Depth Charge
Data is potentially outdated | |
Last updated for version 0.19.14.0 Last mentioned in changelog 1.1.18.0 The current game version is 1.4.5.0 |
Depth Charge Tube | ||||||||||
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Deploys a depth charge or decoy. | ||||||||||
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Depth Charge Loader | ||||||||||
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Feeds depth charges and decoys into a linked depth charge tube. | ||||||||||
Statistics* | ||||||||||
Item Slots | 1 Depth Charge slot | |||||||||
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The Depth Charge is a submarine-mounted weapon. It can be used to lure enemies towards itself and deal damage upon impact. It is composed of the Depth Charge Tube, the Depth Charge Loader and a trigger, using depth charges as ammunition. When triggered, a loaded depth charge is deployed out of the tube to slowly sink. Upon impact, the depth charge will activate its payload.
Function and Usage
Depth charges are typically triggered via a Button or Navigation Terminal. When triggered, the tube deploys a depth charge shell from a loaded Depth Charge Loader. Unlike other submarine weapons, the Depth Charge uniquely requires no power.
Depth charges slowly sink downwards, and will activate their payload upon impact with the sea floor or monster or a submarine.
- Regular depth charges are typically only useful for bombing wrecks, since they are extremely difficult to land on anything else.
Decoy depth charges are very loud noise-makers and will draw Creatures attention toward itself.
- Decoys will play the sonar beacon sound for 30 seconds, which fades out after 50 seconds (needs testing.)
Damage Values
Depth Charge Shells are hollow and can be filled with an item. The payload will be activated on impact. Explosives in particular can be loaded in shells to greatly increase damage potential. While throwable grenades work, 40mm grenades do not.
They can also be collected after use for reuse.
Item |
Attack Damage |
Structure Damage |
Stick to Entities? |
Price |
Source |
---|---|---|---|---|---|
Depth Charge Shell |
Blunt Force Trauma : 10 |
2 |
No |
27-42 Marks |
Iron (x2) |
Depth Decoy Shell |
Blunt Force Trauma : 10 |
2 |
No |
225-350 Marks |
Depth Charge Shell |
Nuclear Depth Charge |
Blunt Force Trauma : 10 |
2 |
No |
405-608 Marks |
Depth Charge Shell |
Nuclear Depth Decoy |
Blunt Force Trauma : 10 |
2 |
No |
531-797 Marks |
Nuclear Depth Charge |
Both Nuclear Depth Charge variants additionally explode on impact:
Item |
Afflictions on Hit |
Structure Damage |
Kinetic Force |
Explosion Radius (m) |
---|---|---|---|---|
Nuclear Explosion |
Deep Tissue Injury : 2000
Burn : 1000 Radiation Sickness : 100 Bleeding : 500 * 5% probability Stun : 30 |
600 |
50 |
15.0 |
Submarines
A list of submarines with this weapon.