Dirty Bomb: Difference between revisions

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m (damage of the explosion itself is just 1.5m, not 15m)
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| explosionlacerations = 15
| explosionlacerations = 15
| explosionstun = 0.5
| explosionstun = 0.5
| explosionrange = 15
| explosionrange = 1.5
| explosionstructuredamage = 20
| explosionstructuredamage = 20



Revision as of 22:46, 7 January 2022

Data is potentially outdated
Last updated for version 0.15.13.0
The current game version is 1.4.4.1
Dirty Bomb
Statistics
Afflictions
After Effect
8m: Radiation Sickness (184)*
12m: Radiation Sickness (84)*
16m: Radiation Sickness (24)*
After effect duration 4s
Explosion Radius 1.5 m
Structure damage 20
Crafting
Fabricator
Requirements
Talent: Castle Doctrine
Skill: Weapons: 30
Deconstructible? No
Store
Base Price 240 mk
Outposts
OutpostOutpost Sell
Habitation OutpostHabitation 108 mk
ColonyColony 90 mk
Research OutpostResearch 90 mk
Military OutpostMilitary 64 mk
Mining OutpostMining 72 mk
Medical MerchantMedical Merchant 72 mk
Engineer MerchantEngineer Merchant 72 mk
Armory MerchantArmory Merchant 72 mk
Children of The HonkmotherClown Merchant 72 mk
The Church of HuskHusk Merchant 72 mk
Technical
Identifier
Categories

The Dirty Bomb is a low-damage explosive that leaves a large zone of Radiation Sickness for a short time.

Can only be crafted by an Engineer with Castle Doctrine.

Usage

A Dirty Bomb can be placed and then be remotely detonated using a Detonator.

Dirty Bomb can also be loaded inside Railgun shells.

Damage Values

Item
Afflictions on Hit
Structure Damage
Kinetic Force
Explosion Radius (m)
Dirty Bomb
Burn: 25
Lacerations: 15
Stun: 0.5s
20
2
15


The amount of radiation applied is based on the distance from the center of the explosion, the area lasts 4 seconds. The radiation effect pierces through walls.

Dirty Bomb Radiation Sickness
Radius (m) Radiation Sickness/s Total Radiation Sickness
0 - 8 46 184
8 - 12 21 84
12 - 16 6 24

Related Talents

Talent Tier Description

Castle Doctrine
Engineer
Weapons Engineer Tier 3
Unlock recipe: Dirty Bomb.
Your attacks are 35% more powerful against monsters inside your submarine.
v·d·e·h
Weapons
Submarine Weapons
Turrets
Large Turrets
Loaders
Other
Handheld Weapons
Ranged Weapons
Melee Weapons
Throwable
Ammunition & Explosives
Ammunition
Explosives