Detectors (Disambiguation): Difference between revisions

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{{Items infobox
{{Items infobox
| image = Detectors.png
| image = Detectors icon.png
| imagewidth = 180
| caption = Inventory icon
| image2 = Detectors.png
| imagewidth2 = 180
| caption2 = Sprite
| type = electrical
| type = electrical
| noreq = yes
| noreq = yes
| cost = 75-80
| cost = 117-162 Marks
(Oxygen) 90-125
| fabricator = Yes
| fabricator = Yes
| fabricatorskill = electrical
| fabricatorskilllevel = 30
| fabricatortime = 10
| fabricatormaterials = {{Hyperlink|FPGA Circuit}}
{{Hyperlink|Silicon}}
| deconstructor = Yes
| deconstructor = Yes
| materials = {{Hyperlink|FPGA Circuit}},
| deconstructortime = 10
| deconstructormaterials = {{Hyperlink|FPGA Circuit}}
{{Hyperlink|Silicon}}
{{Hyperlink|Silicon}}
}}
}}
'''Detectors''' are a type of [[:Category:Electrical_Components|Electrical Component]] that detect water/oxygen/motion/smoke and send out signals accordingly.
'''Detectors''' are a type of [[:Category:Electrical_Components|Electrical Component]] that detect water/oxygen/motion/smoke and send out signals accordingly.


==[[File:Water_Detector.png]] Water Detector==
Most commonly used with [[Pump]]s to auto-pump water out of certain rooms (custom submarines) and to trigger siren about rising flood in the submarine.
Sends out a signal when it detects water.
 
==[[File:Motion_Detector.png]] Motion Detector [[File:Motion_Detector icon.png]]==
<blockquote>"''Sends out a signal when it detects movement."''</blockquote>
The '''Motion Detector''' is an electrical component used to provide a signal when it detects a creature.
 
It is most commonly used in tandem with [[Light Component|Light Components]] to provide a warning when monsters are nearby.
 
<small>Hover over pins to see their descriptions</small>
{{Connection panel
|output1=State_Out
|output1tt=Outputs a signal of 1 when a creature is detected, otherwise outputs 0.
}}
 
==[[File:Oxygen_Detector.png]] Oxygen Detector [[File:Oxygen_Detector icon.png]]==
<blockquote>"''Sends out a value between 0-100 depending on the quality of the surrounding air."''</blockquote>


Most commonly used with [[Pump]]s to auto-pump water out of certain rooms (custom submarines) and to trigger siren about rising flood in the submarine.
The '''Oxygen Detector''' is an electrical component used to provide a signal when it detects oxygen.
==[[File:Oxygen_Detector.png]] Oxygen Detector==
 
Sends out a value between 0-100 depending on the quality of the surrounding air.
It is most commonly used in tandem with [[Status Monitor|Status Monitors]] to view the level of oxygen in certain hulls. The <code>signal_out</code> output can be connected to the [[Status Monitor]]'s <code>oxygen_data_in</code> input to display the air quality for a room.
 
<small>Hover over pins to see their descriptions</small>
{{Connection panel
|output1=Signal_Out
|output1tt=Outputs the level of oxygen of the room it is in, ranging from 0 to 100.
}}
 
==[[File:Smoke_Detector.png]] Smoke Detector [[File:Smoke_Detector icon.png]]==
<blockquote>"''Sends out a signal when it senses smoke."''</blockquote>
The '''Smoke Detector''' is an electrical component used to provide a signal when it detects [[Maintenance#Fire|fire]].
 
It is most commonly used in tandem with [[Alarms]] to signal the crew to an active fire.


The <code>signal_out</code> output can be connected to the [[Status Monitor]]'s <code>oxygen_data_in</code> input to display the air quality for a room.
<small>Hover over pins to see their descriptions</small>
{{Connection panel
|output1=Signal_Out
|output1tt=Outputs a signal of 1 when fire is detected, otherwise outputs 0.
}}


==[[File:Motion_Detector.png]] Motion Detector==
==[[File:Water_Detector.png]] Water Detector [[File:Water_Detector icon.png]]==
Sends out a signal when it detects something within it's range.
<blockquote>"''Sends out a signal when the detector is submerged."''</blockquote>
The '''Water Detector''' is an electrical component used to provide a signal when it detects water.


==[[File:Smoke_Detector.png]] Smoke Detector==
It is most commonly used in tandem with [[Pumps]], [[Doors]], [[Alarms]] to pump out water, or alert the crew when water is detected inside.
Sends out a signal when it detects smoke within the room it is in.


<small>Hover over pins to see their descriptions</small>
{{Connection panel
|output1=Signal_Out
|output1tt=Outputs a signal of 1 when water is detected, otherwise outputs 0.
}}


==Trivia==
==Trivia==
* Before being introduced to vanilla, Motion Detectors were already present in the mod Barotrauma Extended (BTE). Originally in BTE the sensor function was added using xml code from already existing vanilla "[[Alien_Ruins|alien]] motion sensors".
* Before being introduced to vanilla, Motion Detectors were already present in the mod Barotrauma Extended (BTE). Originally in BTE the sensor function was added using xml code from already existing vanilla "[[Alien_Ruins|alien]] motion sensors".

Revision as of 01:56, 23 October 2020

Detectors (Disambiguation)
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Sprite
Crafting
Fabricator
Requirements
Skill: Electrical: 30
Deconstructor Yield
Technical
Identifier
Categories

Detectors are a type of Electrical Component that detect water/oxygen/motion/smoke and send out signals accordingly.

Most commonly used with Pumps to auto-pump water out of certain rooms (custom submarines) and to trigger siren about rising flood in the submarine.

Motion Detector File:Motion Detector icon.png

"Sends out a signal when it detects movement."

The Motion Detector is an electrical component used to provide a signal when it detects a creature.

It is most commonly used in tandem with Light Components to provide a warning when monsters are nearby.

Hover over pins to see their descriptions

Connection Panel for Detectors (Disambiguation)
Hover over pins to see their descriptions.
State_Out
Outputs a signal of 1 when a creature is detected, otherwise outputs 0.
Requires: Screwdriver

Oxygen Detector File:Oxygen Detector icon.png

"Sends out a value between 0-100 depending on the quality of the surrounding air."

The Oxygen Detector is an electrical component used to provide a signal when it detects oxygen.

It is most commonly used in tandem with Status Monitors to view the level of oxygen in certain hulls. The signal_out output can be connected to the Status Monitor's oxygen_data_in input to display the air quality for a room.

Hover over pins to see their descriptions

Connection Panel for Detectors (Disambiguation)
Hover over pins to see their descriptions.
Signal_Out
Outputs the level of oxygen of the room it is in, ranging from 0 to 100.
Requires: Screwdriver

Smoke Detector File:Smoke Detector icon.png

"Sends out a signal when it senses smoke."

The Smoke Detector is an electrical component used to provide a signal when it detects fire.

It is most commonly used in tandem with Alarms to signal the crew to an active fire.

Hover over pins to see their descriptions

Connection Panel for Detectors (Disambiguation)
Hover over pins to see their descriptions.
Signal_Out
Outputs a signal of 1 when fire is detected, otherwise outputs 0.
Requires: Screwdriver

Water Detector File:Water Detector icon.png

"Sends out a signal when the detector is submerged."

The Water Detector is an electrical component used to provide a signal when it detects water.

It is most commonly used in tandem with Pumps, Doors, Alarms to pump out water, or alert the crew when water is detected inside.

Hover over pins to see their descriptions

Connection Panel for Detectors (Disambiguation)
Hover over pins to see their descriptions.
Signal_Out
Outputs a signal of 1 when water is detected, otherwise outputs 0.
Requires: Screwdriver

Trivia

  • Before being introduced to vanilla, Motion Detectors were already present in the mod Barotrauma Extended (BTE). Originally in BTE the sensor function was added using xml code from already existing vanilla "alien motion sensors".