Depth Charge: Difference between revisions

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(Added Depth Charge, though its incomplete.)
 
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{{Cleanup}}
{{Cleanup}}
{{version}}
{{Installations infobox
{{Installations infobox
| name = Depth Charge Tube
| name = Depth Charge Tube
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| category = Machines
| category = Machines
| itemslots = 1 Ammunition box slot
| itemslots = 1 Ammunition box slot
}}
{{Installations infobox
| name = Periscope
| image = Periscope.png
| imagewidth = 100
| category = Machines
}}
}}


The '''Depth Charge''' is a stationary [[:Category:Weapons|weapon]] in ''[[Barotrauma]]''. It is composed of 3 [[:Category:Installations|installations]]: the Depth Charge Tube, the button, and the Depth Charge Loader. The Depth Charge Tube requires Depth Charge Shells, and a button to function.
The '''Depth Charge''' is a submarine-mounted [[Weapons|weapon]]. It can be used to lure enemies towards itself and deal damage upon impact. It is composed of the Depth Charge Tube, the Depth Charge Loader, any Depth Charge Shell, and a trigger. When triggered, the Shell is deployed out the tube to slowly sink. Upon impact, the depth charge will activate its payload.




== Function and Usage ==
== Function and Usage ==
Depth Charge Shells are loaded into Depth Charge Loaders. Depth Charge Loaders must be linked to Depth Charge Tubes in the submarine editor for the Depth Charge Tube to draw ammunition from it. Loaders do not require power or [[wiring]]. A single Depth Charge Loader can be linked to multiple Depth Charge Tube, and a single Depth Charge can be linked to multiple Depth Charge Loaders.
Depth charges are triggered via a [[Button]] or from [[Navigation Terminal]]. When triggered, the tube deploys a depth charge shell from a loaded Depth Charge Loader. Unlike other submarine weapons, the Depth Charge uniquely requires no power.
 
Depth charges slowly sink downwards, and will activate their payload upon impact with the sea floor or monster or a submarine.
 
Decoy Depth Charges are very loud noise-makers and will draw [[Creatures]] attention toward itself.
 


== Damage Values ==
== Damage Values ==
Depth Charge Shells hollow and can be filled with an item. The payload will be activated on impact. [[Explosives]] in particular can be loaded in shells to greatly increase damage potential.
They can also be collected after use for reuse.
{{Damage table
{{Damage table
| item = Depth Charge Shell
| item = Depth Charge Shell
| image = Depth Charge Shell.png
| image = Depth Charge Shell.png
| imagewidth = 80
| imagewidth = 80
| attackdamage =  
| attackdamage = {{affliction|Blunt Force Trauma}}:10
| bleedingdamage =  
| bleedingdamage =  
| structuredamage =  
| structuredamage =  
Line 38: Line 42:
| stick = No
| stick = No
| cost = 75-200
| cost = 75-200
| raw = 1 Aluminium, 1 Steel Bar
| raw ={{Hyperlink|Steel Bar}}
{{Hyperlink|Aluminum}}
| item2 = Depth Decoy Shell
| item2 = Depth Decoy Shell
| image2 = Depth Decoy Shell.png
| image2 = Depth Decoy Shell.png
| imagewidth2 = 80
| imagewidth2 = 80
| attackdamage2 =  
| attackdamage2 = {{affliction|Blunt Force Trauma}}:10
| bleedingdamage2 =  
| bleedingdamage2 =  
| structuredamage2 =  
| structuredamage2 =  
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| stick2 = No
| stick2 = No
| cost2 = 175-300
| cost2 = 175-300
| raw2 = 1 Aluminium, 1 Steel Bar, 1 Sonar Beacon
| raw2 = {{Hyperlink|Steel Bar}}
{{Hyperlink|Aluminum}}
 
{{Hyperlink|Sonar Beacon}}
| item3 = Nuclear Depth Charge
| item3 = Nuclear Depth Charge
| image3 = Nuclear Depth Charge.png
| image3 = Nuclear Depth Charge.png
| imagewidth3 = 80
| imagewidth3 = 80
| attackdamage3 =  
| attackdamage3 = {{affliction|Blunt Force Trauma}}:10
 
 
| bleedingdamage3 =  
| bleedingdamage3 =  
| structuredamage3 =  
| structuredamage3 =  
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| stick3 = No
| stick3 = No
| cost3 = 200-500
| cost3 = 200-500
| raw3 = 2 Steel Bar, 1 Uranium Bar
| raw3 = {{Hyperlink|Steel Bar}}
 
{{Hyperlink|Uranium}}
 
{{Hyperlink|UEX}}
| item4 = Nuclear Depth Decoy
| item4 = Nuclear Depth Decoy
| image4 = Nuclear Depth Decoy.png
| image4 = Nuclear Depth Decoy.png
| imagewidth4 = 80
| imagewidth4 = 80
| attackdamage4 =  
| attackdamage4 = {{affliction|Blunt Force Trauma}}:10
| bleedingdamage4 =  
| bleedingdamage4 =  
| structuredamage4 =  
| structuredamage4 =  
Line 68: Line 82:
| stick4 = No
| stick4 = No
| cost4 = 200-500
| cost4 = 200-500
| raw4 = 1 Uranium, 1 Steel Bar, 1 Sonar Beacon, 1 UEX
| raw4 = {{Hyperlink|Steel Bar}}
 
{{Hyperlink|Uranium}}
 
{{Hyperlink|UEX}}
 
{{Hyperlink|Sonar Beacon}}
}}
 
Both Nuclear Depth Charge variants additionally explode on impact:
 
{{Damage table
| item = Nuclear Explosion
| afflictions = {{affliction|Deep Tissue Injury|||||||30}}: 400
{{affliction|Burn|||||||30}}:300
 
{{affliction|Radiation Sickness|||||||30}}: 100
 
{{affliction|Stun|||||||30}}: 20
| structuredamage = 1000
| force = 50
| explosionrange = 10.0
}}
}}



Revision as of 18:32, 17 January 2021

Template:Cleanup

Data is potentially outdated
Last updated for an unknown version
Last mentioned in changelog 1.1.18.0
The current game version is 1.3.0.4
Depth Charge Tube
Technical
Identifier {{{identifier}}}
Categories Machines
Depth ChargeLoader
Statistics*
Item Slots 1 Ammunition box slot
Technical
Identifier {{{identifier}}}
Categories Machines

The Depth Charge is a submarine-mounted weapon. It can be used to lure enemies towards itself and deal damage upon impact. It is composed of the Depth Charge Tube, the Depth Charge Loader, any Depth Charge Shell, and a trigger. When triggered, the Shell is deployed out the tube to slowly sink. Upon impact, the depth charge will activate its payload.


Function and Usage

Depth charges are triggered via a Button or from Navigation Terminal. When triggered, the tube deploys a depth charge shell from a loaded Depth Charge Loader. Unlike other submarine weapons, the Depth Charge uniquely requires no power.

Depth charges slowly sink downwards, and will activate their payload upon impact with the sea floor or monster or a submarine.

Decoy Depth Charges are very loud noise-makers and will draw Creatures attention toward itself.


Damage Values

Depth Charge Shells hollow and can be filled with an item. The payload will be activated on impact. Explosives in particular can be loaded in shells to greatly increase damage potential.

They can also be collected after use for reuse.

Item
Attack Damage
Stick to Entities?
Price
Source
Depth Charge Shell
Blunt Force Trauma :10
No
75-200 Marks
Steel Bar

Aluminum

Depth Decoy Shell
Blunt Force Trauma :10
No
175-300 Marks
Steel Bar

Aluminum

Sonar Beacon

Nuclear Depth Charge
Blunt Force Trauma :10
No
200-500 Marks
Steel Bar

Uranium

UEX

Nuclear Depth Decoy
Blunt Force Trauma :10
No
200-500 Marks
Steel Bar

Uranium

UEX

Sonar Beacon


Both Nuclear Depth Charge variants additionally explode on impact:

Item
Afflictions on Hit
Structure Damage
Kinetic Force
Explosion Radius (m)
Nuclear Explosion
Deep Tissue Injury : 400

Burn :300

Radiation Sickness : 100

Stun : 20

1000
50
10.0


Audio

v·d·e·h
Installations
Submarine Weapons
Small Turrets
Large Turrets
Loaders
Other
Navigation
Machines
Electrical
Structure
Other
Alien