Doors & Hatches: Difference between revisions
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{{Installations infobox | {{Installations infobox | ||
| name = Door | | name = Door | ||
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| repair = mechanical | | repair = mechanical | ||
| construction = 40 | | construction = 40 | ||
| repairitems = [[Welding Tool]] | | repairitems = [[Welding Tool]] or [[Wrench]] | ||
}} | }} | ||
{{Installations infobox | {{Installations infobox | ||
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| repair = mechanical | | repair = mechanical | ||
| construction = 40 | | construction = 40 | ||
| repairitems = [[Welding Tool]] | | repairitems = [[Welding Tool]] or [[Wrench]] | ||
}} | }} | ||
'''Doors''' are [[:Category:Installations|installations]] allowing to close off sections of the [[Submarine|submarine]]. | '''Doors''' and '''hatches''' are [[:Category:Installations|installations]] allowing to close off sections of the [[Submarine|submarine]]. | ||
==Usage== | ==Usage== | ||
Most doors are assigned a [[button]] allowing anyone to open or close them, but some require '''clearance''' to be opened, which is provided by possessing the appropriate [[ID Card]] in one's inventory. Typically, the [[Jobs#Captain|captain]]'s | Most doors and hatches are assigned a [[button]] allowing anyone to open or close them, but some require '''clearance''' to be opened, which is provided by possessing the appropriate [[ID Card]] in one's inventory. Typically, the [[Jobs#Captain|captain]]'s command room and armory (when they exist) are protected this way. | ||
Both prevents passage when closed, and are thus used to contain [[Maintenance|flooding]] and [[:Category:Creatures|creatures]] in case of breach hulls, and to keep [[Traitor Mode|suspicious individuals]] out of sensitive areas. | |||
They send out an input when closed and do not when open. This can be used to make failsafe and airlocks in turn giving more suitability to a ship. | |||
== | ==Gallery== | ||
[[File:doorwiring.png]] | |||
<gallery widths="90" heights="150"> | <gallery widths="90" heights="150"> | ||
windowedclosed.png|A windowed door. | windowedclosed.png|A windowed door. | ||
doorclosed.png|A standard door. | doorclosed.png|A standard door. | ||
doorwelded.png|A standard door welded shut. | doorwelded.png|A standard door welded shut. | ||
brokendoor.png|A broken standard door. | |||
brokenwindowdoor.png|A broken windowed door. | |||
</gallery> | |||
<gallery widths="90" heights="150"> | |||
hatch.png|A hatch. | hatch.png|A hatch. | ||
hatchwelded.png|A hatch welded shut. | hatchwelded.png|A hatch welded shut. | ||
hatchbroken.png|A broken hatch. | |||
</gallery> | </gallery> | ||
{{Installations nav}} | {{Installations nav}} | ||
[[Category:Installations]] | [[Category:Installations]] |
Revision as of 10:39, 11 January 2020
Door | ||||||||
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Hatch | ||||||||
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Doors and hatches are installations allowing to close off sections of the submarine.
Usage
Most doors and hatches are assigned a button allowing anyone to open or close them, but some require clearance to be opened, which is provided by possessing the appropriate ID Card in one's inventory. Typically, the captain's command room and armory (when they exist) are protected this way.
Both prevents passage when closed, and are thus used to contain flooding and creatures in case of breach hulls, and to keep suspicious individuals out of sensitive areas.
They send out an input when closed and do not when open. This can be used to make failsafe and airlocks in turn giving more suitability to a ship.
Gallery
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A windowed door.
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A standard door.
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A standard door welded shut.
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A broken standard door.
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A broken windowed door.
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A hatch.
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A hatch welded shut.
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A broken hatch.
Installations | |
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Submarine Weapons | |
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