Depth Decoy Shell

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Revision as of 23:22, 4 December 2022 by Krzeszny (talk | contribs) (recipe, price)
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Data is potentially outdated
Last updated for version 0.19.14.0
The current game version is 1.3.0.4
Depth Decoy Shell

A decoy that can be deployed via the depth charge launcher. Will sink while producing a loud acoustic signal to attract attention away from the sub.
Statistics 
Used by Depth Charge Tube
Afflictions
Severance chance 0%
Structure damage 2
Reusable? Yes
Crafting
Fabricator
Requirements
Skill: Weapons: 25
Deconstructor Yield
Iron
10s
Store
Base Price 250 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation N/A 105 mk
ColonyColony 312 mk 93 mk
Research OutpostResearch N/A 93 mk
Military OutpostMilitary 225 mk 67 mk
Mining OutpostMining N/A 93 mk
Medical MerchantMedical Merchant N/A 75 mk
Engineer MerchantEngineer Merchant N/A 75 mk
Armory MerchantArmory Merchant N/A 75 mk
Children of The HonkmotherClown Merchant N/A 75 mk
The Church of HuskHusk Merchant N/A 75 mk
Technical
Identifier depthdecoyshell
Categories

Depth Decoy Shells are Depth Charge ammunition. They can be loaded with items, most notably with explosives. Upon launch from the tube, decoy shells give off the sonar beacon's effect, which can attract sound-sensitive Creatures. This sound lasts for 30 seconds. After launch, when the shell touches something, it sets off whatever item is contained inside. The shell can be picked up for re-use after it's impact. Or even before, as long as you have careful hands!

v·d·e·h
Weapons
Submarine Weapons
Turrets
Large Turrets
Loaders
Other
Handheld Weapons
Ranged Weapons
Melee Weapons
Throwable
Ammunition & Explosives
Ammunition
Explosives