Depth Charge: Difference between revisions

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{{Cleanup}}
{{version|0.14.9.0}}{{clr}}
{{Installations infobox
{{Infobox Tabs
|Depth Charge Tube|{{Installations infobox
| name = Depth Charge Tube
| name = Depth Charge Tube
| image = Depth Charge Tube.png
| image = Depth Charge Tube.png
| category = Machines
| category = Machines
| powerconsumption =
| imagewidth = 75}}
| imagewidth = 200
|Loader|{{Installations infobox
}}
| name = Depth Charge Loader
{{Installations infobox
| name = Depth ChargeLoader
| image = Depth Charge Loader.png
| image = Depth Charge Loader.png
| imagewidth = 75
| imagewidth = 75
| category = Machines
| category = Machines
| itemslots = 1 Ammunition box slot
| itemslots = 1 Depth Charge slot}}
}}
{{Installations infobox
| name = Periscope
| image = Periscope.png
| imagewidth = 100
| category = Machines
}}
}}
The '''Depth Charge''' is a submarine-mounted [[Weapons|weapon]]. It can be used to lure enemies towards itself and deal damage upon impact. It is composed of the Depth Charge Tube, the Depth Charge Loader, any Depth Charge Shell, and a trigger. When triggered, the Shell is deployed out the tube to slowly sink. Upon impact, the depth charge will activate its payload.
== Function and Usage ==
Depth charges are typically triggered via a [[Button]] or [[Navigation Terminal]]. When triggered, the tube deploys a depth charge shell from a loaded Depth Charge Loader. Unlike other submarine weapons, the Depth Charge uniquely requires no power.
Depth charges slowly sink downwards, and will activate their payload upon impact with the sea floor or monster or a submarine.


The '''Depth Charge''' is a stationary [[:Category:Weapons|weapon]] in ''[[Barotrauma]]''. It is composed of 3 [[:Category:Installations|installations]]: the Depth Charge Tube, the button, and the Depth Charge Loader. The Depth Charge Tube requires Depth Charge Shells, and a button to function.
* Regular depth charges are typically only useful for bombing [[wrecks]], since they are extremely difficult to land on anything else.


Decoy Depth Charges are very loud noise-makers and will draw [[Creatures]] attention toward itself.
* Normal decoys will attract enemies for 30 seconds, while the nuclear version only does so for 20 seconds.


== Function and Usage ==
Depth Charge Shells are loaded into Depth Charge Loaders. Depth Charge Loaders must be linked to Depth Charge Tubes in the submarine editor for the Depth Charge Tube to draw ammunition from it. Loaders do not require power or [[wiring]]. A single Depth Charge Loader can be linked to multiple Depth Charge Tube, and a single Depth Charge Tube can be linked to multiple Depth Charge Loaders.


== Damage Values ==
== Damage Values ==
Depth Charge Shells are hollow and can be filled with an item. The payload will be activated on impact. [[Explosives]] in particular can be loaded in shells to greatly increase damage potential. While throwable grenades work, 40mm grenades and oxygenite shards do not.
They can also be collected after use for reuse.
{{Damage table
{{Damage table
| item = Depth Charge Shell
| item = Depth Charge Shell
| image = Depth Charge Shell.png
| image = Depth Charge Shell.png
| imagewidth = 80
| imagewidth = 80
| attackdamage =  
| attackdamage = {{affliction|Blunt Force Trauma}}:10
| bleedingdamage =  
| bleedingdamage =  
| structuredamage =  
| structuredamage =  
| damagetype =  
| damagetype =  
| stick = No
| stick = No
| cost = 75-200
| cost = 68-105
| raw ={{Hyperlink|Steel Bar}}  
| raw ={{Hyperlink|Steel Bar}}  
{{Hyperlink|Aluminum}}
{{Hyperlink|Aluminum}}
| item2 = Depth Decoy Shell
| item2 = Depth Decoy Shell
| image2 = Depth Decoy Shell.png
| image2 = Depth Decoy Shell.png
| imagewidth2 = 80
| imagewidth2 = 80
| attackdamage2 =  
| attackdamage2 = {{affliction|Blunt Force Trauma}}:10
| bleedingdamage2 =  
| bleedingdamage2 =  
| structuredamage2 =  
| structuredamage2 =  
| damagetype2 =
| damagetype2 =
| stick2 = No
| stick2 = No
| cost2 = 175-300
| cost2 = 225-313
| raw2 = {{Hyperlink|Steel Bar}}
| raw2 = {{Hyperlink|Steel Bar}}
{{Hyperlink|Aluminum}}
{{Hyperlink|Aluminum}}


{{Hyperlink|Sonar Beacon}}
{{Hyperlink|Sonar Beacon}}
| item3 = Nuclear Depth Charge
| item3 = Nuclear Depth Charge
| image3 = Nuclear Depth Charge.png
| image3 = Nuclear Depth Charge.png
| imagewidth3 = 80
| imagewidth3 = 80
| attackdamage3 =  
| attackdamage3 = {{affliction|Blunt Force Trauma}}:10
| bleedingdamage3 =  
| bleedingdamage3 =  
| structuredamage3 =  
| structuredamage3 =  
| damagetype3 =  
| damagetype3 =  
| stick3 = No
| stick3 = No
| cost3 = 200-500
| cost3 = 405
| raw3 = {{Hyperlink|Steel Bar}}
| raw3 = {{Hyperlink|Steel Bar}}


{{Hyperlink|Uranium}}
{{Hyperlink|Uranium}}


{{Hyperlink|UEX}}
{{hl|IC-4 Block}}
 
 
| item4 = Nuclear Depth Decoy
| item4 = Nuclear Depth Decoy
| image4 = Nuclear Depth Decoy.png
| image4 = Nuclear Depth Decoy.png
| imagewidth4 = 80
| imagewidth4 = 80
| attackdamage4 =  
| attackdamage4 = {{affliction|Blunt Force Trauma}}:10
| bleedingdamage4 =  
| bleedingdamage4 =  
| structuredamage4 =  
| structuredamage4 =  
| damagetype4 =  
| damagetype4 =  
| stick4 = No
| stick4 = No
| cost4 = 200-500
| cost4 = 531
| raw4 = {{Hyperlink|Steel Bar}}  
| raw4 = {{Hyperlink|Steel Bar}}  


{{Hyperlink|Uranium}}
{{Hyperlink|Uranium}}


{{Hyperlink|UEX}}
{{hl|IC-4 Block}}


{{Hyperlink|Sonar Beacon}}
{{Hyperlink|Sonar Beacon}}
}}
Both Nuclear Depth Charge variants additionally explode on impact:
{{Damage table
| item = Nuclear Explosion
| afflictions = {{affliction|Deep Tissue Injury|||||||30}}: 400
{{affliction|Burn|||||||30}}:300
{{affliction|Radiation Sickness|||||||30}}: 100
{{affliction|Stun|||||||30}}: 20
| structuredamage = 1000
| force = 50
| explosionrange = 10.0
}}
}}


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</gallery>
</gallery>
 
==See Also==
{{Installations nav}}
* [[Electrical Discharge Coil]]
 
* [[Railgun]]
* [[Coilgun]]
{{Weapons nav  
|show-Subweapons = yes
}}
[[Category:Weapons]]
[[Category:Weapons]]
[[Category:Installations]]
[[Category:Submarine Weapons]]

Revision as of 11:13, 10 January 2022

Data is potentially outdated
Last updated for version 0.14.9.0
Last mentioned in changelog 1.1.18.0
The current game version is 1.3.0.4
Depth Charge Tube
Technical
Identifier {{{identifier}}}
Categories Machines

Depth Charge Loader
Statistics*
Item Slots 1 Depth Charge slot
Technical
Identifier {{{identifier}}}
Categories Machines

The Depth Charge is a submarine-mounted weapon. It can be used to lure enemies towards itself and deal damage upon impact. It is composed of the Depth Charge Tube, the Depth Charge Loader, any Depth Charge Shell, and a trigger. When triggered, the Shell is deployed out the tube to slowly sink. Upon impact, the depth charge will activate its payload.


Function and Usage

Depth charges are typically triggered via a Button or Navigation Terminal. When triggered, the tube deploys a depth charge shell from a loaded Depth Charge Loader. Unlike other submarine weapons, the Depth Charge uniquely requires no power.

Depth charges slowly sink downwards, and will activate their payload upon impact with the sea floor or monster or a submarine.

  • Regular depth charges are typically only useful for bombing wrecks, since they are extremely difficult to land on anything else.

Decoy Depth Charges are very loud noise-makers and will draw Creatures attention toward itself.

  • Normal decoys will attract enemies for 30 seconds, while the nuclear version only does so for 20 seconds.


Damage Values

Depth Charge Shells are hollow and can be filled with an item. The payload will be activated on impact. Explosives in particular can be loaded in shells to greatly increase damage potential. While throwable grenades work, 40mm grenades and oxygenite shards do not.

They can also be collected after use for reuse.

Item
Attack Damage
Stick to Entities?
Price
Source
Depth Charge Shell
Blunt Force Trauma :10
No
68-105 Marks
Steel Bar

Aluminum

Depth Decoy Shell
Blunt Force Trauma :10
No
225-313 Marks
Steel Bar

Aluminum

Sonar Beacon

Nuclear Depth Charge
Blunt Force Trauma :10
No
405 Marks
Steel Bar

Uranium

IC-4 Block

Nuclear Depth Decoy
Blunt Force Trauma :10
No
531 Marks
Steel Bar

Uranium

IC-4 Block

Sonar Beacon

Both Nuclear Depth Charge variants additionally explode on impact:

Item
Afflictions on Hit
Structure Damage
Kinetic Force
Explosion Radius (m)
Nuclear Explosion
Deep Tissue Injury : 400

Burn :300

Radiation Sickness : 100

Stun : 20

1000
50
10.0


Audio

See Also

v·d·e·h
Weapons
Submarine Weapons
Turrets
Large Turrets
Loaders
Other
Handheld Weapons
Ranged Weapons
Melee Weapons
Throwable
Ammunition & Explosives
Ammunition
Explosives