Doors & Hatches: Difference between revisions

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==Usage==
==Usage==
Most doors and hatches are assigned a [[button]] allowing anyone to open or close them, but some require '''clearance''' to be opened, which is provided by possessing the appropriate [[ID Card]] in one's inventory. Typically, the [[Jobs#Captain|captain]]'s command room and armory (when they exist) are protected this way.
Most doors and hatches are assigned a [[button]] allowing anyone to open or close them, but some require '''clearance''' to be opened, which is provided by possessing the appropriate [[ID Card]] in one's inventory. Typically, the [[Jobs#Captain|captain]]'s command room and armory are protected this way.


Both prevent passage when closed, and are thus used to contain [[Maintenance|flooding]] and [[:Category:Creatures|creatures]] in case of breach hulls, and to keep [[Traitor Mode|suspicious individuals]] out of sensitive areas.
Both prevent passage when closed, and are thus used to contain [[Maintenance|flooding]] and [[:Category:Creatures|creatures]] in case of breach hulls, and to keep [[Traitor Mode|suspicious individuals]] out of sensitive areas.
Closed doors can be forced open with a crowbar or destroyed with a [[Plasma Cutter]] to allow passage in emergency situations.


They send out an input when closed and do not when open. This can be used to make failsafes and airlocks in turn giving more survivability to a ship.  
Doors and hatches can also be welded shut with a [[Welding Tool]], in which case they can no longer be opened with external signals nor the [[Crowbar]], and must be unwelded with a Plasma Cutter.
However, creatures damage welded doors at the same rate as non-welded doors.


One side note, creatures can break doors, even when they are welded.
Doors and hatches send out an output signal when opened and do not when closed. This can be used to make fail-safes and airlocks in turn giving more survivability to a ship.


==Connection Panel==
==Connection Panel==

Revision as of 16:41, 23 April 2020

Door
Technical
Identifier {{{identifier}}}
Categories Misc
Hatch
Technical
Identifier {{{identifier}}}
Categories Misc

Doors and hatches are installations allowing to close off sections of the submarine.

Usage

Most doors and hatches are assigned a button allowing anyone to open or close them, but some require clearance to be opened, which is provided by possessing the appropriate ID Card in one's inventory. Typically, the captain's command room and armory are protected this way.

Both prevent passage when closed, and are thus used to contain flooding and creatures in case of breach hulls, and to keep suspicious individuals out of sensitive areas. Closed doors can be forced open with a crowbar or destroyed with a Plasma Cutter to allow passage in emergency situations.

Doors and hatches can also be welded shut with a Welding Tool, in which case they can no longer be opened with external signals nor the Crowbar, and must be unwelded with a Plasma Cutter. However, creatures damage welded doors at the same rate as non-welded doors.

Doors and hatches send out an output signal when opened and do not when closed. This can be used to make fail-safes and airlocks in turn giving more survivability to a ship.

Connection Panel

Connection Panel for Doors & Hatches
Hover over pins to see their descriptions.
toggle
set_state
state_out
Toggles when the door opens or close.
Keeps door open or closed depending on the signal value.
Sends a signal of 0 if the door its closed and 1 if the door its open.
Requires: Screwdriver

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