 → -30 Vitality
2% chance every second for+10 Nausea
Visual Effects
80 - 100 -50% Movement Speed
-30 → -100 Vitality
7.5% chance every second for+20 Nausea
Visual Effects
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