Doors & Hatches: Difference between revisions
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They send out an input when closed and do not when open. This can be used to make failsafe and airlocks in turn giving more suitability to a ship. | They send out an input when closed and do not when open. This can be used to make failsafe and airlocks in turn giving more suitability to a ship. | ||
== | ==Connection Panel== | ||
{{Connection panel | {{Connection panel | ||
| input1 = toggle | | input1 = toggle |
Revision as of 14:58, 17 January 2020
Door | ||||||||
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Hatch | ||||||||
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Doors and hatches are installations allowing to close off sections of the submarine.
Usage
Most doors and hatches are assigned a button allowing anyone to open or close them, but some require clearance to be opened, which is provided by possessing the appropriate ID Card in one's inventory. Typically, the captain's command room and armory (when they exist) are protected this way.
Both prevents passage when closed, and are thus used to contain flooding and creatures in case of breach hulls, and to keep suspicious individuals out of sensitive areas.
They send out an input when closed and do not when open. This can be used to make failsafe and airlocks in turn giving more suitability to a ship.
Connection Panel
Connection Panel for Doors & Hatches Hover over pins to see their descriptions. | ||||||||||||||||||||||
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Requires: Screwdriver |
Gallery
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A windowed door.
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A standard door.
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A standard door welded shut.
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A broken standard door.
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A broken windowed door.
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A hatch.
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A hatch welded shut.
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A broken hatch.
Installations | |
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Submarine Weapons | |
Small Turrets
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Large Turrets
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Loaders
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Other
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Navigation | |
Machines | |
Electrical | |
Structure | |
Other | |
Alien | |