Detectors (Disambiguation): Difference between revisions

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{{Items infobox
{{Disambig}}
| image = Detectors.png
'''Detectors''' may refer to one of:
| type = electrical
| noreq = yes
| cost = 75-80
| fabricator = Yes
| deconstructor = Yes
| materials = {{Hyperlink|FPGA Circuit}},
{{Hyperlink|Silicon}}
}}
'''Detectors''' are a type of [[:Category:Electrical_Components|Electrical Component]] that detect water/oxygen/motion/smoke and send out signals accordingly.


==[[File:Water_Detector.png]] Water Detector==
*{{hl|Motion Detector}}
Sends out a signal when it detects water.
*{{hl|Smoke Detector}}
 
*{{hl|Oxygen Detector}}
Most commonly used with [[Pump]]s to auto-pump water out of certain rooms (custom submarines) and to trigger siren about rising flood in the submarine.
*{{hl|Water Detector}}
==[[File:Oxygen_Detector.png]] Oxygen Detector==
Sends out a value between 0-100 depending on the quality of the surrounding air.
 
The <code>signal_out</code> output can be connected to the [[Status Monitor]]'s <code>oxygen_data_in</code> input to display the air quality for a room.
 
==[[File:Motion_Detector.png]] Motion Detector==
Sends out a signal when it detects something within it's range.
 
==[[File:Smoke_Detector.png]] Smoke Detector==
Sends out a signal when it detects smoke within the room it is in.
 
 
==Trivia==
* Before being introduced to vanilla, Motion Detectors were already present in the mod Barotrauma Extended (BTE). Originally in BTE the sensor function was added using xml code from already existing vanilla "[[Alien_Ruins|alien]] motion sensors".

Latest revision as of 09:35, 13 July 2022


Detectors may refer to one of: