Detectors (Disambiguation): Difference between revisions

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{{Items infobox
{{Disambig}}
| image = Detectors icon.png
'''Detectors''' may refer to one of:
| imagewidth = 180
| caption = Inventory icon
| image2 = Detectors sprite.png
| imagewidth2 = 180
| caption2 = Sprite
| type = electrical
| noreq = yes
| cost = 117-162 Marks
(Oxygen) 90-125
| fabricator = Yes
| fabricatorskill = electrical
| fabricatorskilllevel = 30
| fabricatortime = 10
| fabricatormaterials = {{Hyperlink|FPGA Circuit}}
{{Hyperlink|Silicon}}
| deconstructor = Yes
| deconstructortime = 10
| deconstructormaterials = {{Hyperlink|FPGA Circuit}}
{{Hyperlink|Silicon}}
}}
'''Detectors''' are a type of [[:Category:Electrical_Components|Electrical Component]] that detect water/oxygen/motion/smoke and send out signals accordingly.


Most commonly used with [[Pump]]s to auto-pump water out of certain rooms (custom submarines) and to trigger siren about rising flood in the submarine.
*{{hl|Motion Detector}}
 
*{{hl|Smoke Detector}}
==[[File:Motion_Detector.png]] Motion Detector [[File:Motion_Detector icon.png]]==
*{{hl|Oxygen Detector}}
<blockquote>"''Sends out a signal when it detects movement."''</blockquote>
*{{hl|Water Detector}}
The '''Motion Detector''' is an electrical component used to provide a signal when it detects a creature.
 
It is most commonly used in tandem with [[Light Component|Light Components]] to provide a warning when monsters are nearby.
 
<small>Hover over pins to see their descriptions</small>
{{Connection panel
|output1=State_Out
|output1tt=Outputs a signal of 1 when a creature is detected, otherwise outputs 0.
}}
 
==[[File:Oxygen_Detector.png]] Oxygen Detector [[File:Oxygen_Detector icon.png]]==
<blockquote>"''Sends out a value between 0-100 depending on the quality of the surrounding air."''</blockquote>
 
The '''Oxygen Detector''' is an electrical component used to provide a signal when it detects oxygen.
 
It is most commonly used in tandem with [[Status Monitor|Status Monitors]] to view the level of oxygen in certain hulls. The <code>signal_out</code> output can be connected to the [[Status Monitor]]'s <code>oxygen_data_in</code> input to display the air quality for a room.
 
<small>Hover over pins to see their descriptions</small>
{{Connection panel
|output1=Signal_Out
|output1tt=Outputs the level of oxygen of the room it is in, ranging from 0 to 100.
}}
 
==[[File:Smoke_Detector.png]] Smoke Detector [[File:Smoke_Detector icon.png]]==
<blockquote>"''Sends out a signal when it senses smoke."''</blockquote>
The '''Smoke Detector''' is an electrical component used to provide a signal when it detects [[Maintenance#Fire|fire]].
 
It is most commonly used in tandem with [[Alarms]] to signal the crew to an active fire.
 
<small>Hover over pins to see their descriptions</small>
{{Connection panel
|output1=Signal_Out
|output1tt=Outputs a signal of 1 when fire is detected, otherwise outputs 0.
}}
 
==[[File:Water_Detector.png]] Water Detector [[File:Water_Detector icon.png]]==
<blockquote>"''Sends out a signal when the detector is submerged."''</blockquote>
The '''Water Detector''' is an electrical component used to provide a signal when it detects water.
 
It is most commonly used in tandem with [[Pumps]], [[Doors]], [[Alarms]] to pump out water, or alert the crew when water is detected inside.
 
<small>Hover over pins to see their descriptions</small>
{{Connection panel
|output1=Signal_Out
|output1tt=Outputs a signal of 1 when water is detected, otherwise outputs 0.
|output2=Water_%
|output2tt=Outputs the detector's room water level in %.
}}
 
==Trivia==
* Before being introduced to vanilla, Motion Detectors were already present in the mod Barotrauma Extended (BTE). Originally in BTE the sensor function was added using xml code from already existing vanilla "[[Alien_Ruins|alien]] motion sensors".
{{Electrical Nav}}

Latest revision as of 09:35, 13 July 2022


Detectors may refer to one of: