Doors & Hatches: Difference between revisions

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{{Installations infobox
{{Installations infobox
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They send out an input when closed and do not when open. This can be used to make failsafe and airlocks in turn giving more suitability to a ship.  
They send out an input when closed and do not when open. This can be used to make failsafe and airlocks in turn giving more suitability to a ship.  
One side note, creatures can break doors, even when they are welded.


==Connection Panel==
==Connection Panel==

Revision as of 07:28, 5 February 2020

Door
Technical
Identifier {{{identifier}}}
Categories Misc
Hatch
Technical
Identifier {{{identifier}}}
Categories Misc

Doors and hatches are installations allowing to close off sections of the submarine.

Usage

Most doors and hatches are assigned a button allowing anyone to open or close them, but some require clearance to be opened, which is provided by possessing the appropriate ID Card in one's inventory. Typically, the captain's command room and armory (when they exist) are protected this way.

Both prevents passage when closed, and are thus used to contain flooding and creatures in case of breach hulls, and to keep suspicious individuals out of sensitive areas.

They send out an input when closed and do not when open. This can be used to make failsafe and airlocks in turn giving more suitability to a ship.

One side note, creatures can break doors, even when they are welded.

Connection Panel

Connection Panel for Doors & Hatches
Hover over pins to see their descriptions.
toggle
set_state
state_out
Toggles when the door opens or close.
Keeps door open or closed depending on the signal value.
Sends a signal of 0 if the door its closed and 1 if the door its open.
Requires: Screwdriver

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