Depth Charge

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Revision as of 13:05, 3 May 2022 by Narann (talk | contribs) (Provide link to respective depth charges)
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Data is potentially outdated
Last updated for version 0.14.9.0
Last mentioned in changelog 1.1.18.0
The current game version is 1.2.8.0
Depth Charge Tube
Technical
Identifier {{{identifier}}}
Categories Machines

Depth Charge Loader
Statistics*
Item Slots 1 Depth Charge slot
Technical
Identifier {{{identifier}}}
Categories Machines

The Depth Charge is a submarine-mounted weapon. It can be used to lure enemies towards itself and deal damage upon impact. It is composed of the Depth Charge Tube, the Depth Charge Loader, any Depth Charge Shell, and a trigger. When triggered, the Shell is deployed out the tube to slowly sink. Upon impact, the depth charge will activate its payload.


Function and Usage

Depth charges are typically triggered via a Button or Navigation Terminal. When triggered, the tube deploys a depth charge shell from a loaded Depth Charge Loader. Unlike other submarine weapons, the Depth Charge uniquely requires no power.

Depth charges slowly sink downwards, and will activate their payload upon impact with the sea floor or monster or a submarine.

  • Regular depth charges are typically only useful for bombing wrecks, since they are extremely difficult to land on anything else.

Decoy Depth Charges are very loud noise-makers and will draw Creatures attention toward itself.

  • Normal decoys will attract enemies for 30 seconds, while the nuclear version only does so for 20 seconds.


Damage Values

Depth Charge Shells are hollow and can be filled with an item. The payload will be activated on impact. Explosives in particular can be loaded in shells to greatly increase damage potential. While throwable grenades work, 40mm grenades and oxygenite shards do not.

They can also be collected after use for reuse.

Item
Attack Damage
Stick to Entities?
Price
Source
Depth Charge Shell
Blunt Force Trauma :10
No
68-105 Marks
Steel Bar

Aluminum

Depth Decoy Shell
Blunt Force Trauma :10
No
225-313 Marks
Steel Bar

Aluminum

Sonar Beacon

Nuclear Depth Charge
Blunt Force Trauma :10
No
405 Marks
Steel Bar

Uranium

IC-4 Block

Nuclear Depth Decoy
Blunt Force Trauma :10
No
531 Marks
Steel Bar

Uranium

IC-4 Block

Sonar Beacon

Both Nuclear Depth Charge variants additionally explode on impact:

Item
Afflictions on Hit
Structure Damage
Kinetic Force
Explosion Radius (m)
Nuclear Explosion
Deep Tissue Injury : 400

Burn :300

Radiation Sickness : 100

Stun : 20

1000
50
10.0


Audio

See Also

v·d·e·h
Weapons
Submarine Weapons
Turrets
Large Turrets
Loaders
Other
Handheld Weapons
Ranged Weapons
Melee Weapons
Throwable
Ammunition & Explosives
Ammunition
Explosives