Drunk: Difference between revisions
From Official Barotrauma Wiki
(Update version to 0.11.0.10. Refine summary of the affliction's effects. Use "vitality" instead of "max health". Break long sentence into two.) |
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{{version|0. | {{version|0.12.0.2}} | ||
{{See also|Afflictions}} | {{See also|Afflictions}} | ||
[[File:Affliction Drunk.png|60x60px|left]] | [[File:Affliction Drunk.png|60x60px|left]] | ||
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| style="text-align:left;" | Decays (-0.1/s) | | style="text-align:left;" | Decays (-0.1/s) | ||
| 20 - 40 | | 20 - 40 | ||
| |[[File:Orders healandrescue.png|16px]] '''-0 → -10''' vitality <span class="explain" title="Proportional to strength">'''|?|'''</span><br | | |[[File:Orders healandrescue.png|16px]] '''-0 → -10''' vitality <span class="explain" title="Proportional to strength">'''|?|'''</span><br>-20% speed | ||
| rowspan="3" | [[Afflictions#Stabilozine|Stabilozine]] 30 | <span style="color:#c90c0c;">15</span> | | rowspan="3" | [[Afflictions#Stabilozine|Stabilozine]] 30 | <span style="color:#c90c0c;">15</span> | ||
| rowspan="3" | 20 | | rowspan="3" | 20 | ||
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| rowspan="2" style="text-align:left;" | Decays (-0.2/s) | | rowspan="2" style="text-align:left;" | Decays (-0.2/s) | ||
| 40 - 80 | | 40 - 80 | ||
| style="text-align:center;" | [[File:Orders healandrescue.png|16px]] '''- 10 → - 30''' vitality <span class="explain" title="Proportional to strength">'''|?|'''</span><br | | style="text-align:center;" | [[File:Orders healandrescue.png|16px]] '''- 10 → - 30''' vitality <span class="explain" title="Proportional to strength">'''|?|'''</span><br>-30% speed<br>Each second, 20% chance of +10 {{hl|Nausea|20|Affliction Nausea|Nausea}} | ||
|- | |- | ||
| 80 - 100 | | 80 - 100 | ||
| style="text-align:center;" | [[File:Orders healandrescue.png|16px]] '''- 30 → - 100''' vitality <span class="explain" title="Proportional to strength">'''|?|'''</span><br | | style="text-align:center;" | [[File:Orders healandrescue.png|16px]] '''- 30 → - 100''' vitality <span class="explain" title="Proportional to strength">'''|?|'''</span><br>-50% speed<br>Each second, 75% chance of +20 {{hl|Nausea|20|Affliction Nausea|Nausea}} | ||
|- | |- | ||
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Revision as of 16:45, 12 February 2021
Data is potentially outdated | |
Last updated for version 0.12.0.2 Last mentioned in changelog 1.2.7.0 The current game version is 1.3.0.4 |
- See also: Afflictions
The smell of alcohol rises from them like a vapor, their speech slurs a little, and their eyes fail to focus.
The Drunk affliction is gained by drinking Ethanol.
Its effects include lowered vitality and speed, as well as a blurry and visually distorted screen.
Characters in singleplayer and AI characters in multiplayer will have unique conversation lines.
Extremely drunk players can die from it, as the effect will eventually reduce the player's vitality to 0, sending them into critical condition. However, death from alcohol poisoning is rare, as the affliction deteriorates relatively quickly (especially at high levels).
The way to cure drunk players is by injecting them with Stabilozine, or simply waiting for it to wear off over time.
Affliction | Limb Specific? | Scaled to Vitality? | If left alone | Strength Range | Effects | Treatments | Skill |
---|---|---|---|---|---|---|---|
Drunk |
NO | NO | Decays (-0.1/s) | 20 - 40 | -0 → -10 vitality |?| -20% speed |
Stabilozine 30 | 15 | 20 |
Decays (-0.2/s) | 40 - 80 | - 10 → - 30 vitality |?| -30% speed Each second, 20% chance of +10 Nausea | |||||
80 - 100 | - 30 → - 100 vitality |?| -50% speed Each second, 75% chance of +20 Nausea |