Drunk: Difference between revisions

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{{version|0.12.0.2}}
{{version|0.13.3.11}}
{{See also|Afflictions}}
{{See also|Afflictions}}
[[File:Affliction Drunk.png|60x60px|left]]
[[File:Affliction Drunk.png|60x60px|left]]
  ''The smell of alcohol rises from them like a vapor, their speech slurs a little, and their eyes fail to focus.''
  ''The smell of alcohol rises from them like a vapor, their speech slurs a little, and their eyes fail to focus.''




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|-
! style="width: 13%" | Affliction
! style="width: 13%" | Affliction
! style="width: 5%" | <span class="explain" title="Is the affliction able to be applied on a specific limb?">Limb Specific?</span>
! style="width: 5%" |<span class="explain" title="Is the affliction able to be applied on a specific limb?">Limb Specific?</span>
! style="width: 5%" | <span class="explain" title="Will the max strength be aligned to the max vitality of the victim?">Scaled to Vitality?</span>
! style="width: 5%" |<span class="explain" title="Will vitality loss be a percentage the victim's max vitality?">Scaled to Vitality?</span>
! style="width: 10%" | If left alone
! style="width: 7%" |If left alone
! style="width: 9%" | Strength Range
! style="width: 7%" |Strength Range
! style="width: 30%" | <span class="explain" title="What happens in that strength range?">Effects</span>
! style="width: 20%" |<span class="explain" title="What happens in that strength range?">Effects</span>
! style="width: 16%" | <span class="explain" title="Total affliction strength reduction, Skilled | Unskilled">Treatments</span>
! style="width: 16%" |<span class="explain" title="Total affliction strength reduction, Success | Failure">Treatments</span><span style="float:right">Skill</span>
! style="width: 7%" | Skill
! style="width: 15%" |<span class="explain" title="Total affliction strength increase, Success | Failure. Weapons and creature attacks not included.">Causes</span><span style="float:right">Skill</span>
|-
| rowspan="3" | [[File:Affliction Drunk.png|50px]]<br>'''Drunk'''
| rowspan="3" | NO
| rowspan="3" | NO
| style="text-align:left;" | Decays (-0.1/s)
| 20 - 40
| |[[File:Orders healandrescue.png|16px]] '''-0 → -10''' vitality <span class="explain" title="Proportional to strength">'''|?|'''</span><br>-20% speed
| rowspan="3" | [[Afflictions#Stabilozine|Stabilozine]] 30 | <span style="color:#c90c0c;">15</span>
| rowspan="3" | 20
|-
|-
| rowspan="2" style="text-align:left;" | Decays (-0.2/s)
| rowspan="3" |[[File:Affliction Drunk.png|50px]]<br>[[Drunk]]
| 40 - 80
| rowspan="3" |No
| style="text-align:center;" | [[File:Orders healandrescue.png|16px]] '''- 10 → - 30''' vitality <span class="explain" title="Proportional to strength">'''|?|'''</span><br>-30% speed<br>Each second, 20% chance of +10 {{hl|Nausea|20|Affliction Nausea|Nausea}}
| rowspan="3" |No
| style="text-align:left;" |Decays (-0.1/s)
|20 - 40
| |[[File:Orders healandrescue.png|16px]] '''- 0 → - 10''' vitality <span class="explain" title="Proportional to strength">'''<nowiki>|?|</nowiki>'''</span><br />-20% speed
| rowspan="3" style="text-align:left;" |{{str|Stabilozine|-30|-15||20}}
| rowspan="3" style="text-align:left;border-left:1px solid #767D71;" |{{str|Ethanol|+20||| - }}
|-
|-
| 80 - 100
| rowspan="2" style="text-align:left;" |Decays (-0.2/s)
| style="text-align:center;" | [[File:Orders healandrescue.png|16px]] '''- 30 → - 100''' vitality <span class="explain" title="Proportional to strength">'''|?|'''</span><br>-50% speed<br>Each second, 75% chance of +20 {{hl|Nausea|20|Affliction Nausea|Nausea}}
|40 - 80
| style="text-align:center;" |[[File:Orders healandrescue.png|16px]] '''- 10 → - 30''' vitality <span class="explain" title="Proportional to strength">'''<nowiki>|?|</nowiki>'''</span><br>-30% speed<br>Each second, 20% chance of +10 {{hl|Nausea|20|Affliction Nausea|Nausea}}
|-
|-
|80 - 100
| style="text-align:center;" |[[File:Orders healandrescue.png|16px]] '''- 30 → - 100''' vitality <span class="explain" title="Proportional to strength">'''<nowiki>|?|</nowiki>'''</span><br>-50% speed<br>Each second, 75% chance of +20 {{hl|Nausea|20|Affliction Nausea|Nausea}}
|}
|}



Revision as of 14:45, 9 May 2021

Data is potentially outdated
Last updated for version 0.13.3.11
Last mentioned in changelog 1.2.7.0
The current game version is 1.3.0.4
See also: Afflictions
The smell of alcohol rises from them like a vapor, their speech slurs a little, and their eyes fail to focus.


The Drunk affliction is gained by drinking Ethanol. Its effects include lowered vitality and speed, as well as a blurry and visually distorted screen. Characters in singleplayer and AI characters in multiplayer will have unique conversation lines.

Extremely drunk players can die from it, as the effect will eventually reduce the player's vitality to 0, sending them into critical condition. However, death from alcohol poisoning is rare, as the affliction deteriorates relatively quickly (especially at high levels).

The way to cure drunk players is by injecting them with Stabilozine, or simply waiting for it to wear off over time.

Affliction Limb Specific? Scaled to Vitality? If left alone Strength Range Effects TreatmentsSkill CausesSkill

Drunk
No No Decays (-0.1/s) 20 - 40 - 0 → - 10 vitality |?|
-20% speed
Stabilozine (-30 | -15)* Desirable Medical Skill20 Ethanol (+20)* Desirable Medical Skill -
Decays (-0.2/s) 40 - 80 - 10 → - 30 vitality |?|
-30% speed
Each second, 20% chance of +10 Nausea
80 - 100 - 30 → - 100 vitality |?|
-50% speed
Each second, 75% chance of +20 Nausea


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