From Official Barotrauma Wiki
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| {{stub|This info can probably be expanded further.}} | | {{Disambig}} |
| {{Items infobox
| | '''Detectors''' may refer to one of: |
| | image = Detectors.png
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| | type = electrical
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| | name = Detectors
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| | ammo = N/A
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| | noreq = yes
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| | cost = 10
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| | fabricator = Yes
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| | deconstructor = Yes
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| | materials = {{Hyperlink|FPGA Circuit|15}},
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| {{Hyperlink|Steel Bar}}
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| }} | |
| '''Detectors''' are a type of [[:Category:Electrical_Components|Electrical Component]] that detect water/oxygen/motion and send out signals accordingly. | |
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| ==[[File:Water_Detector.png]] Water Detector==
| | *{{hl|Motion Detector}} |
| Sends out a signal when the detector is submerged.
| | *{{hl|Smoke Detector}} |
| | | *{{hl|Oxygen Detector}} |
| Most commonly used with [[Pump]]s to auto-pump water out of certain rooms (custom submarines) and to trigger siren about rising flood in the submarine.
| | *{{hl|Water Detector}} |
| ==[[File:Oxygen_Detector.png]] Oxygen Detector==
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| Sends out a value between 0-100 depending on the quality of the surrounding air.
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| The <code>signal_out</code> output can be connected to the [[Status Monitor]]'s <code>oxygen_data_in</code> input to display the air quality for each room.
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| ==[[File:Motion_Detector.png]] Motion Detector==
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| Sends out a signal when it detects movement.
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| ==Trivia==
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| Motion detector was taken from a mod Barotrauma Extended (alias: BTE) introducing to the game motion detector, before it was added to vanilla version. Both motion detectors have equal stats.
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Latest revision as of 09:35, 13 July 2022
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This is a disambiguation page: a list of articles associated with the same title.
If an internal link referred you here, you may wish to change the link to point directly to the intended article.
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Detectors may refer to one of: