Depleted Fuel SMG Magazine

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Revision as of 19:04, 1 November 2022 by FourGreenFields (talk | contribs) (Undo revision 35974 by Wheatley1001 (talk) currently indeed 20 rounds in a mag, despite normal SMG mags holding 21)
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Data is potentially outdated
Last updated for version 0.19.11.0
The current game version is 1.4.4.1
Depleted Fuel SMG Magazine

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Sprite
A .45 caliber magazine for the SMG, containing rounds of depleted fuel ammo. Along with increased penetration, the ammo has been special-made to also inflict radiation sickness on the target.
Statistics 
Used by SMG
Deadeye Carbine
Afflictions
Armor penetration 25%
Severance chance 10%
Structure damage 5
Shots per magazine 20
Crafting
Fabricator
Requirements
Talent: Arms Dealer
Skill: Weapons: 40, Electrical: 30
 
Alternate recipe
Skill: Weapons: 40, Electrical: 30
Deconstructor Yield
Store
Base Price 160 mk
Outposts
OutpostOutpost Sell
Habitation OutpostHabitation 72 mk
ColonyColony 60 mk
Research OutpostResearch 60 mk
Military OutpostMilitary 43 mk
Mining OutpostMining 60 mk
Medical MerchantMedical Merchant 48 mk
Engineer MerchantEngineer Merchant 48 mk
Armory MerchantArmory Merchant 48 mk
Children of The HonkmotherClown Merchant 48 mk
The Church of HuskHusk Merchant 48 mk
Technical
Identifier smgmagazinedepletedfuel
Categories

Depleted Fuel SMG Magazines are SMG and Deadeye Carbine ammunition. The Radiation Sickness it can cause is limited to a maximum strength of 30.

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