Detonator

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Data is potentially outdated
Last updated for version 0.10.6.2
The current game version is 1.2.8.0
Detonator
Statistics
Ammunition Explosive Items
Crafting
Constructible? No
Deconstructible? No
Store
Base Price 100 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation N/A 45 mk
ColonyColony 125 mk 37 mk
Research OutpostResearch N/A 37 mk
Military OutpostMilitary 90 mk 27 mk
Mining OutpostMining N/A 30 mk
Medical MerchantMedical Merchant N/A 30 mk
Engineer MerchantEngineer Merchant N/A 30 mk
Armory MerchantArmory Merchant N/A 30 mk
Children of The HonkmotherClown Merchant N/A 30 mk
The Church of HuskHusk Merchant N/A 30 mk
Technical
Identifier
Categories

Detonators are devices used to activate Explosives remotely.

Usage

A detonator contains a single item slot for explosive, which can be accessed by clicking on it.

To fulfill its function, a detonator needs to be wired: it is the received electric signal which triggers the explosion.

After usage, the detonator can be re-armed with another explosive.

Traitor Mission

It can be used as a traitor mission, after the player acquires the button item, he will have to search for the Detonator and then proceed to find a explosive and flood a percentage of the sub.

Connection Panel

Connection Panel for Detonator
Hover over pins to see their descriptions.
Activate
When a signal is received activates detonator's payload.
Requires: Screwdriver
v·d·e·h
Electrical Components
Alarms
Detectors
Interactable
Wiring Components
Misc