Depth Charge

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Data is potentially outdated
Last updated for version 1.2.6.0
Last mentioned in changelog 1.6.17.0
The current game version is 1.7.7.0
Depth Charge Tube

Deploys a depth charge or decoy.
Technical
Identifier depthchargetube
Categories Machine, Weapons
Tags depthchargelauncher
Depth Charge Loader

Feeds depth charges and decoys into a linked depth charge tube.
Statistics*
Item Slots 1 Depth Charge slot
Technical
Identifier depthchargeloader
Categories Machine, Weapons
Tags depthchargeammosource

The Depth Charge is a submarine-mounted weapon. It can be used to lure enemies towards itself and deal damage upon impact. It is composed of the Depth Charge Tube, the Depth Charge Loader and a trigger, using depth charges as ammunition. When triggered, a loaded depth charge is deployed out of the tube to slowly sink. Upon impact, the depth charge will activate its payload.


Function and Usage

Depth charges are typically triggered via a Button or Navigation Terminal. When triggered, the tube deploys a depth charge shell from a loaded Depth Charge Loader. Unlike other submarine weapons, the Depth Charge uniquely requires no power.

  • Depth Charge Shells and Nuclear Depth Charges sink downwards, and will activate their payload upon impact with the sea floor or monster or a submarine.
    • Depth Charge Shells are typically only useful for bombing wrecks or enemy submarines, since they are extremely difficult to land on anything else.
  • Once deployed, Depth Charges become vulnerable to damage and are able to be destroyed, which will detonate their payload.

Damage Values

Depth Charge Shells are hollow and can be filled with an item. The payload will be activated on impact, or in the case of Decoys, after 45 seconds. Explosives in particular can be loaded in shells to greatly increase damage potential. While throwable grenades work, 40mm grenades do not.

ItemShots Afflictions Armor PenetrationStructure Damage Explosion Range

Boarding Pod
 Lacerations (40)*
 Stun (1)*
60%
Impact: 300
Explosion (1.5m): 600
1.5 meters

Depth Charge Shell
 Burn (15)* (20% chance)
 Bleeding (40)* (5% chance)
 Stun (7)*
50%
Explosion (7m): 175
7 meters

Depth Decoy Shell
0% .

Nuclear Depth Charge
Explosion (15m):
 Deep Tissue Injury (1000)*
 Burn (1000)*
 Bleeding (500)* (5% chance)
 Stun (30)*
Explosion (20m):
 EMP (50)*
 Scaled by Vitality
50%
Explosion (15m): 600
15 meters

Nuclear Depth Decoy
Explosion (15m):
 Deep Tissue Injury (1000)*
 Burn (1000)*
 Bleeding (500)* (5% chance)
 Stun (30)*
Explosion (20m):
 EMP (50)*
 Scaled by Vitality
50%
Explosion (15m): 600
15 meters

Submarines

A list of submarines with this weapon.

Media

See Also

v · d · e · h

Weapons

Submarine Weapons
Turrets
Large Turrets
Loaders
Other
Handheld Weapons
Ranged Weapons
Melee Weapons
Throwable
Ammunition & Explosives
Ammunition
Explosives


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