Doors & Hatches: Difference between revisions
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==Usage== | ==Usage== | ||
Most doors and hatches are assigned a [[button]] allowing anyone to open or close them, but some require '''clearance''' to be opened, which is provided by possessing the appropriate [[ID Card]] in one's inventory. Typically, the [[Jobs#Captain|captain]]'s command room and armory | Most doors and hatches are assigned a [[button]] allowing anyone to open or close them, but some require '''clearance''' to be opened, which is provided by possessing the appropriate [[ID Card]] in one's inventory. Typically, the [[Jobs#Captain|captain]]'s command room and armory are protected this way. | ||
Both prevent passage when closed, and are thus used to contain [[Maintenance|flooding]] and [[:Category:Creatures|creatures]] in case of breach hulls, and to keep [[Traitor Mode|suspicious individuals]] out of sensitive areas. | Both prevent passage when closed, and are thus used to contain [[Maintenance|flooding]] and [[:Category:Creatures|creatures]] in case of breach hulls, and to keep [[Traitor Mode|suspicious individuals]] out of sensitive areas. | ||
Closed doors can be forced open with a crowbar or destroyed with a [[Plasma Cutter]] to allow passage in emergency situations. | |||
Doors and hatches can also be welded shut with a [[Welding Tool]], in which case they can no longer be opened with external signals nor the [[Crowbar]], and must be unwelded with a Plasma Cutter. | |||
However, creatures damage welded doors at the same rate as non-welded doors. | |||
Doors and hatches send out an output signal when opened and do not when closed. This can be used to make fail-safes and airlocks in turn giving more survivability to a ship. | |||
==Connection Panel== | ==Connection Panel== |
Revision as of 16:41, 23 April 2020
Door | ||||||||
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Hatch | ||||||||
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Doors and hatches are installations allowing to close off sections of the submarine.
Usage
Most doors and hatches are assigned a button allowing anyone to open or close them, but some require clearance to be opened, which is provided by possessing the appropriate ID Card in one's inventory. Typically, the captain's command room and armory are protected this way.
Both prevent passage when closed, and are thus used to contain flooding and creatures in case of breach hulls, and to keep suspicious individuals out of sensitive areas. Closed doors can be forced open with a crowbar or destroyed with a Plasma Cutter to allow passage in emergency situations.
Doors and hatches can also be welded shut with a Welding Tool, in which case they can no longer be opened with external signals nor the Crowbar, and must be unwelded with a Plasma Cutter. However, creatures damage welded doors at the same rate as non-welded doors.
Doors and hatches send out an output signal when opened and do not when closed. This can be used to make fail-safes and airlocks in turn giving more survivability to a ship.
Connection Panel
Connection Panel for Doors & Hatches Hover over pins to see their descriptions. | ||||||||||||||||||||||
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Requires: Screwdriver |
Gallery
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A windowed door.
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A standard door.
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A standard door welded shut.
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A broken standard door.
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A broken windowed door.
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A hatch.
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A hatch welded shut.
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A broken hatch.
Installations | |
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Submarine Weapons | |
Small Turrets
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Large Turrets
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Loaders
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Other
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Navigation | |
Machines | |
Electrical | |
Structure | |
Other | |
Alien | |