Doors & Hatches: Difference between revisions

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==Usage==
==Usage==
Most doors are assigned a [[Button|button]] allowing anyone to open or close them, but some require '''clearance''' to be opened, which is provided by possessing the appropriate [[ID Card]] in one's [[Inventory|inventory]]. Typically, the [[Jobs#Captain|Captain]]'s cabin and private quarters (when they exist) are protected this way.
Most doors are assigned a [[button]] allowing anyone to open or close them, but some require '''clearance''' to be opened, which is provided by possessing the appropriate [[ID Card]] in one's inventory. Typically, the [[Jobs#Captain|captain]]'s cabin and private quarters (when they exist) are protected this way.


Doors prevents passage when closed, and are thus used to contain [[Maintenance|flooding]] and [[:Category:Creatures|creatures]] in case of breach hulls, and to keep [[Traitor Mode|suspicious individuals]] out of sensitive areas.  
Doors prevents passage when closed, and are thus used to contain [[Maintenance|flooding]] and [[:Category:Creatures|creatures]] in case of breach hulls, and to keep [[Traitor Mode|suspicious individuals]] out of sensitive areas.


==I/O Interface==
==I/O Interface==

Revision as of 22:25, 15 March 2016

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Doors & Hatches
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Statistics*
Power Consumption N/A kW
Technical
Identifier {{{identifier}}}
Categories Misc

Doors are installations allowing to close off sections of the submarine.

Usage

Most doors are assigned a button allowing anyone to open or close them, but some require clearance to be opened, which is provided by possessing the appropriate ID Card in one's inventory. Typically, the captain's cabin and private quarters (when they exist) are protected this way.

Doors prevents passage when closed, and are thus used to contain flooding and creatures in case of breach hulls, and to keep suspicious individuals out of sensitive areas.

I/O Interface

Connection Panel for Doors & Hatches
Hover over pins to see their descriptions.
toggle
set_state
Closes/opens the door when any signal is received.
Closes the door when a signal "0" is received and opens it whenever any other signal is received.
state_out
Sends out "0" if the door is closed and "1" if it is open.
Requires: Screwdriver
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