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=Functions & Usage=
=Functions & Usage=
The '''Double Coilguns''' are the large hardpoint versions of '''Coilguns'''. They are mostly identical to their small hardpoint counterpart, the biggest difference being 50% increased rate of fire. They shoot high velocity bolts that deal damage to anything they hit. With their high rate of fire, and typically inexpensive ammunition, they can make for good defensive weapons.
The '''Double Coilguns''' are the large hardpoint versions of '''Coilguns'''. They are mostly identical to their small hardpoint counterpart, the biggest difference being 2.1x the rate of fire, equal to the [[Chaingun]]. They shoot high velocity bolts that deal damage to anything they hit. With their high rate of fire, and typically inexpensive ammunition, they can make for good defensive weapons.
<br>Like other '''Turrets''', '''[[Periscope]]s''' are typically used to aim and fire '''Coilguns'''. Firing '''Coilguns''' draws power from connected '''[[Supercapacitor]]s''', as well as ammunition from linked '''Loaders'''.
<br>Like other '''Turrets''', '''[[Periscope]]s''' are typically used to aim and fire '''Coilguns'''. Firing '''Coilguns''' draws power from connected '''[[Supercapacitor]]s''', as well as ammunition from linked '''Loaders'''.



Revision as of 21:20, 4 December 2022

Data is potentially outdated
Last updated for version 0.19.14.0
The current game version is 1.2.8.0
Stub Notes: Add images.
Double Coilgun

A double-barrel version of the Coilgun.
Statistics*
Power Consumption 1000 kW
Firerate 7.5 RPS
Technical
Identifier doublecoilgun
Categories Machine, Weapons
Tags turret
Coilgun Loader

Feeds coilgun ammunition into a linked coilgun.
Statistics*
Item Slots 1 Coilgun Ammunition slot
Repairable
Required Skill Mechanical Engineering 55
Required Item Wrench
Technical
Identifier coilgunloader
Categories Machine, Weapons
Tags coilgunequipment,coilgunammosource,turretammosource,coilgunammoloader

The Double Coilgun is a Submarine Weapon in Barotrauma. Similar to other Submarine Weapons, it requires a loader to be linked to it for ammo.


Functions & Usage

The Double Coilguns are the large hardpoint versions of Coilguns. They are mostly identical to their small hardpoint counterpart, the biggest difference being 2.1x the rate of fire, equal to the Chaingun. They shoot high velocity bolts that deal damage to anything they hit. With their high rate of fire, and typically inexpensive ammunition, they can make for good defensive weapons.
Like other Turrets, Periscopes are typically used to aim and fire Coilguns. Firing Coilguns draws power from connected Supercapacitors, as well as ammunition from linked Loaders.

Ammunition

There are 5 types of Coilgun ammunition:
Standard: typically used when there are not enough resources to craft other types of ammunition.
Depleted Fuel: only craftable by an Engineer with the Military Applications talent, inflicts Radiation Sickness and has considerable armor penetration.
Exploding: typically used against smaller creatures due to it being able to one or two shot them.
Physicorium: good all-rounder against unarmored targets, has almost twice the standard damage.
Piercing: good all-rounder against armored targets due to its armor piercing capabilities and the fact that it can hit 2 limbs in its line of fire.

ItemShots Afflictions Armor PenetrationStructure Damage Explosion Range

Coilgun Ammunition Box
200
 Lacerations (15)*
 Bleeding (1)*
 Stun (0.025)*
10%
Impact: 20
.

Coilgun Ammunition Box (Blanks)
200
None
0% .

Depleted Fuel Coilgun Ammunition Box
200
 Lacerations (15)*
 Bleeding (1)*
 Stun (0.025)*
40%
Impact: 20
.

Exploding Ammunition Box
100
 Bleeding (1)*
 Stun (0.025)*
Explosion (3m):
40%
Impact: 20
Explosion (3m): 45
3 meters

Physicorium Ammunition Box
200
 Lacerations (28)*
 Bleeding (1)*
 Stun (0.05)*
20%
Impact: 30
.

Piercing Ammunition Box
150
 Lacerations (8)*
 Bleeding (2)*
 Stun (0.0125)*
50%
Impact: 10
.

Submarines

A list of submarines with this turret.

Control Panel

Connection Panel for Double Coilgun
Hover over pins to see their descriptions.
Power_In
Position_In
Trigger_In
Toggle_Light
Set_Light
Power for firing the Double Coilgun.
Sets the firing angle of the Double Coilgun (0-360).
Fires the Double Coilgun when it receives a signal.
Toggles the state of the Double Coilgun's light.
Sets the state of the Double Coilgun's light.
Requires: Screwdriver

See Also

Media

v·d·e·h
Weapons
Submarine Weapons
Turrets
Large Turrets
Loaders
Other
Handheld Weapons
Ranged Weapons
Melee Weapons
Throwable
Ammunition & Explosives
Ammunition
Explosives